W.I.P Marwell Manor Farm

Phigo
Posts: 1385
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Re: W.I.P Marwell Manor Farm

Post by Phigo » Thu Feb 14, 2019 12:16 pm

Newfarmer13 wrote:
Tue Feb 12, 2019 11:12 pm
Anyone else having a problem with the silage pit in south views barn. I bought the land and filled the pit with 2 loads of grass. Saved the game and when I returned the grass was gone. This has now happened twice. Any others having this problem? Also I am unable to sell milk at the dairy
Milk seems to be a known issue and should be part of the first update (which was mentioned in another Topic to this map) as well as the issue with the egg-sellpoint.

I did not read anything about the Silage at south view - will give it a try later today...
PS4 und PC

Eische
Posts: 1637
Joined: Thu Oct 18, 2018 5:17 pm

Re: W.I.P Marwell Manor Farm

Post by Eische » Fri Feb 15, 2019 5:55 pm

Hi all,

I gave that map a try as it looks very beautiful. Unfortunately I found strange issues:

1. There are objects below the map surface. Cars are driving there and there seems to be something like a interactive icon (light green in front of JD tractor)
Image

2. For testing I sold all buildings of the main farm. But I can not place objects in the area, where the sheep pasture was. The game tells me, that there is a collision with an other object. I also can not landscape there.
PC - Win10

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Husqvarna TS 352
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Location: The Moon

Re: W.I.P Marwell Manor Farm

Post by Husqvarna TS 352 » Sat Feb 16, 2019 2:44 am

The cars will be driving under the map so they loop back around onto the road. It's better than them doing a loop above the surface because then they look like their driving through the air.
G'day

Gibby321
Posts: 11
Joined: Wed Dec 26, 2018 11:01 pm

Re: W.I.P Marwell Manor Farm

Post by Gibby321 » Sat Feb 16, 2019 3:18 am

I noticed that there is a butterfly that is a solid object. It flew in front of my tractor and stopped it dead in its tracks

Eische
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Re: W.I.P Marwell Manor Farm

Post by Eische » Sat Feb 16, 2019 8:07 am

Husqvarna TS 352 wrote:
Sat Feb 16, 2019 2:44 am
The cars will be driving under the map so they loop back around onto the road. It's better than them doing a loop above the surface because then they look like their driving through the air.
Thanks for clarification! I don't know anything about map building.
PC - Win10

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Husqvarna TS 352
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Location: The Moon

Re: W.I.P Marwell Manor Farm

Post by Husqvarna TS 352 » Sat Feb 16, 2019 8:08 am

Neither, i'm on console. So i'm just having a guess :lol:
G'day

Moartl
Posts: 5
Joined: Sat Nov 24, 2018 9:50 am

Re: W.I.P Marwell Manor Farm

Post by Moartl » Sat Feb 16, 2019 9:16 am

Gibby321 wrote:
Sat Feb 16, 2019 3:18 am
I noticed that there is a butterfly that is a solid object. It flew in front of my tractor and stopped it dead in its tracks
Yeah, same here. Hope this collision will be removed in an update soon. Besides of that it's a really great map! *thumbsup*

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Turbojugend
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Re: W.I.P Marwell Manor Farm

Post by Turbojugend » Mon Feb 18, 2019 5:21 pm

Gibby321 wrote:
Sat Feb 16, 2019 3:18 am
I noticed that there is a butterfly that is a solid object. It flew in front of my tractor and stopped it dead in its tracks
It's a nod to Iron Butterfly.
heyimbill.com

Mike3650
Posts: 153
Joined: Wed Apr 29, 2015 10:54 am

Re: W.I.P Marwell Manor Farm

Post by Mike3650 » Wed Feb 20, 2019 10:57 am

Moartl wrote:
Sat Feb 16, 2019 9:16 am
Gibby321 wrote:
Sat Feb 16, 2019 3:18 am
I noticed that there is a butterfly that is a solid object. It flew in front of my tractor and stopped it dead in its tracks
Yeah, same here. Hope this collision will be removed in an update soon. Besides of that it's a really great map! *thumbsup*
It will be in v1.1, no date yet.

