Spunky Dogg Farms & Forestry
Re: Spunky Dogg Farms
It’s just a nickname, combination of letters from my name and the word awol
- Spunky_Dogg
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Re: Spunky Dogg Farms
Gotcha. Let me ask you this: what are some names I could use to honor you by naming something after you?
See you up the road!
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Re: Spunky Dogg Farms
Could use the number 13 use that number for a lot of stuff, or name a bar or something mwal that’s where the name is from when I would have a few to many I would tend to go “mwal” as my buddy who was in the army put it as he was kicking me the next day to wake me up on the backyard trampoline haha
Re: Spunky Dogg Farms
You could build the Mwalmart.
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- Dairydeere
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Re: Spunky Dogg Farms
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- Spunky_Dogg
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Re: Spunky Dogg Farms
I can work with the number 13. Since you're a construction worker, the highway yard will be named after you. So may the powers that be henceforth know that all roads and right-of-ways inside No Man's Land shall fall under the jurisdiction of Highway District 13.Mwal wrote: ↑Fri Mar 19, 2021 5:15 pm Could use the number 13 use that number for a lot of stuff, or name a bar or something mwal that’s where the name is from when I would have a few to many I would tend to go “mwal” as my buddy who was in the army put it as he was kicking me the next day to wake me up on the backyard trampoline haha
See you up the road!
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Re: Spunky Dogg Farms
Yay thanks! Let’s blow up some roads, no more road restrictions haha
Re: Spunky Dogg Farms
I vote for this, or a Mwalmart distribution center?
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- Dairydeere
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Re: Spunky Dogg Farms
Good news if this district expands to Missouri, DEERE won't have to worry about DOT regulations
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Re: Spunky Dogg Farms
I’m dead.Dairydeere wrote: ↑Fri Mar 19, 2021 9:08 pmGood news if this district expands to Missouri, DEERE won't have to worry about DOT regulations
Thanks for the good chuckle. Does that mean the AI gets more realistic and therefore more dangerous?
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- Dairydeere
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Re: Spunky Dogg Farms
It's a possibility. Just make sure to place an RTK station near wherever they're heading, they won't know where they're going without GPS
And I'm glad to hear you get a chuckle, I get one just from typing something completely on-topic
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Re: Spunky Dogg Farms
I hope they don’t figure out how to pass!Dairydeere wrote: ↑Fri Mar 19, 2021 9:16 pmIt's a possibility. Just make sure to place an RTK station near wherever they're heading, they won't know where they're going without GPS
And I'm glad to hear you get a chuckle, I get one just from typing something completely on-topic
By far the most unnerving part of roading IRL is every time someone comes flying around from behind to pass, it’s just a “c’mon people, I know I’m slow but at least don’t fly around” (granted it usually happens more with an escort vehicle as people pass the escort and are already re entering into the lane right in front of me)
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Deere, Fendt, Claas, and sometimes the rest of Agco.
- Dairydeere
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Re: Spunky Dogg Farms
Oh yea, yesterday I was on the freeway coming home with some of my family from an appointment, and I'm pretty sure half the cars in my vicinity ended up passing me. And I was going 3mph over the speed limit. Rush hourDEERE317 wrote: ↑Fri Mar 19, 2021 9:21 pm I hope they don’t figure out how to pass!
By far the most unnerving part of roading IRL is every time someone comes flying around from behind to pass, it’s just a “c’mon people, I know I’m slow but at least don’t fly around” (granted it usually happens more with an escort vehicle as people pass the escort and are already re entering into the lane right in front of me)
I'm going to stop before I hijack Spunky's thread, we can reconvene in the off the rails area if you like lol
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Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
Re: Spunky Dogg Farms
I thought we were discussing the hypothetical enhanced realism/increased kill drive of Highway area 13’s trafficDairydeere wrote: ↑Fri Mar 19, 2021 9:23 pmOh yea, yesterday I was on the freeway coming home with some of my family from an appointment, and I'm pretty sure half the cars in my vicinity ended up passing me. And I was going 3mph over the speed limit. Rush hourDEERE317 wrote: ↑Fri Mar 19, 2021 9:21 pm I hope they don’t figure out how to pass!
By far the most unnerving part of roading IRL is every time someone comes flying around from behind to pass, it’s just a “c’mon people, I know I’m slow but at least don’t fly around” (granted it usually happens more with an escort vehicle as people pass the escort and are already re entering into the lane right in front of me)
I'm going to stop before I hijack Spunky's thread, we can reconvene in the off the rails area if you like lol
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
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Deere, Fendt, Claas, and sometimes the rest of Agco.
- Spunky_Dogg
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- Location: Illinois
Re: Spunky Dogg Farms
EPISODE III: BACK IN THE SADDLE AGAIN
Welcome back all! Spring has sprung, winter has released its grip on the earth, our crops are in the ground at Spunky Dogg Farms for Year 6 of our operation and we are back at it turning dirt on No Man's Land.
It is the third day of spring now and work is continuing simultaneously on two areas of the map. We have finished grading both lanes of U.S. Route 83 from the main road to 82's Logistics and completed bridge construction (as seen below) over the Copperhead Creek, which was part of our goals of Phase I of construction.
We will have to build another bridge to cross the river further to the east, but that is a task that will be undertaken later.
Meanwhile, we have graded State Route 144 from the DOT Highway District 13 yard south of the farm across the ridge above Deere Lake and back to the main road. It is also about 25 percent paved at this point. There is an old road that leads to the abandoned logging camp with a woodchips sellpoint, which will be one of our forested areas of the map.
Progress is slow, but the process is meticulous. We believe in getting it right the first time. We need to finish paving this section of Route 144 and begin paving Route 83 with concrete.
Phase II of construction is to grade Route 83 from 82's Logistics to Raccoon Corners to the north. One lane is crudely plowed to the Fort Donaldson State Recreation Area, which is south of Raccoon Corners, but the whole thing probably needs to be redone.
On a side note, I have officially passed the 500-hour mark on No Man's Land.
Thanks, as always, for reading and see you up the road!
Last edited by Spunky_Dogg on Thu Mar 25, 2021 12:32 am, edited 1 time in total.
See you up the road!
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