[SOLVED] AGCO IDEAL COMBINE - AUGER

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RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

[SOLVED] AGCO IDEAL COMBINE - AUGER

Post by RODHA »

- PC/Mac/PS4/XB1: PS4.
- Vehicle/Tool/Model/Object: AGCO IDEAL COMBINE.
- Issue: Unloading Auger trigger is too high. It doesn't see some of the trailers and doesn't unload. For example Strautmann APERION 3401.
- Single- or Multiplayer: Single.
- Steps to reproduce: Try to unload the combine into Strautmann APERION 3401.
- Does it happen on a standard map without mods yes/no: Yes.
PS5 / FS22
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x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: [READ] AGCO IDEAL COMBINE - AUGER

Post by x Lethian x »

Hi!

This does not seem to be a problem on my side in the latest patch. Could you please recheck? Thanks!

https://image.giants-software.com/index ... codes=true
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RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

Re: [SOLVED] AGCO IDEAL COMBINE - AUGER

Post by RODHA »

Hi Lethian,

Thanks for the reply :hi:

I was using it before the patch and I'm still using it. The issue is there. But as before it doesn't happen all the time.
On a completely flat surface, it is usually fine. But when you try to unload on some ondulations it becomes tricky. Sometimes unloads sometimes doesn't.
When it doesn't unload, if you line up the very front or the very back edge of the trailer with the auger then at a very small spot, it starts to unload.

I can record a short clip and post it here if you like? Please let me know.

Btw, it is the same with Krampe SB II 30/1070.

What I can relate is that the auger trigger is not registering the floor of some trailers with high side walls.
It works fine with the smaller trailers all the time. It has this problem only with the larger ones with higher side walls like the Krampe, Aperion, etc.
PS5 / FS22
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