Seasons 19 WIP Updates (PC release 24/07)

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Addictedtofs
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Addictedtofs »

CaveFarmer wrote: Sun May 05, 2019 10:42 pm
As of April 17 he said it's being worked on. I haven't heard anything else.


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maj_awesome24
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by maj_awesome24 »

A really nice American map is Midwest Horizon. Can be found on the txzar modding Facebook page!
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gilroy222
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by gilroy222 »

^ I'm on console so that's out. As far as the MF map, that would be really cool if its well done. I would play that map.
ZaNox27
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by ZaNox27 »

I'm so excited that the mods come out. News on the release of the mods.
eric21
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by eric21 »

No date but several months I guess
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Simulator Addict »

@Reallogger Any chance to have birchGrowth mod for FS19? Maybe part of season mod.
I like to have a tree appear in my cow or sheep pen.
It would be nice if in forest area you have 75% that a pine tree popup and a birch tree in grass area.
Good work guys. Can't wait to see the result of seasons mod
Lucass
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Lucass »

Hello,

I'm going to start new map - Marwell or Oakfield or Mercury... do you know are they 'compatible' with Seasons? - I mean if snow/other stuff will be visible/work on them?
Perhaps it is to early to ask about it...but I had to try ;)
Ninny2005
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Ninny2005 »

If it rains for a few days straight would low areas around lakes and rivers flood?
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Rahkiin
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Rahkiin »

Lucass wrote: Mon May 06, 2019 10:15 pm Hello,

I'm going to start new map - Marwell or Oakfield or Mercury... do you know are they 'compatible' with Seasons? - I mean if snow/other stuff will be visible/work on them?
Perhaps it is to early to ask about it...but I had to try ;)
No map is currently compatible
Ninny2005 wrote: Mon May 06, 2019 10:30 pm If it rains for a few days straight would low areas around lakes and rivers flood?
No.
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reallogger
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by reallogger »

Simulator Addict wrote: Mon May 06, 2019 9:53 pm @Reallogger Any chance to have birchGrowth mod for FS19? Maybe part of season mod.
I like to have a tree appear in my cow or sheep pen.
It would be nice if in forest area you have 75% that a pine tree popup and a birch tree in grass area.
Good work guys. Can't wait to see the result of seasons mod
Thanks. Eventually I might port it to 19, but at present I don't have spare time beyond what I spend on Seasons. Will see after release.
heavymetalisthelaw
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by heavymetalisthelaw »

If i may ask: What about Soil Compaction?
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Rahkiin
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Rahkiin »

Soil compaction is not going to be ported to FS19. Because of the changes in the plowRequired datalayer we are unable to convert it.
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Smith Modding
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Smith Modding »

What was soil compaction?
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Loss »

Smith Modding wrote: Tue May 07, 2019 8:43 pm What was soil compaction?
https://github.com/RealismusModding/FS1 ... Compaction
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reallogger
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by reallogger »

Soil compaction was a mod for 17 that was 95% done. As the name says it simulated compaction of soil. It replaced the ploughingRequired mechanics of vanilla. Compaction was calculated based on ground pressure and soil wetness. You could change tire pressure with an air compressor to decrease ground pressure. You would then uncompact soil by ploughing or using rippers. If the soil was lightly compacted you could uncompact with the tine cultivators.

Sad story as it never got released to the public and as Rahkiin stated there were some changes in vanilla from 17 to 19 killing the port. Quite some hours down the drain.
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