Seasons 19 WIP Updates (PC release 24/07)

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Jagtractor
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jagtractor » Thu Mar 21, 2019 5:21 pm

Seasons is fun and all. And I am very excited for it's release. But I don't understand this "game unplayable" without seasons. Maybe I'm oldfashioned, started in fs13 and I guess I just got used to the way the game is. And seasons in 17 was amazing. And added a great amount of depth to a already fun game. It's a bummer that Seasons wasn't included from the start but I in no way think 19 is unplayable without it. I basically play in a seasonal fashion before it was ever released anyway.

For me seasons added the snow (which it rarely did for me anyway), which was great. But my absolute favorite thing Season did for me was the growth stage that only changed at the end of each season. I LOVED that. I like having my timescale around 5x or 15x if i don't have much going on and I HATE HATE HATE seeing my crop come in all patchy. I could turn growth off and all that and wait till I'm done seeding all my land but it's just another thing I have to do.

Seasons is great and I'm very excited for it. But 19 is better than 17 in the big picture. Seasons is just the cherry on top that I don't think it's worth avoiding a delicious cake underneath just cause it doesn't have the cherry.
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ltl.vamp
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by ltl.vamp » Thu Mar 21, 2019 5:38 pm

It's unplayable as long as the corn become ready on a big field even I didn't finish the field using slow growing.
It's unplayable as long I run from one field to another, because even on slow growing the plants grow like crazy.
It's unplayable as long I want to make something, thousand things have to do at the same time, because everything is too fast ingame.
With Seasons I make my fields in fall or spring, harvesting in summer, making silage, hay and so on, prepare the fields in fall for the next Season, care about maschines, animals and selling in winter or do some forestry. This feels good. This feels correct.
Without seasons, the game drives me crazy and stresses me... :lol:
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SwoopGB
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by SwoopGB » Thu Mar 21, 2019 5:44 pm

What Vamp said.

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Jagtractor
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jagtractor » Thu Mar 21, 2019 5:48 pm

How fast do you have your timescale to not finish a field before ready for harvest? I don't think that has ever happened to me. Maybe one growth stage but not even close to ready to harvest. If you can't finish one field in 1 game day then how are you going to finish 6 fields in a 24 day season cycle? that only 6 days of spring to seed. Past your 1 day per field limit. Unless you play on a 9 day cycle. Even so you should slow your timescale down a bit.
I agree with you though, I really like that certain jobs like forestry and others have a season time for them. But it's not gamebreaking not having the game tell you what to do when to do it.
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ltl.vamp
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by ltl.vamp » Thu Mar 21, 2019 5:57 pm

OK, 1x and you are right, on Marwell Manor was the first growth stage, not the harvesting stage.

But I think we all have a special kind of how to play.
For People like me, Seasons is the game.
For People like you, Farming Simulator is the game.
We have to accept each others opinion even I couldn't explain, why Seasons is so important for my gameplay.
Xbox One X - FS17 Platinum > FS19 Premium > FS15 Complete - Samsung UE65MU8009TX 4KUHDHDR
Still love: Oberlausitz, (New)Woodshire, Altenstein (Redkeinstus), Lone Oak Farm (Frontier Design/BulletBill).
Love: FENDT 900 Favorit Vario (Smety (CMT)) / Deutz D80 ~ Farming Classics (Dogface), AgroStar 6.61 (Giants), Deutz [Puma]

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aklein
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by aklein » Thu Mar 21, 2019 6:03 pm

Seasons ruined the base gameplay for many. The base game is to wash, rinse and repeat. YOu can have fields in various states of needing to plant, harvest, fertilize, plow, etc on any given game day. For those who just want to grind this is no big deal. For those who want to play the game with some level of simulation to reality which would dictate that you are not planting corn on field 1 while harvesting corn on field 2 at the same time. Or that you do not plant day 1 and harvest day 2 or 3.

