Loneoak in testing

Eische
Posts: 2299
Joined: Thu Oct 18, 2018 5:17 pm

Re: Loneoak in testing

Post by Eische » Thu Sep 19, 2019 7:13 am

Rasping rabbit wrote:
Thu Sep 19, 2019 1:40 am

Has anybody tested how many animals the pens hold yet? Just out of curiosity.
All animals have max 500
Horses are 8 max

Is it just me or does the dirtroad texture which is also used aorund the field edges looks too grey compared to the cultivated/seeded texture.
With its grey color it really looks strange to me and and does not really fit there.

Nevertheless he has done a great job in bringing in the wide range view. It just looks awesome to stand on the field and having that wiede view into the distance. The map borders really help with that feeling actually being working on field in an wide open area.
Playing on PC - Win10 - AMD only
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Foomis
Posts: 12
Joined: Wed Aug 15, 2018 2:07 pm

Re: Loneoak in testing

Post by Foomis » Thu Sep 19, 2019 8:37 am

Can’t find sleep trigger looked all over the house and can’t add chair mod says only one per farm

Ntw1986

Re: Loneoak in testing

Post by Ntw1986 » Thu Sep 19, 2019 8:43 am

On the bed in the bedroom downstairs

Foomis
Posts: 12
Joined: Wed Aug 15, 2018 2:07 pm

Re: Loneoak in testing

Post by Foomis » Thu Sep 19, 2019 9:02 am

Ntw1986 wrote:
Thu Sep 19, 2019 8:43 am
On the bed in the bedroom downstairs
Thanks

norfolk farmer
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Joined: Sat Oct 13, 2018 3:36 pm

Re: Loneoak in testing

Post by norfolk farmer » Thu Sep 19, 2019 9:46 am

gilroy222 wrote:
Thu Sep 19, 2019 4:21 am
. No only thing I found dark was inside the cowshed as I couldn’t remember where the light switch was.

I think the switch is on the outside between the door for the cowshed and the door for the storage shed attached to it.

norfolk farmer
Posts: 1179
Joined: Sat Oct 13, 2018 3:36 pm

Re: Loneoak in testing

Post by norfolk farmer » Thu Sep 19, 2019 9:49 am

Eische wrote:
Thu Sep 19, 2019 7:13 am


Is it just me or does the dirtroad texture which is also used aorund the field edges looks too grey compared to the cultivated/seeded texture.
With its grey color it really looks strange to me and and does not really fit there.

I'd agree the dirt road textures looked much nicer in 17, I'd say there must be a good reason they are not on this version which is a pity.

Super T Agriculture
Posts: 35
Joined: Tue Jan 08, 2019 6:44 pm

Re: Loneoak in testing

Post by Super T Agriculture » Thu Sep 19, 2019 11:17 am

Damn... I must have missed this dropping on the modhub by minutes last night as it wasn't there when I logged in!?! Been patiently waiting for this since Oxy first announced that BB had given his blessing for the conversion, probably the map I sunk the most hours in to on FS17.

Thanks for finally beating the QA team in to submission Oxy.

Any guesses what I'm doing tonight after work? :gamer:

bossmanslim
Posts: 494
Joined: Thu Jan 10, 2019 7:13 pm

Re: Loneoak in testing

Post by bossmanslim » Thu Sep 19, 2019 1:43 pm

Can the fences and hedges be removed?
Are their buried trees?
How much junk that can't be removed is on the map?

gilroy222
Posts: 605
Joined: Thu Feb 20, 2014 7:36 pm

Re: Loneoak in testing

Post by gilroy222 » Thu Sep 19, 2019 2:31 pm

ace54858 wrote:
Thu Sep 19, 2019 5:14 am
gilroy222 wrote:
Thu Sep 19, 2019 4:21 am
I just wish this game wasn't so f'n dark on console. It ruins all the colours for me. Not even just this map but all maps.
have you tried adjusting the tv settings to make it brighter? of course depending on your tv some have setting's color wise for gaming.
Backlight is full, brightness is near full. My tv is calibrated. It looks fantastic on all other games.

I remember a while back there was a bug report for this very problem (on PS4) and I believe it was Lethian said he knows the struggle but a brightness toggle won't make it into this game but maybe the next one....

