Seasons mod (op updated re: bug reports)

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Guil
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Seasons mod (op updated re: bug reports)

Post by Guil »

Please ask any questions or discussions on seasons in this thread.

You can find information on how to report bugs etc here. viewtopic.php?f=963&t=150107

See here for the list of issues fixed already for the next update: https://gitlab.com/realismusmodding/fs1 ... issues/227
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FarmerLee73
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Re: Seasons mod

Post by FarmerLee73 »

Been waiting to ask this.... As we know a lot of the older maps have an issue with the birch tree and this needs to be updated by the map author, however I am sure not all authors will want to update their maps. If this is the case, is there some kind of tutorial on how one could do this? I know about the tutorial on adding the seasons mask and that is a relatively simple affair, but those birch trees are a pain in the you know what!
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Guil
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Re: Seasons mod

Post by Guil »

Not sure if it specifically Birch, just non standard FS19 trees.
Yes I'm sure one will surface someday but RM will be busy fixing bugs so don't expect them to have any info for a while.
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SimFarmer1
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Re: Seasons mod

Post by SimFarmer1 »

Does fertilizer increase the yield in a field planted in grass? ie: Is it worth fertilizing a grass field through the three stages to increase yield with each application? Thank you for an answer.
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reallogger
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Re: Seasons mod

Post by reallogger »

Fert increases yield yes. Whether it is worth it is a very good question. That depends on what you fertilise with and whether you consider time spent and probably many other factors
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PATR10T
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Re: Seasons mod

Post by PATR10T »

our multiplayer savegame is always changing the duration from 24 days back to 8 days... dont know exactly when this happens but always you cant change it back to 24 as there no numbers anymore on this option field

any idea what can cause it?

heres the server log
log.txt
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Redrummed
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Re: Seasons mod

Post by Redrummed »

Just a question on the developer version, do I download all the files and just zip them up and name it the same as the original or has anything changed?
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Guil
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Re: Seasons mod

Post by Guil »

Not advisable to do.
wiseguy49
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Re: Seasons mod

Post by wiseguy49 »

Why not? Then you can get the latest updates from RM and help them test their fixes.
gingeredscot73
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Re: Seasons mod

Post by gingeredscot73 »

Stupid question, but how do I bring up the 7 day forecast top right of the screen? Thanks in advance.
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Guil
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Re: Seasons mod

Post by Guil »

You can't, it's in the Seasons menu now, Alt and S
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Guil
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Re: Seasons mod

Post by Guil »

wiseguy49 wrote: Sun Jul 28, 2019 11:20 pm Why not? Then you can get the latest updates from RM and help them test their fixes.
WARNING: You are looking at the DEVELOPMENT VERSION of Seasons 19. To play Seasons, download at the Giants ModHub: https://farming-simulator.com/mod.php?mod_id=79288. The code here might break your savegame, and computer, and give a lot of pain.
WARNING: We do not officially support activating Seasons on an existing savegame. Do this at your own risk. Read more about this in the guide.
Please do give feedback on Slack and post any issues you find!
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FarmerLee73
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Re: Seasons mod

Post by FarmerLee73 »

Guil wrote: Sun Jul 28, 2019 10:43 pm Not advisable to do.
wiseguy49 wrote: Sun Jul 28, 2019 11:20 pm Why not? Then you can get the latest updates from RM and help them test their fixes.
Maybe he meant not advisable to name the same as seasons but maybe seasons beta. Then you know which version your working with?
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Guil
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Re: Seasons mod

Post by Guil »

No it's not advisable as I wrote above. That is direct from Gitlab.
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reallogger
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Re: Seasons mod

Post by reallogger »

The best help you can give us is to play with the official modhub version. If you discover bugs follow the instructions here
viewtopic.php?f=963&t=150107

Want to emphasise that you should go through the list of issues to ensure that it has not already been registered.
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