- PC/Mac/PS4/XB1: PC
- Issue: dataS/scripts/gui/hud/FieldInfoDisplay.lua(183) : attempt to index local 'farmland' (a nil value)
- Single- or Multiplayer: sp and mp
- Steps to reproduce: open map, go to these map coords 180°, 872, 1321 then walk towards field 11. There is another spot up between f21 and the grass field on the opposite side will get coords, and I assume that there are more around the map as well.
New Woodshire - FieldInfoDisplay Lua Error
6 posts
Page 1 of 1
Re: New Woodshire - FieldInfoDisplay Lua Error
I just got the same error.
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- Posts: 3
- Joined: Tue Apr 02, 2019 4:37 pm
Re: New Woodshire - FieldInfoDisplay Lua Error
I am not knowledge about what causes errors or what the impacts of said errors are.
However, I have a New Woodshire save and I am currently experiencing a problem.
Field 13 is the "L" shaped field directly below field 11 in the screenshot above this post. Whenever I use a worker on field 13 and he travels west towards the corner with field 11, when he reaches the boundary he keeps going, becomes unresponsive, and the worker cost skyrockets.
Is that related to this error or should I do mod conflicts? My worker is using default tractor and plow when this happens.
Thanks.
However, I have a New Woodshire save and I am currently experiencing a problem.
Field 13 is the "L" shaped field directly below field 11 in the screenshot above this post. Whenever I use a worker on field 13 and he travels west towards the corner with field 11, when he reaches the boundary he keeps going, becomes unresponsive, and the worker cost skyrockets.
Is that related to this error or should I do mod conflicts? My worker is using default tractor and plow when this happens.
Thanks.
Re: New Woodshire - FieldInfoDisplay Lua Error
Is it possible that your problem is related to the one mentioned in the following thread?UpstairsChris wrote: ↑Tue Apr 02, 2019 4:41 pm I am not knowledge about what causes errors or what the impacts of said errors are.
However, I have a New Woodshire save and I am currently experiencing a problem.
Field 13 is the "L" shaped field directly below field 11 in the screenshot above this post. Whenever I use a worker on field 13 and he travels west towards the corner with field 11, when he reaches the boundary he keeps going, becomes unresponsive, and the worker cost skyrockets.
Is that related to this error or should I do mod conflicts? My worker is using default tractor and plow when this happens.
Thanks.
viewtopic.php?f=966&t=145070
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- Posts: 3
- Joined: Tue Apr 02, 2019 4:37 pm
Re: New Woodshire - FieldInfoDisplay Lua Error
Yes, this is exactly what I am experiencing. Thanks for pointing me in the right direction.Alagos wrote: ↑Tue Apr 02, 2019 5:43 pmIs it possible that your problem is related to the one mentioned in the following thread?UpstairsChris wrote: ↑Tue Apr 02, 2019 4:41 pm I am not knowledge about what causes errors or what the impacts of said errors are.
However, I have a New Woodshire save and I am currently experiencing a problem.
Field 13 is the "L" shaped field directly below field 11 in the screenshot above this post. Whenever I use a worker on field 13 and he travels west towards the corner with field 11, when he reaches the boundary he keeps going, becomes unresponsive, and the worker cost skyrockets.
Is that related to this error or should I do mod conflicts? My worker is using default tractor and plow when this happens.
Thanks.
viewtopic.php?f=966&t=145070
6 posts
Page 1 of 1