Seasons 19 WIP Updates (PC release 24/07)
- blue_painted
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Re: Seasons 19 WIP Updates (PC release 24/07)
If it's the same sort of thing as Seasons17, adding the snow mask to a map isn't very hard ... it was worse dealing with non-standard trees that didn't react to season changes.
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also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
Re: Seasons 19 WIP Updates (PC release 24/07)
I think you're misunderstanding the bale rotting aspect. Bale rotting requires a prepared map, meaning that bales will not rot on a non prepared map.
In other words, bales will stay usable forever like vanilla game unless the map is updated for seasons. That's how I read it anyway
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Re: Seasons 19 WIP Updates (PC release 24/07)
That's a great detail. I love the fine details.Rahkiin wrote: ↑Mon Jul 15, 2019 10:32 pmYesforever_life_1999 wrote: ↑Mon Jul 15, 2019 8:56 pm Hello, I'm new to the forum. I have a question about the seasons 19. It says the wind speed is modeled. Will trees and grass move according to the wind speed?
- Tomazius96
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Re: Seasons 19 WIP Updates (PC release 24/07)
Thats a bit bold statement dont you think ?
Re: Seasons 19 WIP Updates (PC release 24/07)
I will write it again... "This is just a guess".
Re: Seasons 19 WIP Updates (PC release 24/07)
Am sooooo looking forward to this mod!!
Thanks for all your hard working Devs!
The weeding thing sounds cool - but I'm wondering why the mechanical weeder won't(??) also work preemptively? I like to be an organic virtual farmer, don't like using virtual chemicals...
Thanks for all your hard working Devs!
The weeding thing sounds cool - but I'm wondering why the mechanical weeder won't(??) also work preemptively? I like to be an organic virtual farmer, don't like using virtual chemicals...
- Beastbubba
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Re: Seasons 19 WIP Updates (PC release 24/07)
Time for a tornado mod!forever_life_1999 wrote: ↑Tue Jul 16, 2019 10:34 amThat's a great detail. I love the fine details.Rahkiin wrote: ↑Mon Jul 15, 2019 10:32 pmYesforever_life_1999 wrote: ↑Mon Jul 15, 2019 8:56 pm Hello, I'm new to the forum. I have a question about the seasons 19. It says the wind speed is modeled. Will trees and grass move according to the wind speed?
PC gamer.
Re: Seasons 19 WIP Updates (PC release 24/07)
Yeah this is gonna be a game changer. Makes it more of a learning tool as well. Now we just need a mod that incorporates soil sampling!
Missouri-born, Tennessee-raised, Texas-lost
Re: Seasons 19 WIP Updates (PC release 24/07)
Why should it? Running a harrow over my field pulls out weeds. It does not prevent future ones sprouting.Dezza69 wrote: ↑Tue Jul 16, 2019 11:02 am Am sooooo looking forward to this mod!!
Thanks for all your hard working Devs!
The weeding thing sounds cool - but I'm wondering why the mechanical weeder won't(??) also work preemptively? I like to be an organic virtual farmer, don't like using virtual chemicals...
Re: Seasons 19 WIP Updates (PC release 24/07)
I do not know how the things work in Seasons 19, but i thought it is like in FS17, where you need tomichaelr wrote: ↑Tue Jul 16, 2019 10:24 amI think you're misunderstanding the bale rotting aspect. Bale rotting requires a prepared map, meaning that bales will not rot on a non prepared map.
In other words, bales will stay usable forever like vanilla game unless the map is updated for seasons. That's how I read it anyway
add the mask under the building covered areas, then if you put there, this area will be
snow/rain free and on this area bales will not rot.
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Re: Seasons 19 WIP Updates (PC release 24/07)
I'd assume a weeder should pull out plants aswell as weeds.theSeb wrote: ↑Tue Jul 16, 2019 12:09 pmWhy should it? Running a harrow over my field pulls out weeds. It does not prevent future ones sprouting.Dezza69 wrote: ↑Tue Jul 16, 2019 11:02 am Am sooooo looking forward to this mod!!
Thanks for all your hard working Devs!
The weeding thing sounds cool - but I'm wondering why the mechanical weeder won't(??) also work preemptively? I like to be an organic virtual farmer, don't like using virtual chemicals...
FS19 - 200 hours
Re: Seasons 19 WIP Updates (PC release 24/07)
Depends on spacing etc. Go look at some real life videos how a mechanical weeder works.CaveFarmer wrote: ↑Tue Jul 16, 2019 12:35 pmI'd assume a weeder should pull out plants aswell as weeds.theSeb wrote: ↑Tue Jul 16, 2019 12:09 pmWhy should it? Running a harrow over my field pulls out weeds. It does not prevent future ones sprouting.Dezza69 wrote: ↑Tue Jul 16, 2019 11:02 am Am sooooo looking forward to this mod!!
Thanks for all your hard working Devs!
The weeding thing sounds cool - but I'm wondering why the mechanical weeder won't(??) also work preemptively? I like to be an organic virtual farmer, don't like using virtual chemicals...
Re: Seasons 19 WIP Updates (PC release 24/07)
This topic has only been answered a 1000 times and the guy above you is correct.IceUul wrote: ↑Tue Jul 16, 2019 12:27 pmI do not know how the things work in Seasons 19, but i thought it is like in FS17, where you need tomichaelr wrote: ↑Tue Jul 16, 2019 10:24 amI think you're misunderstanding the bale rotting aspect. Bale rotting requires a prepared map, meaning that bales will not rot on a non prepared map.
In other words, bales will stay usable forever like vanilla game unless the map is updated for seasons. That's how I read it anyway
add the mask under the building covered areas, then if you put there, this area will be
snow/rain free and on this area bales will not rot.
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Re: Seasons 19 WIP Updates (PC release 24/07)
Basically what he is saying is we should all know most stuff by now and leave realismus to complete the mod. They have had enough answering the questions and we should read the blog post then if you are still unsure skim through the forum and if you can't find your answer ask. And for those who already know a bit about seasons please help answer some questions... correctly.
FS19 - 200 hours
Re: Seasons 19 WIP Updates (PC release 24/07)
Take a look at this video by Jonny 1388, weeders can be pretty hi-tech pieces of kit.CaveFarmer wrote: ↑Tue Jul 16, 2019 12:35 pmI'd assume a weeder should pull out plants aswell as weeds.theSeb wrote: ↑Tue Jul 16, 2019 12:09 pmWhy should it? Running a harrow over my field pulls out weeds. It does not prevent future ones sprouting.Dezza69 wrote: ↑Tue Jul 16, 2019 11:02 am Am sooooo looking forward to this mod!!
Thanks for all your hard working Devs!
The weeding thing sounds cool - but I'm wondering why the mechanical weeder won't(??) also work preemptively? I like to be an organic virtual farmer, don't like using virtual chemicals...
https://youtu.be/09dvrLzNGU0