We all play this differently and have different motivations and levels of interest. Even with seasons I would see folks play 1X speed do a bunch of work until they figured they did a days worth of work and then Fast FWD to the next day skipping all kinds of hours in between and repeat. I know others like myself that would try to set a clock speed at which we would leave it and play at say 10X speed and we would get up in the morning and work till sunset or slightly past and then skip night and what ever we didn't get done the day before we would get started on the next day. If we ran out of work to do and was waiting on seasons to do a growth change then we must have been working with to large of equipment. The best game play was when you where really working to beat the clock and the weather with each growth transition. sometimes you didn't get everything done and sometimes you would lose crops due to weather or just lack of time but that is the real world also.

The Growth Control mod and multiplayer keep the game somewhat interesting until seasons comes. I get growth on growth control to be 24 or 48 game hours. So 2 days per growth transition is like a 6 day seasons schedule. Or you can toggle plant growth on/off how you wish so you could decide that your going to work all your fields with plowing and cultivation and seeding with growth turned off. Let things progress a little until you have some amount of growth and then turn growth off. Plant late season crops, do your weeding or fertilizing, grass work and then turn growth back on. run until you have your first early crops ready to harvest and turn growth off again and then you have sudo self controlled seasonal play just with out the different day/night durations and with out the ever changing rain % risk, etc.

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Jagtractor
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jagtractor » Thu Mar 21, 2019 6:30 pm

ltl.vamp wrote:
Thu Mar 21, 2019 5:57 pm
OK, 1x and you are right, on Marwell Manor was the first growth stage, not the harvesting stage.

But I think we all have a special kind of how to play.
For People like me, Seasons is the game.
For People like you, Farming Simulator is the game.
We have to accept each others opinion even I couldn't explain, why Seasons is so important for my gameplay.
oh I see I thought it was ready to harvest. Yeah that bothers me big time. In fact that is my most hated thing about farmsim, the uneven growth stages. And seasons corrected this with no having to fiddle with the settings on our parts. By far Seasons made farm sim feel a little more like a Simulator for some aspects anyway. I guess I made my own pretend seasons (that I forced to follow) long before seasons rolled around on fs17 for consoles so I can get past the wait for Seasons.

I can get behind your wanting seasons that much. It was truly awesome. Hope it comes soon for you guys, cause 19 is a lot of fun. The missions are so well done and aside from floating cotton bales. Not too many things take the realism away. Also love that the prices don't change instantaneously like they did on 17 whenever you sold something. Little things like that make it better and as much as I LOVE seasons and eagerly awaiting for it to come. I can't go back to 17.
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hugassi
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by hugassi » Thu Mar 21, 2019 6:42 pm

Jagtractor wrote:
Thu Mar 21, 2019 5:21 pm
Seasons is fun and all. And I am very excited for it's release. But I don't understand this "game unplayable" without seasons. Maybe I'm oldfashioned, started in fs13 and I guess I just got used to the way the game is. And seasons in 17 was amazing. And added a great amount of depth to a already fun game. It's a bummer that Seasons wasn't included from the start but I in no way think 19 is unplayable without it. I basically play in a seasonal fashion before it was ever released anyway.

For me seasons added the snow (which it rarely did for me anyway), which was great. But my absolute favorite thing Season did for me was the growth stage that only changed at the end of each season. I LOVED that. I like having my timescale around 5x or 15x if i don't have much going on and I HATE HATE HATE seeing my crop come in all patchy. I could turn growth off and all that and wait till I'm done seeding all my land but it's just another thing I have to do.

