[FS19] Giants Mods this week

eric21
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Re: [FS19] Giants Mods this week

Post by eric21 »

Might wannabe ask t the modder
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Guil
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Re: [FS19] Giants Mods this week

Post by Guil »

Doubtful as it's an external script I think.
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Colin_TJ
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Re: [FS19] Giants Mods this week

Post by Colin_TJ »

Is it possible to include slot count on website along mods info. ?
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JWE75
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Re: [FS19] Giants Mods this week

Post by JWE75 »

Lipinki map on console too. What a great map to play! :D

Silage trailers (tippers) for FS19, there are not those yet converted. They had some pretty good ones in FS17 (Broughan etc.) Let's see if we get some of those mods in the future ;)
Krazzy2017
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Re: [FS19] Giants Mods this week

Post by Krazzy2017 »

do you think it would be posable to get a place anywhere mod on console
Peter Griffin
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Re: [FS19] Giants Mods this week

Post by Peter Griffin »

Possible yes. Will it happen? Most likely no
XBOX/ FS22
Krazzy2017
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Re: [FS19] Giants Mods this week

Post by Krazzy2017 »

Peter Griffin wrote: Thu May 30, 2019 2:28 pm Possible yes. Will it happen? Most likely no
it would help my farms look nicer because of the gapes between buildings.
Deora
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Re: [FS19] Giants Mods this week

Post by Deora »

There are some new mods in testing for pc/console and one is the New Holland BC5040HB. I googled it and it’s a baler for small bales. Hopefully it will pass the test.
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Phigo
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Re: [FS19] Giants Mods this week

Post by Phigo »

There was one on fs 17. The bales had 500 L I guess and you could pick them up by Hand. I don't know if an autoload-trailer could collect them. If not they are cute, but not for a bigger field...
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JWE75
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Re: [FS19] Giants Mods this week

Post by JWE75 »

Oh boy! Osina map, that new Case IH optum mod and JD 8R mod! whatta week people! great time to play FS19
Krazzy2017
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Re: [FS19] Giants Mods this week

Post by Krazzy2017 »

IS anyone working on some older farm tractors because the game needs some like the john deere 3020,4240. and the massy pack.
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IceUul
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Re: [FS19] Giants Mods this week

Post by IceUul »

Krazzy2017 wrote: Wed Jun 26, 2019 6:25 pm IS anyone working on some older farm tractors because the game needs some like the john deere 3020,4240. and the massy pack.
There are lot of them, but
so far modders releasing them PC only.

Some good quality John Deere mods for PC:
http://www.modhub.us/farming-simulator- ... 0-1-0-0-1/
http://www.modhub.us/farming-simulator- ... date-v1-2/
http://www.modhub.us/farming-simulator- ... 0-1-0-0-0/
http://www.modhub.us/farming-simulator- ... e-old-1-0/
http://www.modhub.us/farming-simulator- ... 0810-v1-0/

Perhaps asking modders who made them to submit these to console testing?
I am sure some of them would pass, after bugs are removed.
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this_is_gav
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Re: [FS19] Giants Mods this week

Post by this_is_gav »

^ I think it's safe to say our opinions differ on "good quality". Some of those are riddled with errors and no single FS19 tractor should be over 30mb or so compressed, let alone 80mb or 111mb (most good tractors are between 10mb and 20mb). There are several maps on ModHub which are smaller in file size than the 7010!

The main problem is mods are released on those sort of sites because the author almost never has permission to use the model or part of the model (looking at them most will be converts from FS15), so even if they were better quality getting them released on console would be impossible anyway.
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IceUul
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Re: [FS19] Giants Mods this week

Post by IceUul »

this_is_gav wrote: Thu Jun 27, 2019 3:50 pm ^ I think it's safe to say our opinions differ on "good quality". Some of those are riddled with errors and no single FS19 tractor should be over 30mb or so compressed, let alone 80mb or 111mb (most good tractors are between 10mb and 20mb). There are several maps on ModHub which are smaller in file size than the 7010!

The main problem is mods are released on those sort of sites because the author almost never has permission to use the model or part of the model (looking at them most will be converts from FS15), so even if they were better quality getting them released on console would be impossible anyway.
I should say then that these are decent quality mods.
Older John Deeres has errors and 7010 has performance problems due the file size.

Does not matter anyway, since people does not care much about the quality anyway. Lot of these faulty mods
are promoted in youtube channels and people even asking to turn off Giants mod testing to
get these released on consoles.
CaveFarmer
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Re: [FS19] Giants Mods this week

Post by CaveFarmer »

Is the list current?
FS19 - 200 hours
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