The game crashes when loading the map (FS17)

WHOAMI52
Posts: 1
Joined: Sat Jun 15, 2019 4:02 pm

The game crashes when loading the map (FS17)

Post by WHOAMI52 »

Hi!
When loading the map drops FPS( up to 1 ) and the game crashes to the desktop.It does not show any errors.
Wrote to developers,couldn't help.
Can who faced such problem?
Drivers are the last.
I almost forgot. Previously was win7 x64 on it as well but it crashes with the error "stopped working giants engine"
PS Sorry for my English,I sit with the translator :gamer:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
Memory: 16311 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 760
Version: 26.21.14.3086 (22.5.2019)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (auto)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: ru
Time: 2019-06-15 16:41:36
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Register vehicle type: pdlc_platinumEdition.motorCycle
Register vehicle type: pdlc_platinumEdition.car_analogClock
Register vehicle type: pdlc_platinumEdition.subsoiler
Register vehicle type: pdlc_platinumEdition.subsoilerSowingMachine
Register vehicle type: pdlc_platinumEdition.cultivatorSubsoilerSprayer
Register vehicle type: pdlc_platinumEdition.combine_animated_crawler_cutter
Register vehicle type: pdlc_platinumEdition.combine_animated_cutter_fruitPreparer
Register vehicle type: pdlc_platinumEdition.selfPropelledSprayer_cover_sprayTypeSwitcher
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_secondFillVolume
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_bunkerRotation
Register vehicle type: pdlc_platinumEdition.cultivatorSowingMachine
dataS/cameraPath01.i3d (0.10) ms
dataS/cameraPath02.i3d (0.14) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (7.10) ms
data/sky/rain.i3d (0.85) ms
data/sky/hail.i3d (0.68) ms
data/sky/dust.i3d (0.33) ms
data/maps/map01.i3d (1416.04) ms
data/objects/basketball/basketball.i3d (0.79) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (46.77) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (34.87) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (39.99) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (17.52) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (55.77) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (20.78) ms
data/vehicles/trailers/metaltech/db8000.i3d (33.49) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (31.04) ms
data/placeables/shelters/storageShelter02.i3d (1.96) ms
data/placeables/shelters/storageShelter01.i3d (5.23) ms
data/placeables/shelters/vehicleShelter.i3d (1.08) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (3.60) ms
data/objects/pallets/fertilizerTank.i3d (1.43) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.31) ms
data/vehicles/train/locomotive.i3d (24.47) ms
data/vehicles/train/wagonTimber.i3d (11.12) ms
data/vehicles/train/wagonWoodChips.i3d (12.09) ms
data/vehicles/train/wagonGrain.i3d (12.30) ms
data/vehicles/train/wagonSugarbeets.i3d (12.24) ms