[FS19] Giants Mods this week

thumbwiz
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Re: [FS19] Giants Mods this week

Post by thumbwiz »

Ritchie wrote: Wed Mar 20, 2019 4:27 pm Exactly the point I was trying to make......subtly :lol:
I'm glad to see the greenhouses no longer sit on a large concrete plinth, will be much easier to load manure.
It would be great if Giants could update their greenhouses to produce pallets of good that could be delivered/sold by the players. In any case, glad to see them.
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throsbi
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Re: [FS19] Giants Mods this week

Post by throsbi »

To those asking about if anything came out for console this week. Just an fyi if you go to the farming simulator 19 modhub page you can see the option to for ps4/xb1.

And surprise surprise it will show the new mods ;)
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Smith Modding
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Re: [FS19] Giants Mods this week

Post by Smith Modding »

thumbwiz wrote: Wed Mar 20, 2019 4:17 pm
Phigo wrote: Wed Mar 20, 2019 3:52 pm Finaly we got some greenhouses today. Can't wait to get rid of all the poo laying around my farm :-)
Removed from the base game, then added as mods (like the wind turbines).
I wish somebody from Giants could explain why they decided to do this?
If I remember correctly the removed them because they felt that they unbalanced the game and made earning money too easy
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iwan073
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Re: [FS19] Giants Mods this week

Post by iwan073 »

Daviss42 wrote: Wed Mar 20, 2019 4:15 pm Nothing useful or interesting
I guess that’s for me to decide?
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Re: [FS19] Giants Mods this week

Post by Daviss42 »

iwan073 wrote: Wed Mar 20, 2019 4:50 pm
Daviss42 wrote: Wed Mar 20, 2019 4:15 pm Nothing useful or interesting
I guess that’s for me to decide?
Never said that should be ur opinion did i? you asked a question and I gave you my opinion.
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thumbwiz
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Re: [FS19] Giants Mods this week

Post by thumbwiz »

Smith Modding wrote: Wed Mar 20, 2019 4:42 pm
thumbwiz wrote: Wed Mar 20, 2019 4:17 pm
Phigo wrote: Wed Mar 20, 2019 3:52 pm Finaly we got some greenhouses today. Can't wait to get rid of all the poo laying around my farm :-)
Removed from the base game, then added as mods (like the wind turbines).
I wish somebody from Giants could explain why they decided to do this?
If I remember correctly the removed them because they felt that they unbalanced the game and made earning money too easy
Thanks for the answer.
A simple income adjustment could have solved that problem, and saved mod space. Anyway, it's their game and their choice.
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don_apple
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Re: [FS19] Giants Mods this week

Post by don_apple »

iwan073 wrote: Wed Mar 20, 2019 4:14 pm Anything for consoles today?
You could easily check for yourself: https://www.farming-simulator.com/mods. ... ole&page=0
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JWE75
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Re: [FS19] Giants Mods this week

Post by JWE75 »

It seems that people cant even use their consoles with mods. Mods are there, for example with PS4 you need to hit L3 to get all mods or go to Latest section. Come on people! :D
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FS Velocity
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Re: [FS19] Giants Mods this week

Post by FS Velocity »

Do you load manure with a bucket for greenhouse because with trailer I don’t get a trigger telling me to unload?
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iwan073
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Re: [FS19] Giants Mods this week

Post by iwan073 »

don_apple wrote: Wed Mar 20, 2019 4:56 pm
iwan073 wrote: Wed Mar 20, 2019 4:14 pm Anything for consoles today?
You could easily check for yourself: https://www.farming-simulator.com/mods. ... ole&page=0
Hey that’s nice. Didn’t know that was possible
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iwan073
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Re: [FS19] Giants Mods this week

Post by iwan073 »

JWE75 wrote: Wed Mar 20, 2019 5:03 pm It seems that people cant even use their consoles with mods. Mods are there, for example with PS4 you need to hit L3 to get all mods or go to Latest section. Come on people! :D
I know. But if your away from your console...

That’s why that link that don_apple gave is useful :)
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Re: [FS19] Giants Mods this week

Post by Phigo »

I know it is just a goodie and ment to be a Service for the comunity with no right of completleness but I was a bit confused, that the Giants map got updated (grass-texture after 1.3) without being mentioned in the daily update and just a day after the patch.

(besides rumors of giants not updating that map any more) I am just wondering if maps by external modders would be treated the same and we can suggest nessesary updates right after they are submitted.
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Krazzy2017
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Re: [FS19] Giants Mods this week

Post by Krazzy2017 »

Smith Modding wrote: Wed Mar 20, 2019 4:42 pm
thumbwiz wrote: Wed Mar 20, 2019 4:17 pm
Phigo wrote: Wed Mar 20, 2019 3:52 pm Finaly we got some greenhouses today. Can't wait to get rid of all the poo laying around my farm :-)
Removed from the base game, then added as mods (like the wind turbines).
I wish somebody from Giants could explain why they decided to do this?
If I remember correctly the removed them because they felt that they unbalanced the game and made earning money too easy
vary true. also is it just me or are you wondering why there has been no john deere mods
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Smith Modding
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Re: [FS19] Giants Mods this week

Post by Smith Modding »

Nope cuz I don’t really care that much about JD
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Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
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Playing too much FS19 :mrgreen:
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cirrus
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Re: [FS19] Giants Mods this week

Post by cirrus »

Hi is there any plans to introduce course play as a mod ?
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