![*thumbsup* *thumbsup*](./images/smilies/icon_thumbs1.gif)
I didn't notice one more thing- a far right worklight problem. Both of them are set in game as back lights and it seems to be legit. Both also create proper beam when pressing back working light, but the right one produces self-illumination when front worklights are on.
I checked this thing in GE and workLightfrontSelfIllum3 and 4 refers to one front and exactly malfunctioning side reflector, so when you press the front worklight button, it turns on the self illumination.
Here is how it looks like in practice:
![Image](https://image.giants-software.com/1/bLETmdtX.jpg)
Devs made mistake and gave one of this light's model improper functon, but problem is that this physically one object, you can rotate move it ect. but can't divide in GE
![:confusednew: :confusednew:](./images/smilies/icon_confusednew.gif)
![Image](https://image.giants-software.com/1/R3UJqzJz.jpg)
Left isde works properly, reflector function is also connected to others on the back
Here is how it looks like in game:
![Image](https://image.giants-software.com/1/Sj42VKyq.jpg)
Right side, bad one- beam and no illumination
![Image](https://image.giants-software.com/1/FXhUTgxz.jpg)
And left, illumination and beam
![Image](https://image.giants-software.com/1/WUfTgKbv.jpg)
When turning on front work's, reflector also turns on, but ofcourse theres no beam (shouldnt be as the illumination too.)
I'm sending this topic hoping that devs will take care of this case once more. Probably there will be next patch before platinum edition release and it would be great if they will include this fix.
P.S. Maybe there is one good soul on the forum who could try to solve this problem "on our own"? I fixed fendt 900 vario back worklight in GE (also thing for separate topic to service...) but in this case looks like this program is too limited
![:confusednew: :confusednew:](./images/smilies/icon_confusednew.gif)