GPS Mod?
Re: GPS Mod?
no,
but wopsters guidance steering is in the developer state:
https://github.com/stijnwop/guidanceSteering
but it is funktionable.
lg
andreas
but wopsters guidance steering is in the developer state:
https://github.com/stijnwop/guidanceSteering
but it is funktionable.
lg
andreas
Re: GPS Mod?
I used it. Very bad. The old gps system was much better.anthu wrote: ↑Thu Apr 18, 2019 7:40 am no,
but wopsters guidance steering is in the developer state:
https://github.com/stijnwop/guidanceSteering
but it is funktionable.
lg
andreas
Simulation of the King
- Smith Modding
- Posts: 2996
- Joined: Sat May 14, 2016 12:42 pm
- Location: Harris County, Georgia
Re: GPS Mod?
Yeah, just saying ‘it’s very bad’ doesn’t help anyone
Smith Modding Co.
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Re: GPS Mod?
Well yes that, plus most of the FS pioneers aren't even using the latest version from github and just claim it to be bad when they never really used the whole thing.
In fact, yes it is a bit difference in control and setup but in the end it all functions the same.
Or better said, it's more realistic.
In fact, yes it is a bit difference in control and setup but in the end it all functions the same.
Or better said, it's more realistic.
Re: GPS Mod?
Agreed that if you get the latest dev version - it works! I appreciate the fact of this Mod being more realistic, adds another level of depth for me to the game.
Toys
Toys
Re: GPS Mod?
I think the guidance steering works very good and look forward to the further development.
The aspect of having to buy it is great. I usually just invest in it on my larger machines and leave the smaller ones with out it. Likely rather realistic.
The aspect of having to buy it is great. I usually just invest in it on my larger machines and leave the smaller ones with out it. Likely rather realistic.
Re: GPS Mod?
I think the new Guidance Steering is awesome.
More realistic.
1. You have to buy it for each vehicle
2. It uses A B settings
Thanks Wopster.
More realistic.
1. You have to buy it for each vehicle
2. It uses A B settings
Thanks Wopster.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz
Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz
Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides
Re: GPS Mod?
I like Wopster's version and the direction its going, and the other branch is better than the older master branch.
and I am sure it is only going to get better over time.
it would be interesting from a simulation point of view to have "GPS" systems at different price points, with increasing accuracy and complexity/function, covering from basic guidance (no auto-steer) with a random error of up to +-15cm up to a RTK GPS with minimal error and a base station you have to place on your farm.
and I am sure it is only going to get better over time.
it would be interesting from a simulation point of view to have "GPS" systems at different price points, with increasing accuracy and complexity/function, covering from basic guidance (no auto-steer) with a random error of up to +-15cm up to a RTK GPS with minimal error and a base station you have to place on your farm.
plays FS15/FS17/FS19/FS22 on PC
Re: GPS Mod?
Mm, so someone is actually playing on the feature branch?
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- Posts: 2320
- Joined: Sat Oct 13, 2018 3:36 pm
- Location: United Kingdom
Re: GPS Mod?
Just to throw in my opinion I much prefer what wopster has created as it is much more realistic, looking forward to further developments
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- Posts: 27
- Joined: Tue Nov 20, 2018 11:31 am
Re: GPS Mod?
I am using it and it works good for me. I think its just most people don't try to read how to use it. Its more complicated then the original as you have to set up the run by making a first run without it set up. that first pass you make you have to set the track up and after that first run you have it set up, but you have to set up point a and point b for it to work.
- FS Velocity
- Posts: 207
- Joined: Fri Feb 08, 2019 3:29 pm
- Contact:
Re: GPS Mod?
That’s correct but to clarify you don’t need to do the whole run on the field it’s only minimum 15 meters I think for A to B to set up.donaldpott wrote: ↑Wed Apr 24, 2019 3:30 pm I am using it and it works good for me. I think its just most people don't try to read how to use it. Its more complicated then the original as you have to set up the run by making a first run without it set up. that first pass you make you have to set the track up and after that first run you have it set up, but you have to set up point a and point b for it to work.
Re: GPS Mod?
yes, one couldn't resist the grandiose "feature-finite-state-machine-guidance" naming and the newer file dates!
plays FS15/FS17/FS19/FS22 on PC