It really *censored* cause on PS4 at least, wherever there are shadows it is way too dark.

OlD MrD
Posts: 111
Joined: Fri Sep 29, 2017 4:42 pm

Re: Loneoak in testing

Post by OlD MrD » Thu Sep 19, 2019 8:33 pm

As much as Oxy and BB work is amazing and have brought lots of hours of fun farming for me in previous games and I hope for many more.

I’m finding the lack of support for the placeables system meaning I can’t find a place to settle in 😞 it’s an odd feeling as the map is amazing but suddenly feels like it’s missing gameplay elements !
The hard set sleep point in particular. But also things like moving your farm buildings or animals. It’s really hard to say but I think I’m going to struggle to play this one.

Yes I know Marwell got updated to allow more support for the new FS19 systems.

I’m sure there are lots of players that also want a map that is set up and don’t want to be dealing with the placables or terrain editing system. But like I said I’m just finding it a bit jarring to go without them.

Having said that still an amazing map and a big thank you as ever to BB for allowing Oxygen and to OxygenDavid for the conversion for us all.
Farming Simulator 15/17/19 on xboxone
Current tractor : Case IH 1255xl (1981) & BSM Man TGS 18.500

Most used Mod : Mercury Farms, this is what farm like never before should be. Editable map with lots of cleaver ways to let us play in the tractor Sandbox of FS19 with added amazing placeables thank you ALiENJiM *thumbsup*

gilroy222
Posts: 605
Joined: Thu Feb 20, 2014 7:36 pm

Re: Loneoak in testing

Post by gilroy222 » Thu Sep 19, 2019 11:39 pm

Drmattymd wrote:
Thu Sep 19, 2019 10:25 pm
gilroy222 wrote:
Thu Sep 19, 2019 2:31 pm
ace54858 wrote:
Thu Sep 19, 2019 5:14 am


have you tried adjusting the tv settings to make it brighter? of course depending on your tv some have setting's color wise for gaming.
Backlight is full, brightness is near full. My tv is calibrated. It looks fantastic on all other games.

I remember a while back there was a bug report for this very problem (on PS4) and I believe it was Lethian said he knows the struggle but a brightness toggle won't make it into this game but maybe the next one....

It really *censored* cause on PS4 at least, wherever there are shadows it is way too dark.
If you go to options on the main menu and graphics settings, maybe advanced, can you turn shadows off on consoles?
Consoles don't have advanced options like that... AFAIK no in game brightness controls at all.

dastardly_doug
Posts: 13
Joined: Fri Sep 13, 2019 11:55 pm

Re: Loneoak in testing

Post by dastardly_doug » Fri Sep 20, 2019 1:58 am

Guys can someone confirm which things have new textures in this map?

I can tell the grass is different, but is cut grass and straw different? I can’t tell. Have you guys seen it?

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iB055
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Location: Made In The USA

Re: Loneoak in testing

Post by iB055 » Fri Sep 20, 2019 5:04 am

Regrettably Lone Oak 19 is far too similar in overall feel and lighting as Marwell Manor for me to enjoy playing.
FS19 / PC & PS4 Pro

SJ_Sathanas
Posts: 577
Joined: Thu Jan 10, 2019 7:02 am

Re: Loneoak in testing

Post by SJ_Sathanas » Fri Sep 20, 2019 9:41 am

iB055 wrote:
Fri Sep 20, 2019 5:04 am
Regrettably Lone Oak 19 is far too similar in overall feel and lighting as Marwell Manor for me to enjoy playing.
Really? I thought MM really nailed the vibe of the UK countryside but I don't get that from LO at all. It seemed generally much flatter.

gilroy222
Posts: 605
Joined: Thu Feb 20, 2014 7:36 pm

Re: Loneoak in testing

Post by gilroy222 » Fri Sep 20, 2019 10:24 am

iB055 wrote:
Fri Sep 20, 2019 5:04 am
Regrettably Lone Oak 19 is far too similar in overall feel and lighting as Marwell Manor for me to enjoy playing.
I hate to say it but I think you're right. I wish he used the lighting that was used on Ravenport. It is more of a yellowish light. Whereas the lighting in Felsbrunn seems to be more of a blueish and dull looking and that is the lighting used here.

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