Fs 21 discussion thread
Posted: Thu Apr 25, 2019 6:15 am
The reason I wanted to start a thread like this so early is simply that giants does take the time to check the forums, usually liable Chris now, and take ideas from it or simply get a feel for what the community might be looking for moving forward with farm sim, I’ve played since 15 and have loved the game ever since and want it to keep getting better, farming is hard enough when Mother Nature give you a bad attitude (like it has this spring where I live) so please try and keep things civil please gents
Giants made a big leap from 15 to 17 largely in part to adding mods to console and the doors it opened, 17 to 19 didn’t have anything quite as big outside of terraforming (my only complaint is that it wasn’t delivered in base game but I respect giants holding it until it was suited for stable gameplay) other than that the graphic and features like in cab suspension and graphics updates were some of the biggest toted features of 19, I don’t mean to downgraded the work put into these features and updates they are quite impressive but for fs 21 I think resources should be focused toward working on the game engine so that giants can add some form of new drastically changing feature to fs moving forward, this could be something like seasons which would become part of base game (but still a feature which could be switched on or off) or maybe dynamic ground which would allow irrigation to come into account as the ground would count water on the fields and also make us have to work around the weather, I’m not saying either of these features have to be in the next fs it could be some other feature that adds a huge element to how we play the game and I (opinion warning) think 21 needs some big game changing feature to knock it out of the park
For something like crops I wonder if peanuts could be added fairly easily (I’ve never worked with them so I have no idea how feasible that would be) but if (and only if) dynamic ground were added I think rice would be an awesome addition to the game, rice feeds almost a third of the worlds population and so is a huge agricultural crop, the only downside is that since rice requires large amounts of water for irrigation it would need dynamic ground in order to be even somewhat realistic and (I won’t stop playing the game if they added it this way) would be highly unrealistic to plant rice and see if grow with no irrational done to it whatsoever, to further add on to rice though we kinda can even now level fields in fs and precision leveled fields are a God send in watering rice so maybe included a way for the fields to take into account of work has been done to level the field (whether be some ai that does it automatically or the player with terraforming) or not and this change the amount of levees needed to water the field
In terms of graphics updates I don’t think it has to have them updated as they’re pretty good and far ahead of the features aspect of the game but if y’all wanted to target an area that could be improved try the crop state graphics, the cultivated and down ground states are ok but it drives me nuts seeing crops growing it what looks like a hodgepodge assortment when a planter or seeded would plant them in ordered rows the only crops that have this so far is corn and sunflowers but cereals too are planted in perfect rows in real life simply tighter together, the harvested states should reflect this change as well if it is touched at all and if y’all really wanted to go above and beyond with it show the fact that crops like wheat and barely are usually cut high so as to not bog down the harvesters processing all the straw but soybeans are cut almost at ground level and are lighter this easier to process then say wheat or barely
Lastly cropdusting is a popular way of fertilizing in the south and I won’t speak for the rest of the US would think it awesome if this were added somehow but it is by no means any kind of dealbreaker
Thank you giants and modders for your hard work and dedication, can’t wait for seasons and crop rotations, let’s keep it civil gents and have a drink after a good day of work in the fields
Giants made a big leap from 15 to 17 largely in part to adding mods to console and the doors it opened, 17 to 19 didn’t have anything quite as big outside of terraforming (my only complaint is that it wasn’t delivered in base game but I respect giants holding it until it was suited for stable gameplay) other than that the graphic and features like in cab suspension and graphics updates were some of the biggest toted features of 19, I don’t mean to downgraded the work put into these features and updates they are quite impressive but for fs 21 I think resources should be focused toward working on the game engine so that giants can add some form of new drastically changing feature to fs moving forward, this could be something like seasons which would become part of base game (but still a feature which could be switched on or off) or maybe dynamic ground which would allow irrigation to come into account as the ground would count water on the fields and also make us have to work around the weather, I’m not saying either of these features have to be in the next fs it could be some other feature that adds a huge element to how we play the game and I (opinion warning) think 21 needs some big game changing feature to knock it out of the park
For something like crops I wonder if peanuts could be added fairly easily (I’ve never worked with them so I have no idea how feasible that would be) but if (and only if) dynamic ground were added I think rice would be an awesome addition to the game, rice feeds almost a third of the worlds population and so is a huge agricultural crop, the only downside is that since rice requires large amounts of water for irrigation it would need dynamic ground in order to be even somewhat realistic and (I won’t stop playing the game if they added it this way) would be highly unrealistic to plant rice and see if grow with no irrational done to it whatsoever, to further add on to rice though we kinda can even now level fields in fs and precision leveled fields are a God send in watering rice so maybe included a way for the fields to take into account of work has been done to level the field (whether be some ai that does it automatically or the player with terraforming) or not and this change the amount of levees needed to water the field
In terms of graphics updates I don’t think it has to have them updated as they’re pretty good and far ahead of the features aspect of the game but if y’all wanted to target an area that could be improved try the crop state graphics, the cultivated and down ground states are ok but it drives me nuts seeing crops growing it what looks like a hodgepodge assortment when a planter or seeded would plant them in ordered rows the only crops that have this so far is corn and sunflowers but cereals too are planted in perfect rows in real life simply tighter together, the harvested states should reflect this change as well if it is touched at all and if y’all really wanted to go above and beyond with it show the fact that crops like wheat and barely are usually cut high so as to not bog down the harvesters processing all the straw but soybeans are cut almost at ground level and are lighter this easier to process then say wheat or barely
Lastly cropdusting is a popular way of fertilizing in the south and I won’t speak for the rest of the US would think it awesome if this were added somehow but it is by no means any kind of dealbreaker
Thank you giants and modders for your hard work and dedication, can’t wait for seasons and crop rotations, let’s keep it civil gents and have a drink after a good day of work in the fields