[FS19] Patch 1.3.0 Beta Branch For Windows

matejcro
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Joined: Mon Aug 13, 2018 6:47 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by matejcro »

Good update, it was worth the wait :hi:
ekeenan
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Joined: Sun Aug 13, 2017 10:42 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by ekeenan »

It looks as if some of the planters have been fixed. I did not check all of them. The JD S790 still has an issue with the headers. Any possibility that this can be fixed in this patch?
Skunkworks
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Joined: Mon Nov 19, 2012 11:26 am

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Skunkworks »

So all the internal lighting issues, S790 issues etc are still not fixed....
apokf98
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by apokf98 »

No more optimize why?
xman71
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Joined: Sun Mar 24, 2013 2:53 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by xman71 »

painted grass doesn't grow in 1.3
matejcro
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Joined: Mon Aug 13, 2018 6:47 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by matejcro »

apokf98 wrote: Sun Feb 10, 2019 10:58 pm No more optimize why?
My game is better optimized. :biggrin2:
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Toutafait
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Toutafait »

When i use Fresh cutted grass paint, there is grass on stage 1 shouldn't it be stage 0? By the way, can you put the paint name also? like "Grass, mud, rock" etc..
Toutafait
jackwi
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by jackwi »

Painting a grass texture now adds grass in the first growth stage. is this working because I don't see any different it is same as before the Update
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Toutafait
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Toutafait »

jackwi wrote: Mon Feb 11, 2019 12:24 pm Painting a grass texture now adds grass in the first growth stage. is this working because I don't see any different it is same as before the Update
Well it's does work for me
Toutafait
bossmanslim
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Joined: Thu Jan 10, 2019 7:13 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by bossmanslim »

My comments after playing on the weekend for about 5 hours

Good:
  • Grass texture planting grass is good. Although the grass is applied beyond the texture on the smallest brush size. It will plant grass in the road if the player is not careful and there is no way to remove it, maybe rolling, because the road is not editable.
  • Horsch Mastero planter now opens the correct hoppers when filling
  • Names of crops instead of just icons
  • Engine sounds for Fendt 1000, Fendt 900
  • Great Plains planter is now a planter
Bad
  • Planter feed rates are still messed up and closer to 1:1 instead of 3:1 which they should be. Why would an engineer build a planter where you have to fill the seed up 3x as often as the fertilizer? I posted in my bug thread details about how the feed rate is messed up
  • Helper AI seems to be the same
  • Engine sound for Fendt 700
  • 3m tracks still cause crop damage
  • "Ghost" tree stumps still prevent terrain editing.
Unknown
  • I didn't play long enough to see if any economy changes happened. Cotton was basically the same price pre and post patch
  • I didn't do any forestry
  • Performance seemed the same. I still get lag when using 4 helpers planting at the same time.
bossmanslim
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by bossmanslim »

Drmattymd wrote: Mon Feb 11, 2019 2:06 pm why would 3m tracks NOT cause crop damage?
The whole point of 3m tracks is to let them run down the rows without damaging the crops.

From Deere
A field-installed wide track conversion kit is available for 8RT Series Tractors to extend the track width beyond the base 72 in. to 120 in. The additional width permits track spacing from 112 in. to 160 in. in 4-in. increments.

This kit allows the tractor to operate in many specialty crops such as potatoes or sugar beets where additional width is needed. The additional row width is also a benefit in corn planted in 20-in. or 22-in. rows.
Devine82
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Devine82 »

I love the new bales in the 1.3 Beta! the only downside is they're now too big they stick through the sides of balers.
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Azfoor
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Azfoor »

Devine82 wrote: Mon Feb 11, 2019 3:25 pm I love the new bales in the 1.3 Beta! the only downside is they're now too big they stick through the sides of balers.
What? Are the bales bigger?
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chedly_farms
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by chedly_farms »

Technically, there should be no crop damage for soybean and corn, and everything else there should be. Basically anything planted row crop should be immune to damage from narrow/3m tires/tracks
Currently Playing on XBoxOne : Elm Creek
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Devine82
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Devine82 »

Azfoor wrote: Mon Feb 11, 2019 4:12 pm
Devine82 wrote: Mon Feb 11, 2019 3:25 pm I love the new bales in the 1.3 Beta! the only downside is they're now too big they stick through the sides of balers.
What? Are the bales bigger?
still 4000 litres but bigger and more realistic looking i'd add a screenshot if i knew how lol
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