How is it after the first day

Cowboy5130
Posts: 335
Joined: Thu Sep 13, 2018 7:16 pm

Re: season-contract equipment has zero durability

Post by Cowboy5130 » Thu Jul 25, 2019 8:24 pm

My bad
Ps4 realistic gameplay;
Ravenport start-from-scratch;
Absolutely love the game!

User avatar
theSeb
Posts: 987
Joined: Tue Mar 07, 2017 8:16 pm

Re: Seasons - thank you.

Post by theSeb » Thu Jul 25, 2019 8:25 pm

Thanks. We appreciate the kind words.
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

Lostfarmer6474
Posts: 191
Joined: Wed Nov 01, 2017 9:12 pm

Seasons on Ravenport.

Post by Lostfarmer6474 » Thu Jul 25, 2019 9:49 pm

I can not believe seasons were not included with base game. I tried new game yesterday on Ravenport . 3 days seasons, start from scratch mode. Man, Ravenport looks so good with new weather effects.
I bought field 1 with planted grass, put trailer house next to it, just across whale skeleton.Then built red barn ( with WORKING doors, Giants, lol). Then made some gravel area around it. And worked on sillage bales.
Clouds , rain , nights it is like different game. Finally I will start serious play out on that map. Did not like it before.I hope that red barn mod will work with snow mask.
Thanks for great mod, guys.

FarmBoss
Posts: 381
Joined: Sat May 04, 2019 11:45 am

Re: Seasons on Ravenport.

Post by FarmBoss » Thu Jul 25, 2019 10:26 pm

Yes, Giants must be happy. Their game is finally complete. All they had to do is wait patiently for other people unrelated to the company, and working for free.

Can't wait to jump in myself!

User avatar
Guitarman
Posts: 205
Joined: Sat Dec 09, 2017 7:15 pm

Re: Question about selling in Seasons.

Post by Guitarman » Thu Jul 25, 2019 10:32 pm

Hmm, that's me pretty much stumped. Got any mods running other that seasons?
Optimist: Glass is half full
Pessimist: Glass is half empty

Engineer: The glass is twice the size it needs to be!

PC Specs (upgraded at last!): Acer Orion 3000; i5-8400, 8Gb Ram, GTX 1050ti, Intel Optane 16gb

Ritchie
Posts: 1040
Joined: Tue Jun 19, 2018 12:15 pm
Location: Scotland

Re: Seasons on Ravenport.

Post by Ritchie » Thu Jul 25, 2019 10:40 pm

You do realise that one of them actually works for Giants.

CriusXD
Posts: 19
Joined: Thu Jul 25, 2019 5:37 pm

Re: Question about selling in Seasons.

Post by CriusXD » Thu Jul 25, 2019 10:52 pm

Guitarman wrote:
Thu Jul 25, 2019 10:32 pm
Hmm, that's me pretty much stumped. Got any mods running other that seasons?
Nope, but I think they lowered the price of silage, because they changed some prices to be more realistic.

Lostfarmer6474
Posts: 191
Joined: Wed Nov 01, 2017 9:12 pm

Re: Seasons on Ravenport.

Post by Lostfarmer6474 » Thu Jul 25, 2019 11:32 pm

Interesting , game engine supports all those weather effects. But they never end up in vanilla game. It is like Giants spoon feeding new futures to us every 2 years just to keep ball rolling. When I played FS19 first time I was not impressed with lighting and weather. But, man, same map looks way different with seasons. Also soil moisture already in game engine but never end up as game future.
I am not trying to start console and pc war, but it is like games futures were watered down on pc end and seasons are opened real futures of game engine update.

User avatar
theSeb
Posts: 987
Joined: Tue Mar 07, 2017 8:16 pm

Re: season-contract equipment has zero durability

Post by theSeb » Thu Jul 25, 2019 11:51 pm

Equipment selection = not seasons

The wear, there was a method to the madness, but what’s described here sounds like we went too far and broke something. Literally and figuratively
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

BreadedVirus
Posts: 1346
Joined: Sun Nov 27, 2016 6:10 am
Location: here, there everywhere

