Inkslinger98 wrote: ↑Wed Sep 05, 2018 6:35 am
yeah Giant's has never said anything official but that's been the growing consensuses as far as I have seen with the modding community. even on PC most Giant's edits never make it out of the beta section. originally all I wanted was a usable farm truck. it has become a real project. but I'm almost done with her and I learned Blender in the process. heck the modeling part is the easy stuff for me. I can 3d model anything in a few hours. getting it to work in the game is a challenge.
Giants have officially said something in other posts. Unfortunately some people get misguided by someone who heard it from someone else, as with most things on the internet it then becomes gospel. It has been this way since I started to do modding in FS13.
Giants are very easy to deal with and are happy to work with people and answer questions. That is if the question is polite of course.
Some people can't do this and when they are asked to change and fix things they just lose it and blame everyone but them.
They then call Giants every bad word under the sun and say the testers have no idea and it is over the top and just post it some place else. I have seen this so many times with updated mods also.
Just because Giants missed one file (They are Humans) last time does not mean it should be allowed when updating. Rules also change and improve for the better so this can effect what needs to change. There are some bad mods out there. Like 4x maps that are 1.2 - 1.7 GB and almost every vehicles mods that are 1,000,000 poly and 60 - 120 mb download. This is bad modding and the reason Giants will not accept them.
Saying it is high detail is a poor excuse also as you can get quality with small files if it is done correctly.
Personally unless it is a small script mod or something I have done as a favour, I only release on modHub as it is the best place in my opinion and I wish it was the only place as it would also solve theft issues.
In regards to Beta mods. There are a few reasons that mods will be listed like this.
1. There person submitting the mod has not published a minimum of three error free BETA mods in high quality into the Non-BETA section of the ModHub.
2. The model has a poly count exceeding the following.
o 40.000 polys for attachments
o 60.000 polys for trailers
o 100.000 polys for tractors
o 150.000 polys for harvesters
Anyway all that aside as I am getting of topic
.. How did you go with the belts?