- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: All grain harvesters - except the Bizon.
- Issue: Everytime i start harvesting a field, this error occurs in my log -> "Error: No depth map available, but shape 'grainTankSmoke' (grainTankSmokeShape) with material 'smoke_wheat' uses a custom shader which requires reading depth data."
- Single- or Multiplayer: Single-Player
- Steps to reproduce: Start harvesting a field with a harvester and keep an eye to the log. The error will occur, but only when you enter the indoorcamera of the vehicle.
- Does it happen on a standard map without mods yes/no: Yes
I've tested this with 4 standard harvesters on the vanilla map Felsbrunn.
[KNOWN ISSUE] Error: No depth map available
11 posts
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- Posts: 19
- Joined: Sun May 08, 2016 3:26 pm
[KNOWN ISSUE] Error: No depth map available
Last edited by Astropolis on Wed Nov 28, 2018 10:30 am, edited 2 times in total.
- Arrancar88
- Posts: 360
- Joined: Fri Feb 10, 2017 4:46 pm
Re: Error: No depth map available
Same here : Error: No depth map available, but shape 'farmCreekWaterfallEmitter03' (waterfallParticleSystem_emitter1Ref) with material 'waterSplashParticle_mat' uses a custom shader which requires reading depth data.
Also : Warning: DensityMapVisualizationOverlay is being reset, because a DensityMap it refers to was deleted.
And this : Warning: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion)
Also : Warning: DensityMapVisualizationOverlay is being reset, because a DensityMap it refers to was deleted.
And this : Warning: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion)
PC Steam
Farming since FS2009
Farming since FS2009
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- Posts: 19
- Joined: Sun May 08, 2016 3:26 pm
Re: Error: No depth map available
Those errors are not directly related to this issue, please post them as seperate posts so the QA team can look into them.
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [SOLVED] Error: No depth map available
This seems to be fixed with an upcoming patch, I just tested it on my end and could not reproduce.
Re: [SOLVED] Error: No depth map available
i am on 1.2.0.1 now and still have this issue ...x Lethian x wrote: ↑Wed Nov 28, 2018 11:42 am This seems to be fixed with an upcoming patch, I just tested it on my end and could not reproduce.
Re: [SOLVED] Error: No depth map available
error still their shows after grain tank is half full
Re: [SOLVED] Error: No depth map available
This is not solved. Bug is still occurring. Yes I am on the latest patch...
Re: [SOLVED] Error: No depth map available
Same here. Got this one just now.
2019-01-15 19:32 Error: No depth map available, but shape 'drivingDust' (emitter1Ref) with material 'fx_smoke01_mat' uses a custom shader which requires reading depth data.
Happens with and without mods.
2019-01-15 19:32 Error: No depth map available, but shape 'drivingDust' (emitter1Ref) with material 'fx_smoke01_mat' uses a custom shader which requires reading depth data.
Happens with and without mods.
Specs:
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [SOLVED] Error: No depth map available
Guys, I need repro steps. Simple things like "I have this too" won't help us, I'm afraid
Please tell us exactly who to get this issue printed into the log file with every try - thank you.
Please tell us exactly who to get this issue printed into the log file with every try - thank you.
Re: [KNOWN ISSUE] Error: No depth map available
I have doing some testing with "2019-01-20 12:56 Error: No depth map available, but shape 'chimneySmokeEmitter02' (chimneyEmitter) with material 'fx_chimney01_mat' uses a custom shader which requires reading depth data."
My finding is that if I change the advanced graphics settings from originally Very high to High and then ShaderQuality from High to Medium (value 1 on log), I don't get the error at all!!
If it is High (value 2), the error appears on Stevies new Fenton map mod right on the front yard when walking toward straw barn (Easy game level) and smoke shows from chimney. So it is Giants error, and it is repeatable.
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 960M
Version: 25.21.14.1722 (29.11.2018)
Revision: 162
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.500000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box false
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.500000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 4
SSAO Quality: 12
DOF: Enabled
Cloud Quality: 3
My finding is that if I change the advanced graphics settings from originally Very high to High and then ShaderQuality from High to Medium (value 1 on log), I don't get the error at all!!
If it is High (value 2), the error appears on Stevies new Fenton map mod right on the front yard when walking toward straw barn (Easy game level) and smoke shows from chimney. So it is Giants error, and it is repeatable.
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 960M
Version: 25.21.14.1722 (29.11.2018)
Revision: 162
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.500000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box false
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.500000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 4
SSAO Quality: 12
DOF: Enabled
Cloud Quality: 3
- x Lethian x
- Former GIANTS employee
- Posts: 2190
- Joined: Thu Mar 02, 2017 12:39 pm
Re: [KNOWN ISSUE] Error: No depth map available
If this does not happen on the standard maps, it's not a GIANTS error. We need repro steps on either Felsbrunn or Lapacho I'm afraid.
11 posts
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