GIANTS - Oakfield seasons update

Post by BreadedVirus » Fri Jul 26, 2019 1:02 am

Any clue as to how long it will be released?
MasterBox MB500 ATX Mid Tower Case, Asus - PRIME Z390-A ATX LGA1151 Motherboard, Core i5-9600K 3.7 GHz 6-Core Processor , GEFORCE RTX 2070 SUPER 8GB , 24GB RAM, CRYORIG - M9i 48.4 CFM CPU Cooler, 5 Cool Master Jetflo case fans, Samsung 970 Evo plus SSD, 1TB HDD, Win 10, PLAYSTATION 4, T150, T3PA Pro Pedal set, TH8A Shifter
the big print giveth the small print taketh

wiseguy49
Posts: 347
Joined: Thu Jan 19, 2017 1:25 pm

Re: GIANTS - Oakfield seasons update

Post by wiseguy49 » Fri Jul 26, 2019 1:04 am

Since we are on the topic - I'm wondering the same thing about the GlobalCompany scripts.

Giants could make this the best week / month in the history of the Farming Simulator series with its release as well as Seasons already out. Come on.

gingeredscot73
Posts: 627
Joined: Thu Jul 04, 2019 12:51 pm
Location: Scotland

Re: Seasons on Ravenport.

Post by gingeredscot73 » Fri Jul 26, 2019 1:37 am

Ritchie wrote:
Thu Jul 25, 2019 10:40 pm
You do realise that one of them actually works for Giants.
I believe Rahkiin works at Giants. Gameplay Programmer at Giants and Lead Programmer at Realismus Modding
Last edited by gingeredscot73 on Fri Jul 26, 2019 1:42 am, edited 1 time in total.

Ritchie
Posts: 1040
Joined: Tue Jun 19, 2018 12:15 pm
Location: Scotland

Re: Seasons on Ravenport.

Post by Ritchie » Fri Jul 26, 2019 1:39 am

Yes I know, that was the whole point of my comment.

Oddbob
Posts: 41
Joined: Wed Nov 21, 2018 12:03 pm

Re: Seasons - Testing snow ingame?

Post by Oddbob » Fri Jul 26, 2019 1:41 am

OlavEmil wrote:
Thu Jul 25, 2019 8:23 pm
The 2048x2048 definitely makes placing the snowmask alot more forgiving.

I still can't seem to make this work. I have scrapped all my previous work and started from a blank download of the map. Reading through the full Seasons Mask manual again, before completing each step to the letter (except adding appropriate file paths where required). I am perfectly able to find the seasons info layer in the editor, and place it where I don't want snow to fall. Still, when I save it and rezip all the files into the original mod zip file (overwriting all files), snow still falls everywhere. At this point, I only have the map file and seasons in my mod folder, starting a new game (with no other saves existing in the game).

At this point, I can only think of two things I don't feel sure about.

First, I have limited experience with the editor, and I may have forgotten something since last time I used it. Is there anything more than simply saving the file in the editor and rezipping that needs to be done for edits to actually show up in game?

Second, I notice that under Maps in the manual (the page before the Seasons Mask page), it says "To activate custom Seasons files for your map, add a folder named seasons next to your map XML file. Put all Seasons related XML files in that folder. The mod will automatically find those files." Does this apply in any way for adding snowmask to a map? I can't think of any custom Seasons related XML files I would put in such a folder.
I am having the same issue. Followed the tutorial video on YouTube perfectly step by step. I am able to paint the mask anywhere I want, there are no errors listed in the editor console, but in game, the snow falls everywhere. The map I am using, originally had tipcol in various spots, which seems to stop snow, however not in non GE buildings. Is pre-existing tipcol messing up when you try to paint the seasonsmask?

User avatar
PrincessJessi84
Posts: 2392
Joined: Sat Dec 17, 2016 3:03 am

Re: Seasons on Ravenport.

Post by PrincessJessi84 » Fri Jul 26, 2019 1:42 am

looking behind the scenes u get an idea.. compare fs17 base game and fs19 base game... do u know how much of this game seems to have been built around seasons.. it would seem to me that Giants provided some of the most vital tools in the creation of seasons 19 through game mechanics that do little to nothing in the base game.. it could be argued that seasons19 wouldn't even exist in its current complex and beautiful state without the collaboration of Giants and RM.. its funny how everyone assumes giants gives a **** about seasons in their game when it seems unlikely.. the current game model provides more flexibility for mods like seasons and many others from what I can see and giants still continues to help provide the tools to advance and create them.. but sure.. everyone calls the game incomplete because its not exactly what they expected.. seems legit
15 & 17 on XBone X / 17 & 19 on PC
Stop in and check out our forum for dynamic sales and roleplaying @http://fs19communitytrader.freeforums.net/

Locked