Plough versus Subsoiler
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Plough versus Subsoiler
If I can buy a subsoiler that is same cost and horsepower requirement as a plough but has a wider working width, why buy a plough? What is the difference between them?
Re: Plough versus Subsoiler
Plough can create new field, thats the only difference.
Other than that, use subsoiler, you will finish field work much faster cause of wider working width.
Other than that, use subsoiler, you will finish field work much faster cause of wider working width.
Re: Plough versus Subsoiler
Wish they would allow the subsoilers to create fields. Those plows are a pain to use.
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Re: Plough versus Subsoiler
Great thankyou.
Re: Plough versus Subsoiler
I look forward to a new straight plow via mod.
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Hey Giants, when are you going to pull your head out of your backsides and actually talk to us?
Hey Giants, when are you going to pull your head out of your backsides and actually talk to us?
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Re: Plough versus Subsoiler
Oh dear. Once again it appears there is a missed opportunity to add some some very interesting yet simple realism. In real life ploughs and subsoilers are quite different machines with quite different purposes. Using them interchangeably to do the same thing in the game is, well, silly
Re: Plough versus Subsoiler
Well, try to think about it from a gameplay perspective. They are both employed to loosen/turn soil deeper down than cultivators. So, in that sense, while the machines themselves are different and employed differently, I actually agree with the implementation from a gameplay perspective. Need to strike a balance between reality and ease of access/use. You shouldn't need to be a farmer to understand and enjoy the game
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Re: Plough versus Subsoiler
Couldn’t have said it better myself. IMHO, with the lime and weed implementation his time, they may have found a good balance between real-life complexity and enjoyable/understandable game play.cmdrbyron wrote: ↑Thu Nov 22, 2018 5:26 pm Well, try to think about it from a gameplay perspective. They are both employed to loosen/turn soil deeper down than cultivators. So, in that sense, while the machines themselves are different and employed differently, I actually agree with the implementation from a gameplay perspective. Need to strike a balance between reality and ease of access/use. You shouldn't need to be a farmer to understand and enjoy the game
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Re: Plough versus Subsoiler
One further difference - You can't use a Subsoiler on a plowing contract. I registered that one as a bug as they should be permitted given that the game outcome between the 2 implements is programmed to be the same.
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Re: Plough versus Subsoiler
Thanks for pointing that one out; I might have been bit by it otherwise. I agree it should be a bug...xterminator24 wrote: ↑Thu Nov 22, 2018 6:09 pm One further difference - You can't use a Subsoiler on a plowing contract. I registered that one as a bug as they should be permitted given that the game outcome between the 2 implements is programmed to be the same.
- GrimGandalf
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Re: Plough versus Subsoiler
It would be great to get the case plow mod in 19. Definitely needed.
PS4, XBOX X & PC Video Game Farmer
Re: Plough versus Subsoiler
As a customer if I asked for my field to be ploughed and it was subsoiled, I don't think I would be happy.parad0x177 wrote: ↑Thu Nov 22, 2018 6:35 pmThanks for pointing that one out; I might have been bit by it otherwise. I agree it should be a bug...xterminator24 wrote: ↑Thu Nov 22, 2018 6:09 pm One further difference - You can't use a Subsoiler on a plowing contract. I registered that one as a bug as they should be permitted given that the game outcome between the 2 implements is programmed to be the same.
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Re: Plough versus Subsoiler
In real life that's probably true.theSeb wrote: ↑Thu Nov 22, 2018 7:16 pmAs a customer if I asked for my field to be ploughed and it was subsoiled, I don't think I would be happy.parad0x177 wrote: ↑Thu Nov 22, 2018 6:35 pmThanks for pointing that one out; I might have been bit by it otherwise. I agree it should be a bug...xterminator24 wrote: ↑Thu Nov 22, 2018 6:09 pm One further difference - You can't use a Subsoiler on a plowing contract. I registered that one as a bug as they should be permitted given that the game outcome between the 2 implements is programmed to be the same.
The issue from a game-play sense is that subsoiling has the same effect as a plow. Go into the store and select a subsoiler - the text in the store even says something to the effect of "Can be used in place of a plow" (not sitting right in front of the game). So either they need to give the subsoiler different, unique functionality or it should be permitted to be used in plowing contracts.
Re: Plough versus Subsoiler
Sure, it has the same functionality, but the plough leaves a ploughed texture and the subsoiler leaves a cultivated texture.