How is it after the first day

User avatar
Guitarman
Posts: 205
Joined: Sat Dec 09, 2017 7:15 pm

Re: Question about selling in Seasons.

Post by Guitarman » Thu Jul 25, 2019 6:34 pm

If you're selling in a barn does that mean you sold bales, or am I missing something? If you did sell bales, were they definitely full and fermented properly?
Optimist: Glass is half full
Pessimist: Glass is half empty

Engineer: The glass is twice the size it needs to be!

PC Specs (upgraded at last!): Acer Orion 3000; i5-8400, 8Gb Ram, GTX 1050ti, Intel Optane 16gb

Drmattymd
Posts: 1708
Joined: Sun Oct 30, 2016 3:54 pm
Location: VA, USA

Re: Seasons - Months

Post by Drmattymd » Thu Jul 25, 2019 6:36 pm

And that also wouldn't work because the time scale would shift with how many days you select per season. For example, with 12 day seasons , each game day equates to about 7 1/2 calendar days. For a 3 day season each game day would be one calendar month
Playing on PC and PS4

User avatar
reallogger
Posts: 515
Joined: Thu Jan 14, 2016 10:08 pm

Re: Seasons - Fallow Fields

Post by reallogger » Thu Jul 25, 2019 6:39 pm

Thanks for pointing that out @CriusXD.

Werdy
Posts: 19
Joined: Sat Oct 20, 2012 2:22 pm

Re: Seasons - Months

Post by Werdy » Thu Jul 25, 2019 6:59 pm

Drmattymd wrote:
Thu Jul 25, 2019 6:36 pm
And that also wouldn't work because the time scale would shift with how many days you select per season. For example, with 12 day seasons , each game day equates to about 7 1/2 calendar days. For a 3 day season each game day would be one calendar month
Why not ? you have 12 periods: Each periods could have 1 / 2 / 3 / XY days.
It do not matter if you play 3 day or 6 day seasons.

Spring - Early, Mid, Late - March, April, May
Summer Early, Mid, Late - June, July, August
Autumn - Early, Mid, Late - September, October, November
Winter - Early, Mid, Late - December, January, February

gordon861
Posts: 241
Joined: Tue Apr 10, 2018 8:14 pm

Re: Seasons - Months

Post by gordon861 » Thu Jul 25, 2019 7:02 pm

Procobator wrote:
Thu Jul 25, 2019 5:16 pm
It could be done but spring in the Southern Hemisphere does not start in March. That would make playing on a South American, African, or Australian map a little weird.
Considering the GEOs will set up the weather patterns, there is no reason why that couldn't also define the months too.

Aholz89
Posts: 258
Joined: Fri Jun 22, 2018 1:04 pm

Re: Question about selling in Seasons.

Post by Aholz89 » Thu Jul 25, 2019 7:04 pm

Price dropped after first load?
PS4 - I'm here for the News/Daily updates and reading the latest random tantrum of the entitled or ignorant.

User avatar
theSeb
Posts: 987
Joined: Tue Mar 07, 2017 8:16 pm

Re: Seasons - Months

Post by theSeb » Thu Jul 25, 2019 7:26 pm

We didn't name them as months on purpose for various reasons. One is that it makes it easier to use the mod with Southern Hemisphere GEOs. Two: if we did then people would be going on about ohh you don't normally plant wheat in *insert month* around where I live. with a period the whole idea is a bit more abstract and thus we can ignore such whining.
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

CSGamer
Posts: 20
Joined: Wed Jan 23, 2019 6:26 am

Re: Seasons & Irrigation

Post by CSGamer » Thu Jul 25, 2019 7:26 pm

I was hoping we would be able to fill a sprayer with water and water the crops to bring moisture levels up a bit if it hasn't rained in a while since we have drought now but either way, having a blast with seasons, thank you again realismus team, much love!! 😁😁

Haza747
Posts: 19
Joined: Tue Nov 20, 2018 12:07 pm

Seasons - thank you.

Post by Haza747 » Thu Jul 25, 2019 7:27 pm

Thank you for a great mod, iv donated to your account. It’s a real game changer and without it I wouldn’t play farming sim.

Cheers guys, enjoy FarmCon.

Rasping rabbit
Posts: 1280
Joined: Fri Jun 22, 2018 5:57 pm

Re: season-contract equipment has zero durability

Post by Rasping rabbit » Thu Jul 25, 2019 7:31 pm

Cowboy5130 wrote:
Thu Jul 25, 2019 5:41 pm


It was Mr. Sealyp that tested this
Mr Sealyp only tested the headers. It was a forum user on a separate test that tested the harvesters.

CSGamer
Posts: 20
Joined: Wed Jan 23, 2019 6:26 am

Re: Seasons and LS-modcompany mods

Post by CSGamer » Thu Jul 25, 2019 7:38 pm

Good to know farmer klein, not knowing how many animals I have always got on my nerves 😬

Victor997
Posts: 9
Joined: Sun Nov 19, 2017 8:38 pm

Re: Seasons - Months

Post by Victor997 » Thu Jul 25, 2019 7:47 pm

Is it still as easy to edit the names of the seasons to months?

CriusXD
Posts: 19
Joined: Thu Jul 25, 2019 5:37 pm

Re: Question about selling in Seasons.

Post by CriusXD » Thu Jul 25, 2019 8:02 pm

Guitarman wrote:
Thu Jul 25, 2019 6:34 pm
If you're selling in a barn does that mean you sold bales, or am I missing something? If you did sell bales, were they definitely full and fermented properly?
yes, I did sold bales that where full and fermented. I checked it with the scanner you can buy at € 5.000.

CriusXD
Posts: 19
Joined: Thu Jul 25, 2019 5:37 pm

Re: Question about selling in Seasons.

Post by CriusXD » Thu Jul 25, 2019 8:11 pm

Aholz89 wrote:
Thu Jul 25, 2019 7:04 pm
Price dropped after first load?
Nope, price was steady the whole time. In Season pricelist and in the pricelist in the menu.

OlavEmil
Posts: 207
Joined: Thu Aug 03, 2017 10:12 pm

Re: Seasons - Testing snow ingame?

Post by OlavEmil » Thu Jul 25, 2019 8:23 pm

The 2048x2048 definitely makes placing the snowmask alot more forgiving.

I still can't seem to make this work. I have scrapped all my previous work and started from a blank download of the map. Reading through the full Seasons Mask manual again, before completing each step to the letter (except adding appropriate file paths where required). I am perfectly able to find the seasons info layer in the editor, and place it where I don't want snow to fall. Still, when I save it and rezip all the files into the original mod zip file (overwriting all files), snow still falls everywhere. At this point, I only have the map file and seasons in my mod folder, starting a new game (with no other saves existing in the game).

At this point, I can only think of two things I don't feel sure about.

First, I have limited experience with the editor, and I may have forgotten something since last time I used it. Is there anything more than simply saving the file in the editor and rezipping that needs to be done for edits to actually show up in game?

Second, I notice that under Maps in the manual (the page before the Seasons Mask page), it says "To activate custom Seasons files for your map, add a folder named seasons next to your map XML file. Put all Seasons related XML files in that folder. The mod will automatically find those files." Does this apply in any way for adding snowmask to a map? I can't think of any custom Seasons related XML files I would put in such a folder.

Locked