Seasons is great and I'm very excited for it. But 19 is better than 17 in the big picture. Seasons is just the cherry on top that I don't think it's worth avoiding a delicious cake underneath just cause it doesn't have the cherry.
excellent opinion of which I also agree *thumbsup*
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Corstaad
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Corstaad » Thu Mar 21, 2019 10:31 pm

It's really hard to play without season. It makes it a endless ladder game of seeding and harvest. I stopped playing most of the grind progression games when I realized they'd just release new gadgets ever so often to keep you grinding. Lost alot of gaming friends in dungeons hooked on the latest carrots.
Best thing to come out of my disappointment in FS19 is my new 2nd job at a registered Angus farm. FS actually got me off my ar** into actual tractor seat again. I giggle at how poor farming pays as a hired hand.

sootysax
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by sootysax » Fri Mar 22, 2019 12:40 am

Corstaad wrote:
Thu Mar 21, 2019 10:31 pm
It's really hard to play without season. It makes it a endless ladder game of seeding and harvest. I stopped playing most of the grind progression games when I realized they'd just release new gadgets ever so often to keep you grinding. Lost alot of gaming friends in dungeons hooked on the latest carrots.
Best thing to come out of my disappointment in FS19 is my new 2nd job at a registered Angus farm. FS actually got me off my ar** into actual tractor seat again. I giggle at how poor farming pays as a hired hand.
I dunno.. i'm in the camp that thinks that Seasons was too drastic of a change.. I'm looking forward to it and all - but it really does throw a wrench into the way you've been playing all along.

I can't get with 'FS is unplayable without seasons' mentality.

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Niklas1888
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Niklas1888 » Fri Mar 22, 2019 11:01 am

ltl.vamp wrote:
Thu Mar 21, 2019 5:57 pm
OK, 1x and you are right, on Marwell Manor was the first growth stage, not the harvesting stage.

But I think we all have a special kind of how to play.
For People like me, Seasons is the game.
For People like you, Farming Simulator is the game.
We have to accept each others opinion even I couldn't explain, why Seasons is so important for my gameplay.
For People like me, Seasons is the game.

!My Words!
Realistic (Hard - CropRotation - Seasons)
Realistisch (Schwer - Fruchtfolgen - Seasons)

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Niklas1888
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Niklas1888 » Fri Mar 22, 2019 11:04 am

sootysax wrote:
Fri Mar 22, 2019 12:40 am
Corstaad wrote:
Thu Mar 21, 2019 10:31 pm
It's really hard to play without season. It makes it a endless ladder game of seeding and harvest. I stopped playing most of the grind progression games when I realized they'd just release new gadgets ever so often to keep you grinding. Lost alot of gaming friends in dungeons hooked on the latest carrots.
Best thing to come out of my disappointment in FS19 is my new 2nd job at a registered Angus farm. FS actually got me off my ar** into actual tractor seat again. I giggle at how poor farming pays as a hired hand.
I dunno.. i'm in the camp that thinks that Seasons was too drastic of a change.. I'm looking forward to it and all - but it really does throw a wrench into the way you've been playing all along.

I can't get with 'FS is unplayable without seasons' mentality.

We just play the game in a different kind of realism
Thats why the game is not worth playing without seasons
Realistic (Hard - CropRotation - Seasons)
Realistisch (Schwer - Fruchtfolgen - Seasons)

Converted versions of: Süd Thüringen, Gamsting, Bindlbach

System: X99A MPower / Intel i7-6800K (4,2Ghz) / Gigabyte 2080 / 32GB DDR4 / 500GB SSD / 2TB HDD

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reallogger
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by reallogger » Fri Mar 22, 2019 11:33 am

Niklas1888 wrote:
Fri Mar 22, 2019 11:04 am
different kind of realism
:lol: :lol: :lol: That's like parallel universe farming :mrgreen:

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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by george.earlslight » Fri Mar 22, 2019 1:04 pm

Small farm, old equipment (90s) and seasons.
That's my dream for FS19.

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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by JohnDeere77 » Fri Mar 22, 2019 10:35 pm

Just as much as I wait for Seasons, Im kinda nervous wether the map Im playing (Flusstall XXL) will be made seasons ready. If u dont play on the maps in Giants Modhub its hard to say isnt it?
Plays on pc, hardmode and loves grinding

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