Seasons mod (op updated re: bug reports)

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alpha117
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Joined: Mon Jun 19, 2017 4:12 pm

Re: Seasons mod (op updated re: bug reports)

Post by alpha117 »

Fantastic
Many Thanks
Jonny3355
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Joined: Fri Jul 06, 2018 12:24 pm

Re: Seasons mod (op updated re: bug reports)

Post by Jonny3355 »

How close are you with console compatibly
Xbox one
JohnDeere77
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Joined: Tue Jul 31, 2018 3:11 pm

Re: Seasons mod (op updated re: bug reports)

Post by JohnDeere77 »

Do people get the Additional field info-mod to work with Seasons?
Plays on pc, hardmode and loves grinding
Thefisherj
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Re: Seasons mod (op updated re: bug reports)

Post by Thefisherj »

^works for me
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aklein
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Re: Custom Weather & GEO mod

Post by aklein »

That is correct Seasons will default to add-on GEO mod if it is activated on the save game. Although be wise about when you activate this GEO as it can affect multiple things. Oh and only ever use one GEO at a time.

GEOS can change the general weather conditions, temp, sun rise/set timings, % chance of rain/snow in various parts of the year, temps can be drastically different from one GEO to another for the same season and plant/harvest cycles can change.

I do not know what Realismus officially suggests when dropping in a GEO on an existing save but from personal experience it would suggest waiting till winter.
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alpha117
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Re: Seasons mod (op updated re: bug reports)

Post by alpha117 »

JohnDeere77 wrote: Wed Aug 07, 2019 2:08 pm Do people get the Additional field info-mod to work with Seasons?
Yes, but not all the data

viewtopic.php?f=963&t=150616
norfolk farmer
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Location: United Kingdom

Re: Seasons mod (op updated re: bug reports)

Post by norfolk farmer »

And we have the first update. Thanks to all in the Realismus team 👍
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Rahkiin
Former GIANTS employee
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Re: Seasons mod (op updated re: bug reports)

Post by Rahkiin »

We have released our first update! And also some GEO mods. Check out the blog post with more info: https://www.realismusmodding.com/blog/2 ... pdate.html

(this fixes most issues, including the growth and lag, and multiplayer)
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girlie100
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Re: Seasons mod (op updated re: bug reports)

Post by girlie100 »

YEEESSSSS!! Seasons update and Oakfield!!!

Might have to call in sick tomorrow!! lol
PC & Xbox One
Chester98
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Location: Texas

Re: Custom Weather & GEO mod

Post by Chester98 »

Thank you Farmer Klein
Chester98
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Location: Texas

Re: Seasons mod (op updated re: bug reports)

Post by Chester98 »

Thank you!!!!!
advantys287
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Location: New England USA

Re: Seasons mod (op updated re: bug reports)

Post by advantys287 »

Thanks for the Seasons update and the GEO to plant Cotton! Time to get the JD Cotton harvester in action.
KrockerA
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Joined: Wed Aug 07, 2019 5:46 pm

Re: Seasons mod (op updated re: bug reports)

Post by KrockerA »

I just downloaded the Seasons update and got rid of the snow. I play on Ravenport. About 30 seconds after the snow disappeared (the snow mode setting was still off), really deep snow appeared. It was high enough that I could drive onto the roof of the house. Is anyone else having the same problem? Thanks
Twitch.tv/Ktigris2
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Re: Seasons mod (op updated re: bug reports)

Post by Twitch.tv/Ktigris2 »

I had a similar incident happen just the snow wasn't that deep. I had cleared all my farm yard, Mechanics shop and curved steel building ( cause it snowed in the buildings) and around a storage shed and the snow came back as soon as I bought a new snow removal truck and was twice as deep.
norfolk farmer
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Location: United Kingdom

Re: Custom Weather & GEO mod

Post by norfolk farmer »

We now have 3 GEO's available on the modhub.
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