Ruckeln bei Mausbewegung; konstante FPS

Das Forum für Fragen und Diskussionen rund um die Mobile Titel des Landwirtschafts-Simulators.
RambosNachbar
Posts: 56
Joined: Wed Oct 25, 2017 11:01 am

Ruckeln bei Mausbewegung; konstante FPS

Post by RambosNachbar »

Tach Gemeinede,

ich hab folgendes Problem. Mein LS 17 ruckelt etwas ungewöhnlich. Beim normalen Laufen mit WASD ist alles kein Problem, sobald ich aber die Maus bewege, zieht das Bild nach, FPS bleiben dabei konstant. Einzige Änderung war der Wechsel von Win 7 auf Win 10, davor lief das Spiel auch rund.

hier mal die Log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 16334 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: T.16000M
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 980 Ti
Version: 24.21.13.9836 (24.6.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Max dynamic foliage View Distance Factor: 2.000000
Foliage Density: 1.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Head Tracking System
Driver: TrackIR Client
Version: 5.00
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-07-15 22:50:12
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Register configuration 'wrappingColor'
Register vehicle type: pdlc_kuhnPack.subsoiler
Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator
Register vehicle type: pdlc_kuhnPack.turnOnCultivator
Register vehicle type: pdlc_kuhnPack.windrower_workMode
Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper
Register vehicle type: pdlc_kuhnPack.balerWrapper
Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500
Register vehicle type: pdlc_platinumEdition.motorCycle
Register vehicle type: pdlc_platinumEdition.car_analogClock
Register vehicle type: pdlc_platinumEdition.subsoiler
Register vehicle type: pdlc_platinumEdition.subsoilerSowingMachine
Register vehicle type: pdlc_platinumEdition.cultivatorSubsoilerSprayer
Register vehicle type: pdlc_platinumEdition.combine_animated_crawler_cutter
Register vehicle type: pdlc_platinumEdition.combine_animated_cutter_fruitPreparer
Register vehicle type: pdlc_platinumEdition.selfPropelledSprayer_cover_sprayTypeSwitcher
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_secondFillVolume
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_bunkerRotation
Register vehicle type: pdlc_platinumEdition.cultivatorSowingMachine
dataS/cameraPath01.i3d (0.07) ms
dataS/cameraPath02.i3d (0.06) ms
dataS/cameraPath03.i3d (0.04) ms
data/sky/skyUS_day_night.i3d (6.51) ms
data/sky/rain.i3d (0.73) ms
data/sky/hail.i3d (0.36) ms
data/sky/dust.i3d (0.19) ms
data/maps/map01.i3d (1159.52) ms
data/objects/basketball/basketball.i3d (0.74) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (39.89) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (24.92) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (30.09) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (14.04) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (41.06) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (16.11) ms
data/vehicles/trailers/metaltech/db8000.i3d (23.93) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (23.83) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.27) ms
data/placeables/shelters/storageShelter02.i3d (1.63) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (1.17) ms
data/placeables/shelters/storageShelter01.i3d (4.33) ms
data/objects/pallets/fertilizerTank.i3d (1.67) ms
data/placeables/shelters/vehicleShelter.i3d (0.96) ms
data/vehicles/train/locomotive.i3d (18.27) ms
data/vehicles/train/wagonTimber.i3d (8.76) ms
data/vehicles/train/wagonWoodChips.i3d (9.42) ms
data/vehicles/train/wagonGrain.i3d (9.73) ms
data/vehicles/train/wagonSugarbeets.i3d (9.42) ms
dataS2/character/player/player02.i3d (206.85) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: T.16000M
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 980 Ti
Version: 24.21.13.9836 (24.6.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Max dynamic foliage View Distance Factor: 2.000000
Foliage Density: 1.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Head Tracking System
Driver: TrackIR Client
Version: 5.00
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-07-15 22:52:35
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Alles ohne Mods getestet. Game und Gamesettings.xml ebenfalls gelöscht. Hatte die Grafik vorher nicht so hoch, hab aber mal die Einstellungen vom Kollegen getestet, der mit der GTX 960 dazu noch eine wesentlich leistungsschwächere Karte hat.

Hier auch mal ein Video, was hoffentlich zeigt, was ich meine. https://www.youtube.com/watch?v=ylHqwiY ... e=youtu.be
RambosNachbar
Posts: 56
Joined: Wed Oct 25, 2017 11:01 am

Re: Ruckeln bei Mausbewegung; konstante FPS

Post by RambosNachbar »

Problem gelöst, das Steam Overlay war Schuld.
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