Seasons mod (op updated re: bug reports)

Papa BullDust
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Re: Seasons mod (op updated re: bug reports)

Post by Papa BullDust »

Hi guys,

Just a quick question regarding pre-emptive herbicide spraying for weeds.

The manual states:
"We have implemented preemptive spraying. If you spray early on you will not get weeds on the field until you harvest."
This I really like.

However, I've just tried to do so on my field and was kind of expecting to see the ground change colour (like it does when fertilising) to indicate that the spraying was 'successful' and that I'm not just wasting money/chemical.

My question really is that; is this expected behaviour? I.e. is there anything to indicate that the herbicide is being useful?
I can imagine that it might be a hard-coded restriction in the base game, only to allow the ground colour change for a fertilisation stage, but I thought it would be a good idea to check with those in the know.

If no colour change is expected, but the base game would allow it, I'd like to suggest that as a feature. Would this get confusing?

Secondly, is it possible to spray too early in the year?

Cheers for anyone's thoughts :)
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Miketeg
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Re: Seasons mod (op updated re: bug reports)

Post by Miketeg »

Hi Papa, for your information, I created a bug report in Gitlab about this and it is in the do to list.

My request was to have the darker ground color when we spray herbicide.
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FS Velocity
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Re: Seasons mod (op updated re: bug reports)

Post by FS Velocity »

Seasons updated, Oakfield updated yet when it’s snowing I don’t get snow tracks any ideas why??
OlavEmil
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Re: Seasons mod (op updated re: bug reports)

Post by OlavEmil »

Because snow tracks require more than one layer of snow.
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FS Velocity
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Re: Seasons mod (op updated re: bug reports)

Post by FS Velocity »

So when I manually set snow to rmAddSnow 1 that is just 1 layer?
OlavEmil
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Re: Seasons mod (op updated re: bug reports)

Post by OlavEmil »

Yes.

I believe activating the command several times will give more layers, but I haven't tried it.
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3rd pedal
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Farm buildings

Post by 3rd pedal »

There is 2 of buildings that was released in modhub today
Are they seasons ready?
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redglasses
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Re: Farm buildings

Post by redglasses »

In one of the pictures it looks seasons ready, it’s the grain and vehicle one.
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Guil
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Re: Seasons mod (op updated re: bug reports)

Post by Guil »

As far as I know you can put any number.
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reallogger
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Re: Seasons mod (op updated re: bug reports)

Post by reallogger »

rmAddSnow or rmAddSnow 1 adds one layer. rmAddSnow 2 adds two layers and so forth
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hun3
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Lime spreading on Seasons

Post by hun3 »

Could someone confirm when is the allowed (right) time to spread lime on Seasons? I tried to do it after seeding and field status wont change.

Thanks
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Guil
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Re: Seasons mod (op updated re: bug reports)

Post by Guil »

reallogger wrote: Wed Aug 14, 2019 8:11 am rmAddSnow or rmAddSnow 1 adds one layer. rmAddSnow 2 adds two layers and so forth
I've seen rahkiin mention a much higher number which I thi k would maybe crash the game lol.
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L2K Perma
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Re: Lime spreading on Seasons

Post by L2K Perma »

hun3 wrote: Wed Aug 14, 2019 8:24 am Could someone confirm when is the allowed (right) time to spread lime on Seasons? I tried to do it after seeding and field status wont change.

Thanks
Should be any time after harvest and before seeding.
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JohnDeere77
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Re: Seasons mod (op updated re: bug reports)

Post by JohnDeere77 »

So there is three fert-stages. But you only have to do two if you have done your crop-rotation perfectly? Or could I spray one more time anyway and get a better harvest? The color of the fertstage indicate fully fertilized and fieldinfo says 100%
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Syd11@live.com
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Questions

Post by Syd11@live.com »

Does anyone know when seasoned will come to console roughly?

Which British map is best for seasons?
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