Can someone explain how I can do this with my harvester or link a mod. Thanks
https://youtu.be/3_VudIR7CJA
Skip to 1:40 to see what I am talking about.
Tried to put just a small clip, but it was an invalid file extension.
[FS19] Can someone explain
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- Vanquish081
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Re: [FS19] Can someone explain
Do these work in FS19?
- Vanquish081
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Re: [FS19] Can someone explain
No... is a example but in FS17, simply change the position of workareas, is very easy and more in FS19, since you do not need to copy all the textures of the mod
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Re: [FS19] Can someone explain
Can you explain or point me in the direction on how to change the work area?Vanquish081 wrote: ↑Sat Dec 08, 2018 12:46 pmNo... is a example but in FS17, simply change the position of workareas, is very easy and more in FS19, since you do not need to copy all the textures of the mod
Re: [FS19] Can someone explain
Why play a game if you're only going to cheat? it has never made anyone good at any game, nor does it make it fun to play games!
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- Husqvarna TS 352
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Re: [FS19] Can someone explain
Just calm down. People can play the way they want to play. No-one should have any issues on how someone else plays. Everyone has a different opinion
G'day
- Vanquish081
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Re: [FS19] Can someone explain
Open i3d of header and move transformgroup "workAreaStart" (to the left), "workAreaWidth" (to the right) and "workAreaHeight" (same position in axi X that workAreaStart) in the axis X_Real_SoundToaster wrote: ↑Sat Dec 08, 2018 7:06 pmCan you explain or point me in the direction on how to change the work area?Vanquish081 wrote: ↑Sat Dec 08, 2018 12:46 pmNo... is a example but in FS17, simply change the position of workareas, is very easy and more in FS19, since you do not need to copy all the textures of the mod
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Re: [FS19] Can someone explain
Do you mean change the value that is in the “Translate X” box? If so how do I get the file it creates to work in the game, do I have to put it in the mods folder? Sorry for all the questions, this is really the first time I tried doing my own custom work.Vanquish081 wrote: ↑Sun Dec 09, 2018 2:15 pmOpen i3d of header and move transformgroup "workAreaStart" (to the left), "workAreaWidth" (to the right) and "workAreaHeight" (same position in axi X that workAreaStart) in the axis X_Real_SoundToaster wrote: ↑Sat Dec 08, 2018 7:06 pmCan you explain or point me in the direction on how to change the work area?Vanquish081 wrote: ↑Sat Dec 08, 2018 12:46 pm
No... is a example but in FS17, simply change the position of workareas, is very easy and more in FS19, since you do not need to copy all the textures of the mod
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