Courseplay...

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PoggleBox
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Location: UK

Re: Courseplay...

Post by PoggleBox » Thu Dec 27, 2018 12:08 am

Where I come from we have annual ploughing matches IRL. They've been going for years. The location varies from year to year but the goal is the same. Plough a furrow as straight as you can. No GPS. Skilled tractor drivers.

The problem in game is the 0.5m grid squares it uses. These are aligned north/south and east/west. They aren't divided up. So, while you can drive at any angle, the soil you work has to fall in one of these squares. Hence the blocky stepped edges. The compass in the mini-map helps, but alignment is challenging to maintain. This problem also makes accurate terraforming difficult too. As you can only manipulate triangles based on these squares from what I can make out.
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ace54858
Posts: 327
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Re: Courseplay...

Post by ace54858 » Thu Dec 27, 2018 12:48 am

pur3t4 wrote:
Wed Dec 26, 2018 7:33 pm
courseplay and GPS Mod, are indispensable.
maybe coursplay when playing in single player but GPS is so not a indsispensable mod if people need a mod to be able to drive in a straight line in a game then better hope there not driving irl as how are they going to drive in a straight line irl.
[/quote]
GPS For me it is essential because I use the plows and cultivators manually, I do not use workers, since then the game would work on its own, without your exerting any kind of effort ... now tell me you are capable of driving a tractor with plow without leaving a straight line? I do not, that's why for my GPS it is indispensable, the same for you is not, you use workers for that ...
[/quote]
Drmattymd wrote:
Wed Dec 26, 2018 10:31 pm

i personally don't use a worker inless i have to step away to do something, i can plow and cultivate just fine in a straight line.

There are plenty of farmers that dont have gps and auto steer on their equipment.

Also to say that courseplay is indispensable or that the game is unplayable without it is a total load of crap. Consoles have never had courseplay and yet they play just fine without it. I agree that it is a great mod and makes things easier but you obviously could play without it
[/quote]

so agree with ya farmers irl back in the 70's 80's didn't have gps.

Hawke67
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Re: Courseplay...

Post by Hawke67 » Thu Dec 27, 2018 11:13 am

They say that a courseplay beta wont arrive before mid january.

Cheers

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pur3t4
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Re: Courseplay...

Post by pur3t4 » Thu Dec 27, 2018 4:00 pm

Hawke67 wrote:
Thu Dec 27, 2018 11:13 am
They say that a courseplay beta wont arrive before mid january.

Cheers
You can put the url where it says that, or at least tell us what page if you can not put urls here ...
If any moderator sees this signature, it's because he will not let me put a photo, HELP a farmer

kintino
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Re: Courseplay...

Post by kintino » Thu Dec 27, 2018 5:57 pm

to me Follow me and Courseplay are the essential mods, I used little GPS and then I discovered the creation of routes to plant sowing, spraying and the option of making headwaters to take the flaws I think GPS is unnecessary. It's just a personal opinion.

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pur3t4
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Re: Courseplay...

Post by pur3t4 » Fri Dec 28, 2018 1:12 am

Here I leave the url so that you can see the development of our beloved CP !!!
https://github.com/Courseplay/courseplay/issues/2912
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tim1972
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Re: Courseplay...

Post by tim1972 » Fri Dec 28, 2018 1:33 am

CP is in the works, you can follow there progress on GitHub. Gps is also being worked on. Both are great mods but the game is playable without them. In my experience CP adds life to any map and is probably one of the best mods ever created for FS.

Rasping rabbit
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Re: Courseplay...

Post by Rasping rabbit » Fri Dec 28, 2018 1:44 am

Being a console player I haven’t tried these. With course play and follow me, do you have to pay workers to do the following etc?

Drmattymd
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Re: Courseplay...

Post by Drmattymd » Fri Dec 28, 2018 2:42 am

Rasping rabbit wrote:
Fri Dec 28, 2018 1:44 am
Being a console player I haven’t tried these. With course play and follow me, do you have to pay workers to do the following etc?
Yes, they still get paid like hired workers
Playing on PC and PS4

Preble 818
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Re: Courseplay...

