Best update! There’s a certain satisfaction from seeing the tractors and equipment covered in mud and looking a bit worn out

For some reason the wear only really shows at 0%Bobbydj1980 wrote: ↑Thu May 16, 2019 2:57 pmHopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
with the 1.3 patch the fuel usage has been increased a little .. you can see on big fields that require hours and hours of work and big machinery .. before the patch it took about 15h to run out of the tank, now it takes around 7 / 8h ... I would increase the consumption again, or I would make the working hours go up faster in order to arrive at the reserve before .. but this does not depend on the seasons or realismus (unfortunately) but on the giantsJimbomodder wrote: ↑Thu May 16, 2019 4:22 pmExcellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
Game dependant really. Wouldn't imagine there would be a way for a mod to do this since it changes the core blocks of the game
There was a mod that increased seed cost and usage for different crops and altered the price of crops. It also didn't allow you to swap seed types either unless you were at a seed refill point. There was no emptying the seeder though so don't know if it was the same mod or not.PlatinumTurbo wrote: ↑Sun May 19, 2019 1:07 am
And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
Just a quick reminder: MR did it back in FS13. So, totally possible.PlatinumTurbo wrote: ↑Sun May 19, 2019 1:07 am
And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop