Mods In Testing - Fan Discussion

Derplodactyl
Posts: 452
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Re: Mods In Testing - Fan Discussion

Post by Derplodactyl » Wed Sep 25, 2019 3:03 pm

BearClaw wrote:
Wed Sep 25, 2019 12:59 pm
asyvan wrote:
Wed Sep 25, 2019 12:24 pm
BearClaw wrote:
Wed Sep 25, 2019 12:10 pm
If there was no mods in the game i would have quit playing a long time ago, and im not alone. I belive its a huge part of the game and that giants should aqtually do priority to mods and the mod community. Its not that i dont understand their priority now but it seems like its always other priorities that comes first. How many mod rush have we got? Just a few ..
Look, they charge you nothing for the mods. You download them for free. They actually reward the mod authors for mods that are releases with cash payments. They spend tons of time testing the mods, with their own personnel. So, that is how important mods are to Giants... it can't be any more clear than that. This alone proves that Giants acknowledge the mods importance to the game.

I never said i was charged for mods, where do you read that? I still only mean that mods is important for the users that buys the game like me on console. The mods are important for keeping up the interests for the game. I am not complaining, just mean the mods are important
I think his point was that you paid for the game, not the mods. Giants have to make their money, and they do that with other things like patches and DLC, which are prioritised as such. Mods are free, they don't make money from them, so they aren't as important as the official stuff. They are important yes, but other things are much more important.

Game patches, Platinum, release for Stadia, FS20 on mobile, etc, are all much more important to Giants than free user content.
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eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Wed Sep 25, 2019 4:00 pm

Tomazius96 wrote:
Wed Sep 25, 2019 1:20 pm
asyvan wrote:
Wed Sep 25, 2019 12:24 pm
BearClaw wrote:
Wed Sep 25, 2019 12:10 pm
Look, they charge you nothing for the mods. You download them for free. They actually reward the mod authors for mods that are releases with cash payments. They spend tons of time testing the mods, with their own personnel. So, that is how important mods are to Giants... it can't be any more clear than that. This alone proves that Giants acknowledge the mods importance to the game.
:this: Very well said. Only few days without mods release and already panicking ? Lets be real here people. I am sure that QA team is doing their best to bring mods ASAP.
This happens like every week, people don't have the patience, when mods do come out, nobody buys them

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girlie100
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Re: Mods In Testing - Fan Discussion

Post by girlie100 » Wed Sep 25, 2019 4:17 pm

yeeesssss Marwell!!!

new mods just dropped ppl
PC & Xbox One

Tylercheesey1986
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Re: Mods In Testing - Fan Discussion

Post by Tylercheesey1986 » Wed Sep 25, 2019 4:47 pm

^^some nice mods today.
Tyrolean Alps sounds like a really scenic map so im having a look at that fot sure.
But mainly, I am happy as a pig in mud to get BSM's Semi tipper trailer. It was the only trailer I ever used in 17.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
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EURO_FARMER
Posts: 140
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Location: Europe

Re: Mods In Testing - Fan Discussion

Post by EURO_FARMER » Wed Sep 25, 2019 5:34 pm

There is a problem with the new mod GlobalCompany - Hay Dryer and I post a fixed solution


viewtopic.php?f=966&t=152625

Request to the testing team : PLEASE make sure that you play with the mods so you would resolve any problem before you upload it in Modhub

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K Money
Posts: 138
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Re: Mods In Testing - Fan Discussion

Post by K Money » Wed Sep 25, 2019 5:46 pm

I miss the old beta section for the mods on 17, maybe it would be nice to have it back so those that want the new mods sooner can have them but at risk of them being untested?
Platform; PC
Windows 7

livesea72
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Re: Mods In Testing - Fan Discussion

Post by livesea72 » Wed Sep 25, 2019 6:53 pm

O5-Chris wrote:
Wed Sep 25, 2019 11:06 am
livesea72 wrote:
Wed Sep 25, 2019 6:29 am
Probably testing FSL stuff before this weekends event.
Among other things. QA is currently also busy with checking various other stuff. Patch, Platinum, FS20, Stadia etc. Keep in mind, mods testing is only a part of their job. :)
I've done QA testing before so i know a bit about it. I just tested alpa/Beta level designs and updates before being sent for certification. i guess i was lucky to be part of large groups of testers.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

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ltl.vamp
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Re: Mods In Testing - Fan Discussion

Post by ltl.vamp » Thu Sep 26, 2019 4:52 pm

The Homepage added the map Geiselberg to PS4 and Xbox one. Should be online now on Modhub for consoles.

https://www.farming-simulator.com/mod.p ... er=console
Xbox One X - FS17 Platinum > FS19 Premium > FS15 Complete - Samsung UE65MU8009TX 4KUHDHDR
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iwan073
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Re: Mods In Testing - Fan Discussion

Post by iwan073 » Thu Sep 26, 2019 5:53 pm

Just started on Geiselsberg. This must be the most beautiful map I’ve ever seen
Farming Simulator 15, 17 & 19 on the PlayStation 4 Pro

Patrick73
Posts: 1909
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Re: Mods In Testing - Fan Discussion

Post by Patrick73 » Thu Sep 26, 2019 6:51 pm

iwan073 wrote:
Thu Sep 26, 2019 5:53 pm
Just started on Geiselsberg. This must be the most beautiful map I’ve ever seen
What’s the slot count for consoles?

Florish
Posts: 137
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Re: Mods In Testing - Fan Discussion

Post by Florish » Thu Sep 26, 2019 6:56 pm

Also started on geiselsberg, it is magnificant. Only thing is, i want to place a silo on the yard (bought the second yard) but i cant place it anywere, other than on the grassland...

Daviss42
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Re: Mods In Testing - Fan Discussion

Post by Daviss42 » Thu Sep 26, 2019 10:09 pm

Patrick73 wrote:
Thu Sep 26, 2019 6:51 pm
iwan073 wrote:
Thu Sep 26, 2019 5:53 pm
Just started on Geiselsberg. This must be the most beautiful map I’ve ever seen
What’s the slot count for consoles?
Slot count on new farmer is 933
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Peripherals - Logitech G502 Hero | HyperX Fury Cloud 2
Console - Xbox One X

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Harada
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Re: Mods In Testing - Fan Discussion

Post by Harada » Thu Sep 26, 2019 10:45 pm

Florish wrote:
Thu Sep 26, 2019 6:56 pm
Also started on geiselsberg, it is magnificant. Only thing is, i want to place a silo on the yard (bought the second yard) but i cant place it anywere, other than on the grassland...
Likewise....can't place anything on the yard.
XBox One S

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 26, 2019 10:59 pm

Re: Geiselsberg,

%*^#!!! This is a beautiful map! Slot count is high, after you sell everything you have 73?ish, which isn't terrible considering big equipment would be insane. Cotton is impossible, you can't the machine with the header out of the store and through town. The streets with walls are too narrow.

Some of the grass meadows in the woods are like my safe space. I'm not sure if I see myself playing this map, but it's easily in my top 5 of FS19.
Currently Playing on XBoxOne : Marwell Manor Farm, 520 + hours
Osina, 105+ hours
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iwan073
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Re: Mods In Testing - Fan Discussion

Post by iwan073 » Thu Sep 26, 2019 11:47 pm

How are you guys dealing with that?
Cause I’d love to place some selling points on my farm. I have no idea where to place them now
Farming Simulator 15, 17 & 19 on the PlayStation 4 Pro

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