What do these lines mean in my log?

Quidix055
Posts: 20
Joined: Fri Mar 08, 2019 9:25 pm

What do these lines mean in my log?

Post by Quidix055 »

Hello everyone, I recently noticed these lines in my log, and I wonder what it is...
Because it appears in the middle of the log several times in a row, but also at the end of the log, and always several times in a row...
Well, if you can tell me whether this is a problem or not, I’d appreciate it...
Thank you
2019-07-23 01:04 LUA call stack:
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (518) : indexToObject
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (77) : load
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (967) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (286) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/missions/mission00.lua (671) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-07-23 01:04 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-07-23 01:04 dataS/scripts/main.lua (1839) : update
2019-07-23 01:04 Error: Index not found: 41|0|0
2019-07-23 01:04 Error: Failed to find child 0 from node plaque, only 0 childs given
2019-07-23 01:04 LUA call stack:
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (518) : indexToObject
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (77) : load
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (967) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (286) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/missions/mission00.lua (671) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-07-23 01:04 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-07-23 01:04 dataS/scripts/main.lua (1839) : update
2019-07-23 01:04 Error: Index not found: 41|0|1
2019-07-23 01:04 Error: Failed to find child 0 from node plaque, only 0 childs given
2019-07-23 01:04 LUA call stack:
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (518) : indexToObject
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (77) : load
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (967) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (286) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/missions/mission00.lua (671) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-07-23 01:04 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-07-23 01:04 dataS/scripts/main.lua (1839) : update
2019-07-23 01:04 Error: Index not found: 41|0|2
2019-07-23 01:04 Error: Failed to find child 19 from node warningStripesLoad, only 2 childs given
2019-07-23 01:04 LUA call stack:
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2019-07-23 01:04 dataS/scripts/objects/AnimatedObject.lua (82) : indexToObject
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (582) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (77) : load
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (967) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (286) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/missions/mission00.lua (671) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-07-23 01:04 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-07-23 01:04 dataS/scripts/main.lua (1839) : update
2019-07-23 01:04 Error: Index not found: 35|19|2
2019-07-23 01:04 Error: Failed to find child 20 from node warningStripesLoad, only 2 childs given
2019-07-23 01:04 LUA call stack:
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2019-07-23 01:04 dataS/scripts/objects/AnimatedObject.lua (82) : indexToObject
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (582) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (77) : load
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (967) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (286) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/missions/mission00.lua (671) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-07-23 01:04 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-07-23 01:04 dataS/scripts/main.lua (1839) : update
2019-07-23 01:04 Error: Index not found: 35|20|2
2019-07-23 01:04 Error: Failed to find child 21 from node warningStripesLoad, only 2 childs given
2019-07-23 01:04 LUA call stack:
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2019-07-23 01:04 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2019-07-23 01:04 dataS/scripts/objects/AnimatedObject.lua (82) : indexToObject
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (582) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (77) : load
2019-07-23 01:04 dataS/scripts/placeables/Placeable.lua (967) : load
2019-07-23 01:04 dataS/scripts/placeables/SiloPlaceable.lua (286) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/missions/mission00.lua (671) : loadFromXMLFile
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-07-23 01:04 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-07-23 01:04 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-07-23 01:04 dataS/scripts/main.lua (1839) : update
2019-07-23 01:04 Error: Index not found: 35|21|2
Edit by Guil, added spoiler tag.
Way2drunk2walk
Posts: 188
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Location: Somewhere down in Texas

Re: What do these lines mean in my log?

Post by Way2drunk2walk »

2019-07-23 01:04 Error: Index not found: 35|20|2
This means there is something referenced in the xml that is not found in that location in the I3d
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Guil
Posts: 7459
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: What do these lines mean in my log?

Post by Guil »

The lua call stacks are the worst errors you can get in the game and will have a big impact on performance etc. Post the entire log but use the spoiler tags please. Generally it's the mod preceding the error that is causing it.
Quidix055
Posts: 20
Joined: Fri Mar 08, 2019 9:25 pm

Re: What do these lines mean in my log?

Post by Quidix055 »

I will post my log, but I already know what you will tell me... to know that I have too many mods, and that the game will not work properly with all this... ;)

However, I need all these mods, because I have built Felsbrunn with only placeable mods, so I am aware that I can get errors, and I tolerate a certain percentage of them...

But on the other hand, what interests me the most is to succeed in correcting these errors by modifying the mods that pose problems, and in this case thanks to what you told me about the fact that most of the time it is the preceding mod that poses the problem, I was able to identify the mods that causes me these problems, they are 4...
And so, do you know if what causes these errors in these mods can be fixed? And if so, how...
By thanking you
log.txt
(115.32 KiB) Downloaded 68 times
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Guil
Posts: 7459
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Location: Ireland

Re: What do these lines mean in my log?

Post by Guil »

I haven't looked at the log yet but best place to start is remove all mods and start a fresh game, add one of the mods with errors and see what the log says after saving and quitting. You will likely find that there is no error and that's where it gets fun haha.

Mod conflicts are very hard to pinpoint and only way to find them is to start adding 5/10 mods at a time, start the game, save and quit. Check the log, rinse and repeat.
Quidix055
Posts: 20
Joined: Fri Mar 08, 2019 9:25 pm

Re: What do these lines mean in my log?

Post by Quidix055 »

Okay, thanks, but what do you mean, rinse?
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TSM
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Re: What do these lines mean in my log?

Post by TSM »

Quidix055 wrote: Wed Jul 24, 2019 6:04 pm Okay, thanks, but what do you mean, rinse?
its a UK saying
used to indicate the continual repetition of an action or sequence of events, typically in a way regarded as tiresomely predictable.
You got alot of errors some are simple fixes some not so much if you follow @Guil's instructions and then look at your log try googling the error's you might get lucky, ones you get stuck on try reposting the error on here again.
Quidix055
Posts: 20
Joined: Fri Mar 08, 2019 9:25 pm

Re: What do these lines mean in my log?

Post by Quidix055 »

Okay okay thanks, I didn’t know about the saying, I’m Belgian...
And thanks for your help, I’ll take your advice.
Quidix055
Posts: 20
Joined: Fri Mar 08, 2019 9:25 pm

Re: What do these lines mean in my log?

Post by Quidix055 »

Good evening, I wanted to start applying your method, in order to identify the various problems...
So I took off all my mods, and started a new part by adding only one of the mods that I had identified as a LUA problem, and directly, it shows it to me in the newspaper...

To give you more precision, this is a mod that is found on various sites, which has the base looks like a store, and which allows to sell its eggs...
Off, I just changed its textures to make it look like a reception desk in a concrete factory...
that’s all I did, change the logos, and nothing more...

So, do you know where to come the problem....

This is my log.

Thank you very much.
log.txt
(35.84 KiB) Downloaded 76 times
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Guil
Posts: 7459
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Location: Ireland

Re: What do these lines mean in my log?

Post by Guil »

If you put the original mod, without your changes, in does it give the same lua errors? If so then all you can do is wait and hope for an update or learn lua and fix it.
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