[SOLVED] bale`s glitching (no colision)

hjvg
Posts: 157
Joined: Tue Oct 25, 2016 8:32 am

[SOLVED] bale`s glitching (no colision)

Post by hjvg »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: bale`s khune round baler with folie
- Issue: bales on the wrong place
- Single- or Multiplayer: multiplayer
- Steps to reproduce: no idea make bales
- Does it happen on a standard map without mods yes/no yes

map: Ravenport
land 24 / 26
where the bales show ingame you can not pick them up or do somting with them. and somthems you drive some near them 5/10 meters away you sudenly start flying with a tractor looks like your on the bale then

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x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: bale`s glitching (no colision)

Post by x Lethian x »

Would you kindly add your log file and maybe a video demonstrating this issue? Does this happen in patch 1.1.2?
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haverdaden
Posts: 15
Joined: Tue Nov 08, 2016 8:28 pm

Re: [READ] bale`s glitching (no colision)

Post by haverdaden »

Also happening on our dedicated server. The collision box goes somewhere else from time to time and leaves the model behind. This is a server-sided problem as the problem applies to all players online. I'll try post the server's game log here once it happens again.
hjvg
Posts: 157
Joined: Tue Oct 25, 2016 8:32 am

Re: [READ] bale`s glitching (no colision)

Post by hjvg »

server is still running on 1.1

its not only bales but it seems like happening to bigbags, squere bale`s rond bale`s.

like haverdaden says it somting with synchronisation between dedicted server and the players client. the client thinks its somwhere but the server has it some where else

i copyed a part of the server game log witch is been showing up a lot witch could be releated to it

018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1605) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1605) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'packetReceived'.
2018-11-29 09:23 dataS/scripts/vehicles/specializations/FillUnit.lua(1600) : attempt to index field 'currentTrigger' (a nil value)
2018-11-29 09:23 Error: Running LUA method 'update'.
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x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: [READ] bale`s glitching (no colision)

Post by x Lethian x »

Aye, we found a fix and this should hopefully be fixed in an upcoming patch ;)
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x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: [SOLVED] bale`s glitching (no colision)

Post by x Lethian x »

If you find a solid repro case, please reopen a ticket an let us know - thanks.
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