- snow sticks to tires Confirmed
- snowmasks for ingame maps Confirmed
- Two harvests in one season is possible(needs a geo) Confirmed
- A detailed users manual will be available Confirmed
- Birth rates is likely changed since Seasons -17 Confirmed
- Weeds are changed from vanilla game Confirmed
- New lighting, with visible sun rising and sets Confirmed
- Daddychop is not in the target group A question of definition
- Crop rotation is not a feature in Seasons Denied
- Maintnance is splitted into repair and repaint, and repair-time is set to 30h use. Confirmed, but with more tweaks
- Hay and straw heaps will not rot if stored under a roof Confirmed
- Grass swaths will not rot over night as earlier. Now rotting is affected by weather. If its sunny, you dont need to use a tedder. Partly true
- Changed weather forecast, and would vary a lot more than in vanilla game Confirmed
- Seasons will be launched within two weeks. I wish
- New tree shader Confirmed
- Crop-rotation is now (despite denying it)a feature and it will affect yield. Also for grass, but a minor effect on this. Its including an incame croprotation-planner. Correct rotation will give you an «free» fertilize-level. Confirmed
- Animals will graze in the animal-pens and affect the amount of food needed, at least if you dont feed them better food. Confirmed
- Its still possible to donate money at Realismus moddings website Confirmed
- New sound system for rain/wind/hail/storms that produces different sounds depending on the wind speed or amount of rain. Weather now also affects growth more but up to a limit Confirmed
- Some tweaks are made to the vanilla soil mechanichs, and some soil management can be expected Kinda
- No hydrating of crops Confirmed
- No flooding Confirmed
- No soilcompaction Confirmed