[Dev-Blog] New Mission System

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GothicKing13
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Re: [Dev-Blog] New Mission System

Post by GothicKing13 » Wed Aug 15, 2018 7:11 am

Tacos and Burritos are the best!
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

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wildberry
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Re: [Dev-Blog] New Mission System

Post by wildberry » Wed Aug 15, 2018 11:14 am

TacoFarmer wrote:
Tue Aug 14, 2018 8:31 pm
Guil wrote:
Mon Aug 13, 2018 8:20 pm
This forum is for support or discussion of Giants games.
What? I thought this was the tacos discussion board!!
Now i know why noone else talks about tacos.
Tacos? Fajitas are much better! Nuff sed :lol:
MC, aka Master of Cereals

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GothicKing13
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Re: [Dev-Blog] New Mission System

Post by GothicKing13 » Wed Aug 15, 2018 11:15 am

Oooh... Fajitas are good!
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

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RODHA
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Re: [Dev-Blog] New Mission System

Post by RODHA » Wed Aug 15, 2018 11:17 am

A wild Taco-Fajitas war appreard
PS4 / FS19

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GothicKing13
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Re: [Dev-Blog] New Mission System

Post by GothicKing13 » Wed Aug 15, 2018 12:23 pm

Food War! That's the best war, in my mind. xD
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

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wildberry
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Re: [Dev-Blog] New Mission System

Post by wildberry » Wed Aug 15, 2018 12:29 pm

Weapons of Mass Consumption :lol:

(Sorry for derailing this thread)

I actually am still wondering about the seed/fertilizer etc how that will work in missions. Do we need to buy it or get it at shop, will it be miraculously unlimited in our tanks for use in the mission???
MC, aka Master of Cereals

muzickmage
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Re: [Dev-Blog] New Mission System

Post by muzickmage » Wed Aug 15, 2018 1:01 pm

I agree with those who suggest the pricing scheme for the missions need to be adjusted. If I am only going to earn maybe 2500 or so for using my own equipment then i'm thinking I will always lease. Depending on how many vehicles I may need for the mission - that could cost me in vehicle usage/depreciation expense/... plus fuel usage. Just how much of that 2500 will be actual profit? Add to that hired workers expense and well... you do that math lol.

So far i'm thinking.... lease the equipment and just do the work myself.

The hired workers reminds me of that 1 person at each company everyone knows doesn't care about his/her job. Just shows up from one paycheque to another mastering the art of looking busy in between lol. I wish I could fire some of the hired workers promising myself to never hire them again..... ever. But unfortunately we can only click the "H" button and the FS employment office sends over whoever the !@#!@# they want. lol.

Overall, I like the idea of the new mission system. The different options, and work to complete sounds great. I'm definately looking forward to adopting the missions as a more dominant part of my gameplay.

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TacoFarmer
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Re: [Dev-Blog] New Mission System

Post by TacoFarmer » Wed Aug 15, 2018 2:29 pm

wildberry wrote:
Wed Aug 15, 2018 11:14 am
TacoFarmer wrote:
Tue Aug 14, 2018 8:31 pm
Guil wrote:
Mon Aug 13, 2018 8:20 pm
This forum is for support or discussion of Giants games.
What? I thought this was the tacos discussion board!!
Now i know why noone else talks about tacos.
Tacos? Fajitas are much better! Nuff sed :lol:
Fajita=over rated softshell taco with sauce on it instead of in it
PS4
Farm Happy My Friends.
Who Dat Who Der Ranch-Flaming Pinto Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .

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GothicKing13
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Re: [Dev-Blog] New Mission System

Post by GothicKing13 » Wed Aug 15, 2018 2:41 pm

^^^ Best comment ever. I laughed harder than I should have, Taco. But, you said it though. Still a taco. :D
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

Coldlandlord
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Re: [Dev-Blog] New Mission System

Post by Coldlandlord » Wed Aug 15, 2018 2:46 pm

This all sounds great! i never bother with missions in previous fs versions as it just seems pointless. The reward isn't there and the whole thing is like playing an arcade game! Really happy its being transformed for fs19!

One thing that I think would be awesome.. not sure if this could be a patch or a mod in the future but it would be good if you could either lease another farmers land and work it yourself or take out a contract which would mean you contract work for that farmer and all his/her fields for a season. If you do a good job, you keep the contract, if you screw up it goes away.

