Re: R.D.C.FS19

User avatar
Farmer Foley
Posts: 268
Joined: Mon Apr 23, 2018 10:16 am

Re: R.D.C.FS19

Post by Farmer Foley » Wed Jun 19, 2019 2:37 pm

Just tried it on my Xbox and the same errors before patch 1.4 are still there..messed up the fruit and growth menus etc...sorry I’m out of this map..
You keep a Troshin :hi:

Phigo
Posts: 1416
Joined: Mon Aug 20, 2018 8:30 am

Re: Re: R.D.C.FS19

Post by Phigo » Wed Jun 19, 2019 2:40 pm

What happens to the menus? I am about to download that map for the new fruit and animal-food. But if it messes up big time i am gonna reconsider that...
PS4 und PC

Stevo0114
Posts: 482
Joined: Thu Jul 05, 2018 12:37 pm
Location: Bury England

Re: Re: R.D.C.FS19

Post by Stevo0114 » Wed Jun 19, 2019 3:22 pm

I'm sure Giants said don't use map until they have changed a few things and put it back on modhub even after 1.4 update
Love FS fav tractor Case I h. FS 19 has caught up and is now for me better than fs17
Playing on xbox one x, Thanks to Giants and all modders who make the game great.
Love this community so thanks guys

Phigo
Posts: 1416
Joined: Mon Aug 20, 2018 8:30 am

Re: Re: R.D.C.FS19

Post by Phigo » Wed Jun 19, 2019 3:38 pm

It is back on Modhub since a few hours. They also said they won't Change anything...
PS4 und PC

User avatar
iB055
Posts: 517
Joined: Sun Mar 31, 2013 4:52 am
Location: Made In The USA

Re: Re: R.D.C.FS19

Post by iB055 » Wed Jun 19, 2019 7:37 pm

Phigo wrote:
Wed Jun 19, 2019 3:38 pm
It is back on Modhub since a few hours. They also said they won't Change anything...

Ok let me get this straight...

If they now said they won't change anything after 1.4 then what was the point in removing it in the first place?

Better yet why make an announcement about its pre patch issues at all before the new patch if nothing changed after the patch?

Sorry for the inconvenience they said...
FS19 / PS4

User avatar
Guil
Posts: 6271
Joined: Fri Aug 21, 2015 8:43 pm

Re: Re: R.D.C.FS19

Post by Guil » Wed Jun 19, 2019 7:38 pm

Giants don't change anything with mods so I don't see why anyone is expecting them to with this mod. It was removed from modhub until the patch was released to try save on bug reports etc.

User avatar
iB055
Posts: 517
Joined: Sun Mar 31, 2013 4:52 am
Location: Made In The USA

Re: Re: R.D.C.FS19

Post by iB055 » Wed Jun 19, 2019 8:12 pm

Guil wrote:
Wed Jun 19, 2019 7:38 pm
Giants don't change anything with mods so I don't see why anyone is expecting them to with this mod. It was removed from modhub until the patch was released to try save on bug reports etc.
I wouldn't expected Giants to make changes to user generated content. I'm just saying that they knew there were issues with 1.3 so why not wait to re-test the map after 1.4 allowing corrections to be addressed for the known issues before re-publishing?

Not trying to be difficult. Just looking for more information.
FS19 / PS4

User avatar
Guil
Posts: 6271
Joined: Fri Aug 21, 2015 8:43 pm

Re: Re: R.D.C.FS19

Post by Guil » Wed Jun 19, 2019 8:17 pm

How do you know it wasn't tested on 1.4?

Phigo
Posts: 1416
Joined: Mon Aug 20, 2018 8:30 am

Re: Re: R.D.C.FS19

Post by Phigo » Wed Jun 19, 2019 8:20 pm

So how do i produce animalfood? I bought a palet but that seems too expensive...
PS4 und PC

User avatar
iB055
Posts: 517
Joined: Sun Mar 31, 2013 4:52 am
Location: Made In The USA

Re: Re: R.D.C.FS19

Post by iB055 » Wed Jun 19, 2019 8:24 pm

Guil wrote:
Wed Jun 19, 2019 8:17 pm
How do you know it wasn't tested on 1.4?
It may have been. However we are still having the same 1.3 issues for 1.4 patch.

Should these not been addressed first?
FS19 / PS4

User avatar
Guil
Posts: 6271
Joined: Fri Aug 21, 2015 8:43 pm

Re: Re: R.D.C.FS19

Post by Guil » Wed Jun 19, 2019 8:28 pm

No idea, mod testing really only tests to make sure the basic things work and not absolutely everything such as a map or else the waiting time for mods would probably be ten fold.

Tylercheesey1986
Posts: 1233
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Re: R.D.C.FS19

Post by Tylercheesey1986 » Wed Jun 19, 2019 10:54 pm

Like all maps that have bugs, we simply have to wait for author to submit an update to giants. Giants cannot change someone's mod and release it
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Phigo
Posts: 1416
Joined: Mon Aug 20, 2018 8:30 am

Re: Re: R.D.C.FS19

Post by Phigo » Thu Jun 20, 2019 7:17 am

Phigo wrote:
Wed Jun 19, 2019 8:20 pm
So how do i produce animalfood? I bought a palet but that seems too expensive...
And that palet was just wheat in that case. No Chicken Food for me... I found those factorys (which are pretty far away and it takes time to get there with starting Equipment...) but what do I dump there? It is no sellpoint and I tried corn, wheat and gras.

A Little hint would be nice :blushnew:
PS4 und PC

Tylercheesey1986
Posts: 1233
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Re: R.D.C.FS19

Post by Tylercheesey1986 » Thu Jun 20, 2019 8:14 am

Phigo wrote:
Thu Jun 20, 2019 7:17 am
Phigo wrote:
Wed Jun 19, 2019 8:20 pm
So how do i produce animalfood? I bought a palet but that seems too expensive...
And that palet was just wheat in that case. No Chicken Food for me... I found those factorys (which are pretty far away and it takes time to get there with starting Equipment...) but what do I dump there? It is no sellpoint and I tried corn, wheat and gras.

A Little hint would be nice :blushnew:

I'm pretty sure animals need rye and Lucerne products but also need the special feed that can only be brought not produced.
As for the factories in top corner, they are the biogas plant, need to purchase first and then it shows on the sell point menu. Also as there are three different dump points there are three digestate fill points, one in front of middle silo/tank and the other two are further back halfway between other two silo/tanks
Hope that helped
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Tylercheesey1986
Posts: 1233
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Re: R.D.C.FS19

Post by Tylercheesey1986 » Thu Jun 20, 2019 8:19 am

Phigo wrote:
Wed Jun 19, 2019 2:40 pm
What happens to the menus? I am about to download that map for the new fruit and animal-food. But if it messes up big time i am gonna reconsider that...
Its nothing to bad, just having the extra crops makes a second list of fruit type on the menu map screen which messes up the key/legend for crop growth and soil composition. If you are familiar with what each colour represents then you won't have many issues.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Post Reply