[FS19] Patch 1.3.0 Beta Branch For Windows

matejcro
Posts: 20
Joined: Mon Aug 13, 2018 6:47 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by matejcro » Sun Feb 10, 2019 3:28 pm

Good update, it was worth the wait :hi:

ekeenan
Posts: 201
Joined: Sun Aug 13, 2017 10:42 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by ekeenan » Sun Feb 10, 2019 4:02 pm

It looks as if some of the planters have been fixed. I did not check all of them. The JD S790 still has an issue with the headers. Any possibility that this can be fixed in this patch?

Skunkworks
Posts: 580
Joined: Mon Nov 19, 2012 11:26 am

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Skunkworks » Sun Feb 10, 2019 10:10 pm

So all the internal lighting issues, S790 issues etc are still not fixed....

apokf98
Posts: 23
Joined: Mon Jan 28, 2019 7:06 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by apokf98 » Sun Feb 10, 2019 10:58 pm

No more optimize why?

xman71
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Joined: Sun Mar 24, 2013 2:53 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by xman71 » Mon Feb 11, 2019 12:11 am

painted grass doesn't grow in 1.3

matejcro
Posts: 20
Joined: Mon Aug 13, 2018 6:47 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by matejcro » Mon Feb 11, 2019 8:24 am

apokf98 wrote:
Sun Feb 10, 2019 10:58 pm
No more optimize why?
My game is better optimized. :biggrin2:

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Toutafait
Posts: 31
Joined: Tue Dec 11, 2018 10:12 am

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Toutafait » Mon Feb 11, 2019 9:51 am

When i use Fresh cutted grass paint, there is grass on stage 1 shouldn't it be stage 0? By the way, can you put the paint name also? like "Grass, mud, rock" etc..
Toutafait

jackwi
Posts: 25
Joined: Tue Nov 20, 2018 12:47 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by jackwi » Mon Feb 11, 2019 12:24 pm

Painting a grass texture now adds grass in the first growth stage. is this working because I don't see any different it is same as before the Update

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Toutafait
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Toutafait » Mon Feb 11, 2019 12:33 pm

jackwi wrote:
Mon Feb 11, 2019 12:24 pm
Painting a grass texture now adds grass in the first growth stage. is this working because I don't see any different it is same as before the Update
Well it's does work for me
Toutafait

bossmanslim
Posts: 310
Joined: Thu Jan 10, 2019 7:13 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by bossmanslim » Mon Feb 11, 2019 1:26 pm

My comments after playing on the weekend for about 5 hours

Good:
  • Grass texture planting grass is good. Although the grass is applied beyond the texture on the smallest brush size. It will plant grass in the road if the player is not careful and there is no way to remove it, maybe rolling, because the road is not editable.
  • Horsch Mastero planter now opens the correct hoppers when filling
  • Names of crops instead of just icons
  • Engine sounds for Fendt 1000, Fendt 900
  • Great Plains planter is now a planter
Bad
  • Planter feed rates are still messed up and closer to 1:1 instead of 3:1 which they should be. Why would an engineer build a planter where you have to fill the seed up 3x as often as the fertilizer? I posted in my bug thread details about how the feed rate is messed up
  • Helper AI seems to be the same
  • Engine sound for Fendt 700
  • 3m tracks still cause crop damage
  • "Ghost" tree stumps still prevent terrain editing.
Unknown
  • I didn't play long enough to see if any economy changes happened. Cotton was basically the same price pre and post patch
  • I didn't do any forestry
  • Performance seemed the same. I still get lag when using 4 helpers planting at the same time.

Drmattymd
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Joined: Sun Oct 30, 2016 3:54 pm
Location: VA, USA

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Drmattymd » Mon Feb 11, 2019 2:06 pm

why would 3m tracks NOT cause crop damage?
Playing on PC and PS4

bossmanslim
Posts: 310
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by bossmanslim » Mon Feb 11, 2019 2:36 pm

Drmattymd wrote:
Mon Feb 11, 2019 2:06 pm
why would 3m tracks NOT cause crop damage?
The whole point of 3m tracks is to let them run down the rows without damaging the crops.

From Deere
A field-installed wide track conversion kit is available for 8RT Series Tractors to extend the track width beyond the base 72 in. to 120 in. The additional width permits track spacing from 112 in. to 160 in. in 4-in. increments.

This kit allows the tractor to operate in many specialty crops such as potatoes or sugar beets where additional width is needed. The additional row width is also a benefit in corn planted in 20-in. or 22-in. rows.

Devine82
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Joined: Mon Feb 11, 2019 2:57 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Devine82 » Mon Feb 11, 2019 3:25 pm

I love the new bales in the 1.3 Beta! the only downside is they're now too big they stick through the sides of balers.

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Azfoor
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Location: Sweden

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Azfoor » Mon Feb 11, 2019 4:12 pm

Devine82 wrote:
Mon Feb 11, 2019 3:25 pm
I love the new bales in the 1.3 Beta! the only downside is they're now too big they stick through the sides of balers.
What? Are the bales bigger?

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chedly_farms
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by chedly_farms » Mon Feb 11, 2019 5:14 pm

Technically, there should be no crop damage for soybean and corn, and everything else there should be. Basically anything planted row crop should be immune to damage from narrow/3m tires/tracks
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