Exporting from Maya

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VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Exporting from Maya

Post by VRF »

Hello, i tried modeling a road sign in Maya.
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I exported everything and then opened the I3D file and it literally had nothing but the Town name and half of the arrow
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Please help :)
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Dogface
Posts: 1090
Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Exporting from Maya

Post by Dogface »

I use Blender, but check the i3D file to see if the paths to your materials is wrong.
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Exporting from Maya

Post by VRF »

Not really sure what to do here :D
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VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Exporting from Maya

Post by VRF »

Here are the textures
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Dogface
Posts: 1090
Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Exporting from Maya

Post by Dogface »

Yeah, you have 15 textures, and only one of them is defined in the i3D. I don't know Maya or how you created the materials, so can't walk you through it. Look at a simple placeable like "farmBarn" as a guide.

btw, 15 textures for a sign seems like a lot. Standard for a sign would be one diffuse. Look at "roadSignsUS_diffuse".
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