Seasons 19 WIP Updates (PC release 24/07)

Bcousins10626
Posts: 18
Joined: Mon Sep 03, 2018 10:55 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Bcousins10626 »

I have officially stopped playing FS until seasons is released on the 24th. Thank goodness for Realismus modding, I will be making a donation to them for all their hard work! The game just doesn't feel right without the seasons mod and is too damn repetitive with no strategy. Here's to hoping FS21 will incorporate seasons into base game! If not, my purchase will sadly be delayed 😞
michele1048
Posts: 189
Joined: Tue Jan 08, 2019 9:08 am

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by michele1048 »

best the best seasons, soilmod and mud. (dynanic terrain?????)
CaveFarmer
Posts: 48
Joined: Sun Mar 31, 2019 4:44 am

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by CaveFarmer »

michele1048 wrote: Sat Jul 13, 2019 10:11 am best the best seasons, soilmod and mud. (dynanic terrain?????)
Agreed
FS19 - 200 hours
Stanko206
Posts: 12
Joined: Wed Apr 17, 2019 4:02 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Stanko206 »

Bcousins10626 wrote: Sat Jul 13, 2019 9:58 am Will you guys be adding the possibility of having to warm your tractor up to a certain temperature in the winter time before using?Then connecting that to the mechanical repair costs if used when still cold?
... and eat breakfast before work? C’mon 😒

You can start your engine and wait half an hour. Not everything needs modding.
Shambala12
Posts: 49
Joined: Wed Oct 25, 2017 11:09 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Shambala12 »

Bcousins10626 wrote: Sat Jul 13, 2019 9:58 am Will you guys be adding the possibility of having to warm your tractor up to a certain temperature in the winter time before using?Then connecting that to the mechanical repair costs if used when still cold?
Most people dont bother warming up tractors in the winter unless it's an old tractor, which usually means they dont have a choice or not whether to wait since itll just die or be boggy. You can warm up your tractor without the need for a mod
Shambala12
Posts: 49
Joined: Wed Oct 25, 2017 11:09 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Shambala12 »

TheCanadianJD wrote: Sat Jul 13, 2019 1:26 am
Shambala12 wrote: Fri Jul 12, 2019 2:44 pm "Germination can also fail on parts of your field when the conditions turn too cold, or too dry."

Will there be an opportunity to use irrigators, especially on more water intensive crops like potatoes and maize

Also with regards to the 14month breeding period for cattle, I know every system is different however the majority if not all dairy farms run an 12 month system. They are given one heat where they are not given AI to cleanse the internals so on the 2nd heat (usually around 21 days later) will get her first AI. Providing she is successful, she will give birth in 9 months time (11 1/2 total) however there is usually around 30-40% failure rate which will usually get in next heat which will end up just over 12 months. If it's something you wouldnt want to change, then fair enough and will be happy with whatever is given anyway, just my thought
It could be very interesting if we can irrigate, especially as there is and irrigation system on the modhub right now.

Also in regards to the 14 month gestation period, I think it's reasonable because while everything you stated is true, we don't have to deal with any loss of newborns so I think it's a fair trade off to have a slightly longer gestation period.
Yeah fair point, also the fact that you get dairy bull calves which cost money since they are useless 🔫
Athlonic
Posts: 5
Joined: Sat Dec 01, 2018 10:11 am

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Athlonic »

Bcousins10626 wrote: Sat Jul 13, 2019 10:05 am I have officially stopped playing FS until seasons is released on the 24th. Thank goodness for Realismus modding, I will be making a donation to them for all their hard work! The game just doesn't feel right without the seasons mod and is too damn repetitive with no strategy. Here's to hoping FS21 will incorporate seasons into base game! If not, my purchase will sadly be delayed 😞
This is exactly my thoughts as well.
FS 19 was fun at first but I haven't played it for months now waiting for Seasons mod to come out.

Can't wait and seeing all these new features I understand why the wait has been soooooo long, but totally worth it.

Thank you soo much Realismus Modding team for your work !
User avatar
AndyPandy
Posts: 49
Joined: Wed Mar 06, 2019 1:08 am

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by AndyPandy »

theSeb wrote: Sun Dec 02, 2018 5:13 pm
List of confirmed features

- Some tweaks are made to the vanilla soil mechanichs, and some soil management can be expected Kinda
I was wondering if you could elaborate on this now that the blog is out?
Haza747
Posts: 19
Joined: Tue Nov 20, 2018 12:07 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Haza747 »

Quick question- will it be possible to harvest sugar-beet in autumn and winter now?
Cowboy5130
Posts: 335
Joined: Thu Sep 13, 2018 7:16 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Cowboy5130 »

It already was in autumn, probably not in winter since ground will likely be frozen...
Ps4 realistic gameplay;
Ravenport start-from-scratch;
Absolutely love the game!
Demento
Posts: 11
Joined: Sat Nov 03, 2018 7:34 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Demento »

Will you pre release this mod some bigger fs channels like Daggerwin, Frithgar and Simul8. It would give even more to hype to this awesome mod. I really have to donate at patreon I cant believe someone makes so much work for community really you guys and oxygenDavid etc are the Mvp's on saving that playing farming simulator feels amazing.
gingeredscot73
Posts: 627
Joined: Thu Jul 04, 2019 12:51 pm
Location: Scotland

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by gingeredscot73 »

Are there any changes in regards to running contracts?
User avatar
BoxTunnel
Posts: 382
Joined: Fri May 04, 2018 10:26 am
Location: Wiltshire, UK.

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by BoxTunnel »

Bcousins10626 wrote: Sat Jul 13, 2019 10:05 am Here's to hoping FS21 will incorporate seasons into base game! If not, my purchase will sadly be delayed 😞
As an option I hope, otherwise I won't be buying it. Got nothing against the mod but it ain't for me.
gingeredscot73
Posts: 627
Joined: Thu Jul 04, 2019 12:51 pm
Location: Scotland

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by gingeredscot73 »

I agree if Giant added Season to the base game like FS21 players should be able to turn it on or off or at least have the game ask you when starting new game save. Like everything else it should be a simple on or off in the game settings.
Jimbomodder
Posts: 261
Joined: Mon Feb 06, 2017 7:13 pm

Re: Seasons 19 WIP Updates (PC release 24/07)

Post by Jimbomodder »

reallogger wrote: Fri Jul 12, 2019 11:07 pm @OkieFarmer and @anthu

Yes you can rotate cattle and let it graze on one pasture while the grass regrows on another.

Grass will also grow while the cows are in the pasture, but depending on the number of cows and the size of the pasture the cows might for instance graze it off so there might be a period where the cows have no grass.

For cows we have no changed their preference for different feed. So same as vanilla.
So will we be able to fertilize said pastures and get more grass or will it just be a set amount.
FS15 Xbox 360
FS15 Xbox one
FS17 Xbox one
FS19 Xbox one
FS22 Xbox series S
Fs15-22 pc

MSI b550 Tomahawk
Ryzen 7 3700x
MSI gaming trio Radeon 6800XT
64gb ram
Evga 850 G2 PSU
Samsung 980 pro 1tb nvme
Fanxiang 2tb nvme
One of my most addictive games to date! You modders make this game even better :this:
Locked