norfolk farmer
Posts: 720
Joined: Sat Oct 13, 2018 3:36 pm

Re: W.I.P Marwell Manor Farm

Post by norfolk farmer » Wed Feb 20, 2019 11:20 am

Mike3650 wrote:
Wed Feb 20, 2019 10:57 am
Moartl wrote:
Sat Feb 16, 2019 9:16 am
Gibby321 wrote:
Sat Feb 16, 2019 3:18 am
I noticed that there is a butterfly that is a solid object. It flew in front of my tractor and stopped it dead in its tracks
Yeah, same here. Hope this collision will be removed in an update soon. Besides of that it's a really great map! *thumbsup*
It will be in v1.1, no date yet.
I will miss the killer butterflies :biggrin2: The first time I hit one near the bridge it took me a while to work out what I had crashed into as in most crashes my blame is clear to see :biggrin2:

Phigo
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Re: W.I.P Marwell Manor Farm

Post by Phigo » Wed Feb 20, 2019 11:43 am

That Bridge is Close to be the only Point in game where I drive 1st Person. It is a fun game for me to chase that Butterfly and wait for the next time I hit it. :search:
PS4 und PC

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RODHA
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Re: W.I.P Marwell Manor Farm

Post by RODHA » Wed Feb 20, 2019 12:03 pm

norfolk farmer wrote:
Wed Feb 20, 2019 11:20 am
Mike3650 wrote:
Wed Feb 20, 2019 10:57 am
Moartl wrote:
Sat Feb 16, 2019 9:16 am


Yeah, same here. Hope this collision will be removed in an update soon. Besides of that it's a really great map! *thumbsup*
It will be in v1.1, no date yet.
I will miss the killer butterflies :biggrin2: The first time I hit one near the bridge it took me a while to work out what I had crashed into as in most crashes my blame is clear to see :biggrin2:
Last night, when I instantly dropped to 0 from 32 mph I thought I clipped a part of the bridge or something.
That should be a Marvel (studios) butterfly in Marwell farm :biggrin2:
PS4 / FS19

Ritchie
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Location: Scotland

Re: W.I.P Marwell Manor Farm

Post by Ritchie » Wed Feb 20, 2019 7:23 pm

Offspring of Mothra is my guess, we need someone to mod Godzilla in to the game now to defeat that pesky creature! :lol:

norfolk farmer
Posts: 720
Joined: Sat Oct 13, 2018 3:36 pm

Re: W.I.P Marwell Manor Farm

Post by norfolk farmer » Thu Feb 21, 2019 10:05 am

RODHA wrote:
Wed Feb 20, 2019 12:03 pm
norfolk farmer wrote:
Wed Feb 20, 2019 11:20 am
Mike3650 wrote:
Wed Feb 20, 2019 10:57 am


It will be in v1.1, no date yet.
I will miss the killer butterflies :biggrin2: The first time I hit one near the bridge it took me a while to work out what I had crashed into as in most crashes my blame is clear to see :biggrin2:
Last night, when I instantly dropped to 0 from 32 mph I thought I clipped a part of the bridge or something.
That should be a Marvel (studios) butterfly in Marwell farm :biggrin2:
Before it disappears I have now taken to tracking down the butterflies for collisions, last night I hit one with a Fendt 1050 which ended up upsidedown spinning it's wheels in the air :biggrin2:

ratonbox
Posts: 5
Joined: Mon Jan 02, 2017 8:43 pm

Re: W.I.P Marwell Manor Farm

Post by ratonbox » Thu Feb 21, 2019 11:11 pm

Love the map, it's amazing. I already have 60 hours played on it. Just want to say thank you and that you deserve to have a paid pack like the Modern Classics was for FS17. It's good to contribute to modders that bring quality to the game.
PS: have a pint on me! check your "cleaning" fund. :))

Just one question/request: can we make the hedges removable by plows? I imagine it's a bit of work, but it would be nice to be able to merge fields 19 and 1 into one mega grass field. Also I could make a clearing between field 2 and the horse ranch, near the river as I've built a road there to shorten the path to fields 13, 14, 9, 10 and 12 from the farm.
I imagine it's kinda late in development to ask about this, so if it's not possible i will wait until then next version is released and just edit the map locally to remove the hedges in question.

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