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this_is_gav
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Re: [Dev-Blog] New Mission System

Post by this_is_gav » Wed Aug 15, 2018 3:25 pm

muzickmage wrote:
Wed Aug 15, 2018 1:01 pm
I agree with those who suggest the pricing scheme for the missions need to be adjusted. If I am only going to earn maybe 2500 or so for using my own equipment then i'm thinking I will always lease. Depending on how many vehicles I may need for the mission - that could cost me in vehicle usage/depreciation expense/... plus fuel usage. Just how much of that 2500 will be actual profit? Add to that hired workers expense and well... you do that math lol.

So far i'm thinking.... lease the equipment and just do the work myself.

The hired workers reminds me of that 1 person at each company everyone knows doesn't care about his/her job. Just shows up from one paycheque to another mastering the art of looking busy in between lol. I wish I could fire some of the hired workers promising myself to never hire them again..... ever. But unfortunately we can only click the "H" button and the FS employment office sends over whoever the !@#!@# they want. lol.
Why you would expect a big pay-cheque for bringing your own equipment and just pressing 'H' I don't know. This isn't Farming Management Simulator. The reward is for putting in effort, and naturally you'll get less of a reward (in a round-about kind or way) if you don't put in as much effort.

If you do several missions each in-game day you'll still make a fair bit even using hired-helpers.

Using FS17 as an example, for field 17 on Goldcrest Valley there is a job for cutting corn with the Massey Ferguson 7347 combine and Diamant HS8 header. In FS17 I would get £6,272 plus a time bonus for that mission. If I bring my own (new) MF 7346 and HS8 the hired worker cost just £300 and I only used 21L of fuel getting it there, cutting it and getting it back.

Hired helper costs: £300
Fuel costs: £41
Daily maintenance costs: £896
Reward: £6,272 (I've not included time bonus, as there's no time bonus for missions in FS19)
End result: £5,035 in profit.

Peter Griffin
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Re: [Dev-Blog] New Mission System

Post by Peter Griffin » Wed Aug 15, 2018 6:13 pm

TacoFarmer wrote:
Wed Aug 15, 2018 2:29 pm
wildberry wrote:
Wed Aug 15, 2018 11:14 am
TacoFarmer wrote:
Tue Aug 14, 2018 8:31 pm


What? I thought this was the tacos discussion board!!
Now i know why noone else talks about tacos.
Tacos? Fajitas are much better! Nuff sed :lol:
Fajita=over rated softshell taco with sauce on it instead of in it
That's an enchilada not fajita
XBOX/ FS19

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wildberry
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Re: [Dev-Blog] New Mission System

Post by wildberry » Wed Aug 15, 2018 6:24 pm

this_is_gav wrote:
Wed Aug 15, 2018 3:25 pm
Using FS17 as an example
it has already been oficially confirmed hiring helpers in fs19 missions is going to be way more expensive than regular hired help on your own land
MC, aka Master of Cereals

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TacoFarmer
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Re: [Dev-Blog] New Mission System

Post by TacoFarmer » Wed Aug 15, 2018 8:25 pm

Peter Griffin wrote:
Wed Aug 15, 2018 6:13 pm
TacoFarmer wrote:
Wed Aug 15, 2018 2:29 pm
wildberry wrote:
Wed Aug 15, 2018 11:14 am

Tacos? Fajitas are much better! Nuff sed :lol:
Fajita=over rated softshell taco with sauce on it instead of in it
That's an enchilada not fajita
true
a fajita is just a spanish word for soft shell taco

A fajita (/fəˈhiːtə/; Spanish: [faˈxita] (About this sound listen)) in Tex-Mex cuisine is any grilled meat that is served as a taco on a flour or corn tortilla.

its all tacos!!!
tacos rule!!!!
PS4
Farm Happy My Friends.
Who Dat Who Der Ranch-Flaming Pinto Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .

etmorcom
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Re: [Dev-Blog] New Mission System

Post by etmorcom » Wed Aug 15, 2018 11:47 pm

Will you be able to play split screen on console that would really improve the game more.
Also will there be trucks that can tow heavier equipment and gooseneck trailers?

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