Seasons 19 WIP Updates (PC release 24/07)

Rasping rabbit
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Rasping rabbit »

Rahkiin wrote: Thu May 16, 2019 1:46 pm We have separated repairing from repainting. Repainting is now a separate task with a different price.
Best update! There’s a certain satisfaction from seeing the tractors and equipment covered in mud and looking a bit worn out 👍🏻
Bobbydj1980
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Bobbydj1980 »

Hopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres
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Jimbomodder
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jimbomodder »

Bobbydj1980 wrote: Thu May 16, 2019 2:57 pm Hopefully the wear issue will be fixed to work I've noticed alot of the tractors in game show no wear at all especially the John Deeres
For some reason the wear only really shows at 0%
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Peter Griffin
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Peter Griffin »

RaV23 wrote: Thu May 16, 2019 1:57 pm Hello.
Approximately how much time to publish Seasons? Month, 3 months? I do not expect an exact date, only an approximate time. I'm asking because without this mod I don't want to start a new map.
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Jimbomodder
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Jimbomodder »

Rahkiin wrote: Thu May 16, 2019 1:46 pm We have separated repairing from repainting. Repainting is now a separate task with a different price.
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
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JD92
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by JD92 »

Jimbomodder wrote: Thu May 16, 2019 4:22 pm
Rahkiin wrote: Thu May 16, 2019 1:46 pm We have separated repairing from repainting. Repainting is now a separate task with a different price.
Excellent news, I know what my choice will be. Will the fuel usage differ from vanilla game as some of it doesn't seem to be realistic.
with the 1.3 patch the fuel usage has been increased a little .. you can see on big fields that require hours and hours of work and big machinery .. before the patch it took about 15h to run out of the tank, now it takes around 7 / 8h ... I would increase the consumption again, or I would make the working hours go up faster in order to arrive at the reserve before .. but this does not depend on the seasons or realismus (unfortunately) but on the giants
L-M.CZE
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by L-M.CZE »

It would be nice to have different seed types for each crop, not just one seed. Is it possible to be in a mod or does it depend on the game?
Shambala12
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Shambala12 »

L-M.CZE wrote: Fri May 17, 2019 1:21 pm It would be nice to have different seed types for each crop, not just one seed. Is it possible to be in a mod or does it depend on the game?
Game dependant really. Wouldn't imagine there would be a way for a mod to do this since it changes the core blocks of the game
IseOlen
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by IseOlen »

FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.
PlatinumTurbo
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by PlatinumTurbo »

IseOlen wrote: Sat May 18, 2019 8:13 pm FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
Oseh
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Oseh »

So with silage and hay taking time to brew, has there been any consideration to baling contracts? Or will we need to hold the contract until the hay or silage process has completed. While I like the concept of bales not being instant, it does kind of detract if I have to sit on a contract for 1/3 season before I can cash it in.
TheCanadianJD
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by TheCanadianJD »

PlatinumTurbo wrote: Sun May 19, 2019 1:07 am
IseOlen wrote: Sat May 18, 2019 8:13 pm FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
There was a mod that increased seed cost and usage for different crops and altered the price of crops. It also didn't allow you to swap seed types either unless you were at a seed refill point. There was no emptying the seeder though so don't know if it was the same mod or not.
Bcousins10626
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by Bcousins10626 »

In seasons, as the vehicle and equipment maintenance bar decreases can we see equipment failures? Like actual breakdowns?
agp8x
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by agp8x »

PlatinumTurbo wrote: Sun May 19, 2019 1:07 am
IseOlen wrote: Sat May 18, 2019 8:13 pm FS17 had maps where you couldn't change seed type in the seeder. To change from 1 seed to next:
1. unload seeder;
2. change seed type;
3. load seeder.

And how exactly did you unload the seeder in FS17? Yeah not possible, unless you respawned the seeder back to the shop
Just a quick reminder: MR did it back in FS13. So, totally possible.
OOWAR!!
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Re: Seasons 19 WIP Updates (Unknown Release Date)

Post by OOWAR!! »

Will Snow have to be removed properly, with snow plows, buckets on machines and grit salt spreading a roller used to make it vanish even on a field.
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