- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: bale`s khune round baler with folie
- Issue: bales on the wrong place
- Single- or Multiplayer: multiplayer
- Steps to reproduce: no idea make bales
- Does it happen on a standard map without mods yes/no yes
map: Ravenport
land 24 / 26
where the bales show ingame you can not pick them up or do somting with them. and somthems you drive some near them 5/10 meters away you sudenly start flying with a tractor looks like your on the bale then
[SOLVED] bale`s glitching (no colision)
6 posts
Page 1 of 1
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: bale`s glitching (no colision)
Would you kindly add your log file and maybe a video demonstrating this issue? Does this happen in patch 1.1.2?
-
- Posts: 15
- Joined: Tue Nov 08, 2016 8:28 pm
Re: [READ] bale`s glitching (no colision)
Also happening on our dedicated server. The collision box goes somewhere else from time to time and leaves the model behind. This is a server-sided problem as the problem applies to all players online. I'll try post the server's game log here once it happens again.
Re: [READ] bale`s glitching (no colision)
server is still running on 1.1
its not only bales but it seems like happening to bigbags, squere bale`s rond bale`s.
like haverdaden says it somting with synchronisation between dedicted server and the players client. the client thinks its somwhere but the server has it some where else
i copyed a part of the server game log witch is been showing up a lot witch could be releated to it
018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1605) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1605) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
its not only bales but it seems like happening to bigbags, squere bale`s rond bale`s.
like haverdaden says it somting with synchronisation between dedicted server and the players client. the client thinks its somwhere but the server has it some where else
i copyed a part of the server game log witch is been showing up a lot witch could be releated to it
018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1605) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1605) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [READ] bale`s glitching (no colision)
Aye, we found a fix and this should hopefully be fixed in an upcoming patch
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [SOLVED] bale`s glitching (no colision)
If you find a solid repro case, please reopen a ticket an let us know - thanks.
6 posts
Page 1 of 1