What is Mesh Tessellation Volume?

ekeenan
Posts: 267
Joined: Sun Aug 13, 2017 10:42 pm

What is Mesh Tessellation Volume?

Post by ekeenan »

I was unable to find a clear answer elsewhere so hopefully someone here can explain what it is.
Defiance
Posts: 21
Joined: Thu May 28, 2015 7:44 pm

Re: What is Mesh Tessellation Volume?

Post by Defiance »

Hiya,

This is from a steam post from fs17

I'm assuming it's the same in fs19

"<volumeMeshTessellationCoeff>
Should handle the Tessellation quality, like the geometry changes when plowing and cultivating for example. Having a hard time to see any difference though. Notice that lower numbers here mean higher quality. So 0.5 is high quality and 1.0 is medium quality for example

*NOTE* Editing this value below 0.5 has an impact on game loading times. At 0.25 it was 1 minute for me and at 0.1 I waited for 5 minutes then gave up.

I can really not see any difference in-game to be honest, if anyone finds any better examples on what difference it makes please make a comment."

I've never had any slowdown on my loading times messing with the setting, but i tend to upgrade gpu/cpu/motherboard when needed for eye-candy games/sims

Here's my latest xml, i best add i run g-sync which makes a difference

<graphic>
<display>
<width>3440</width>
<height>1440</height>
<gamma>1</gamma>
<fullscreen>true</fullscreen>
<vsync adaptive="false">false</vsync>
<userConfirmed>true</userConfirmed>
<previousWidth>3440</previousWidth>
<previousHeight>1440</previousHeight>
<scaling>1.200000</scaling>
<brightness>1.000000</brightness>
</display>
<scalability>
<gpuPerformanceClass>auto</gpuPerformanceClass>
<performanceClass>Very High</performanceClass>
<viewDistanceCoeff>3.000000</viewDistanceCoeff>
<lodDistanceCoeff>3.750000</lodDistanceCoeff>
<terrainLODDistanceCoeff>4.000000</terrainLODDistanceCoeff>
<foliageViewDistanceCoeff>5.000000</foliageViewDistanceCoeff>
<volumeMeshTessellationCoeff>1.500000</volumeMeshTessellationCoeff>
<maxNumShadowLights>10</maxNumShadowLights>
<anisotropy>4</anisotropy>
<msaa>2</msaa>
</scalability>
<renderer>D3D_11</renderer>
</graphic>
<audio enable="true" volume="1.000000"/>
<input>
<joystick enable="true" vibration="false" deadzone="0.14"/>
<mouse enable="true"/>
<keyboard enable="true"/>
<headTracking active="true" trackir="true" tobiieyex="true"/>
</input>
<logging>
<file enable="true" filename="log.txt"/>
<console enable="true"/>
</logging>
<development>
<controls>true</controls>
</development>
<startMode>1</startMode>
</game>

Also, i've just read this ... viewtopic.php?f=964&t=137957
So i'll be messing some more lol

Hope that helps

Have Fun

Def
User avatar
wildberry
Posts: 1824
Joined: Sun Oct 25, 2015 10:44 am
Location: State of Mind

Re: What is Mesh Tessellation Volume?

Post by wildberry »

Afaik I doesnt affect anything that is really all that visual?

https://www.nvidia.com/object/tessellation.html
MC, aka Master of Cereals
pingu
Posts: 194
Joined: Wed Jan 11, 2017 10:06 am
Location: Scania, Sweden

Re: What is Mesh Tessellation Volume?

Post by pingu »

Fascinating that not one programmer at GIANTS can spend 30 minutes writing simple explanations on the different graphic settings alternativs and post it on their web site...
<-- FS17 on an iMac 27" playing Lone Oak Farm and The Western Shore -->
FiremanDJ
Posts: 68
Joined: Fri Oct 28, 2016 10:38 am

Re: What is Mesh Tessellation Volume?

Post by FiremanDJ »

I do believe it affects windrows, tipped grain etc.
Allows it to have more detail, be smoother etc.
Moses195
Posts: 70
Joined: Mon May 28, 2018 1:19 am

Re: What is Mesh Tessellation Volume?

Post by Moses195 »

I went from a default of 150 to 140 and things are smoother? Didn’t notice any performance hit.
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