Post by Preble 818 » Fri Dec 28, 2018 3:55 am

You've always been able to choose not to pay the workers in course play.
Playing on PS4 in Ohio, USA.

Rasping rabbit
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Re: Courseplay...

Post by Rasping rabbit » Fri Dec 28, 2018 11:09 am

Ah ok, that makes sense then. I wasn’t sure if the vehicles just magically followed you around or not having never used it.

SirLANsalot
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Re: Courseplay...

Post by SirLANsalot » Fri Dec 28, 2018 11:34 pm

Never bring consoles in as a point. consoles are IRREVERENT when talking about how good/important a mod is. ALSO courseplay WAS on the modhub, which is mirrored with said consoles in FS17, so yes they COULD use courseplay if they looked for it. I don't think it was under "beta" either which was the only section that consoles didn't have.

Also, saying farmers didn't use GPS because it wasn't around in the 70's is ignoring what people have been saying. MODERN DAY FARMERS USE GPS, very few do not, mainly because of older equipment. Farming simulator is a MODERN DAY farming game, all the tractors in the base game ARE compatible with any bolt on GPS system. Also the John Deer tractors ALL HAVE IT ON THEIR MODEL, ya that little yellow dome on the top of the tractor....

Overall, GPS mod should be a part of the game by default, its pure stupidity to not have it in the game by now.

Rasping rabbit
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Re: Courseplay...

Post by Rasping rabbit » Fri Dec 28, 2018 11:58 pm

SirLANsalot wrote:
Fri Dec 28, 2018 11:34 pm
Never bring consoles in as a point. consoles are IRREVERENT when talking about how good/important a mod is. ALSO courseplay WAS on the modhub, which is mirrored with said consoles in FS17, so yes they COULD use courseplay if they looked for it. I don't think it was under "beta" either which was the only section that consoles didn't have.
Nice to know pc and console users are still all one happy family with some people. And the word you are looking for is ‘irrelevant’, an attitude which proves the point of why people think that some (and I mean some) pc users consider themselves superior. Irreverent is something different entirely.

Also, just to set you straight, I don’t particularly care where you think courseplay was in the modhub, it was never available on consoles. This was confirmed multiple times as consoles can not have the scripts or necessary button combinations you would need to run it successfully.

If you are going to try and act superior, make sure you know what you are talking about. ✌🏻

Drmattymd
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Re: Courseplay...

Post by Drmattymd » Sat Dec 29, 2018 2:37 am

PC and console modhubs were not even close to being mirrored in fs17, The only thing the same among all platforms is the base game. There were a ton more mods for PC through the ingame modhub than were available for console.
Playing on PC and PS4

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Beastbubba
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Re: Courseplay...

Post by Beastbubba » Sat Dec 29, 2018 4:24 am

Rasping rabbit wrote:
Fri Dec 28, 2018 11:58 pm
why people think that some (and I mean some) pc users consider themselves superior.
PC is superior to Consoles, that is just a fact... If someone thinks they are better just because they play on a better system than someone else they are just a moron... There are many reasons someone may choose to play on a console over a PC, and that is their prerogative. But no console will ever compete with a gaming PC, If you think someone stating a fact like that makes them think they are superior your wrong.

As for Mods, there were many mods that were not in the "other" nor "beta" category that were not available to console. It is much harder for Giants to get a mod to either console than it is for PC. They cain't just post it and have it available, it has to go thru even more testing and be approved by either MS or Sony. And Seasons was the only script mod that made it, because Giants had to update the base game to be able to get it thru to console users.

The rules for scripts will be the same in 19 as they were in 17. So unless Giants decides to do what they did for Seasons, consoles won't be seeing any other script mods again. And I'm guessing Seasons could be out for a while before it makes it to consoles too, if it even does. I hope it does for any console users, but it's just the way mods work on consoles...
PC gamer.

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