[LS19]Patch 1.5.1 release tomorrow

garyst
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by garyst » Mon Oct 14, 2019 4:38 pm

Will this be the patch that corrects the slot count on xbox?

Shakedown
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by Shakedown » Mon Oct 14, 2019 4:44 pm

Are we ever going to get a wheel update for the combines. Need more dauls and floaters.

genbrien
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by genbrien » Mon Oct 14, 2019 4:49 pm

Is there going to be a fix, or a change for the different ''view circles''/''detail circles'' we get on PS4 pro? (dont know about xbox)
Its really annoying and they are very visible

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FarmCatJenkins
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by FarmCatJenkins » Mon Oct 14, 2019 5:06 pm

JRAD111 wrote:
Mon Oct 14, 2019 2:56 pm
What's the slot count on the new dlc
viewtopic.php?f=876&t=150199
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dj57ben
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by dj57ben » Mon Oct 14, 2019 5:24 pm

Do any of the update fixes fix the fuel usage to be used faster and more realistic

Salam54574
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by Salam54574 » Mon Oct 14, 2019 5:41 pm

Will there be correct translation of the word "wool" (product from sheep) in Czech language? (Correct is "Vlna", because Balvna is Cotton)
There is a wrong translation since adding sheep to the game (FS13).
Thanks

JRAD111
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by JRAD111 » Mon Oct 14, 2019 6:54 pm

Farmcat Jenkins thanks for that link first time seeing that information

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FarmCatJenkins
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by FarmCatJenkins » Mon Oct 14, 2019 7:43 pm

JRAD111 Same here. I think he just updated it the other day. That 50 slots is gonna sting when I buy that Jaguar. Lol
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P3G4SuSuOuT
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by P3G4SuSuOuT » Mon Oct 14, 2019 7:59 pm

ANy idea which patch for the pc version will include a pc style menu and selection system, instead of the joke console effort, and also provide some ACTUAL information instead of the extremely poor setup provided so far? You have say, for instance, "amount of fertiliser used" ok great. Now how about amount of fertiliser used per field, amount that should be used if done efficiently and then maybe the amount used on the field for the last 3 times etc so we can tell if we are doing better otr wasting money and product. Instead of current workers hired how about how many you have hired and are working now, what types of jobs and times you have them doing and how much their respective wages per job type. How about having the minimap show the same information that the menu map shows so that I don't have to switch back to the menu map to see if I got the last spot of fertiliser or check which crops are in which field. How about having sorting and ordering of vehicles and equipment and collapsable views of the chickens and sheep. Maybe having the spots for the vehicles and tools etc not disappear whenzooming out on the menu map.

Seriously guys, not to disparage anyone but, you make a cool game that is getting better and then go and give us the lucky dip super cheap value version of everything else. I understand your desire to get new and shiny things like Claas platinum edition etc etc but to be perfectly honest I would love it if logs didn't do the freaky deekey everytime I try to pick up more than one and can you please sort out the connection physics, and just the physics in general, so a log I am pulling when it gets lodged against something and I still pull it that my 10-15 ton tractor doesn't do a triple backflip with a twist.

Just a few suggestions, there are many many MANY more. It would be a shame if you didn't make the game great and just kept with satisfactory.

Jonny3355
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by Jonny3355 » Mon Oct 14, 2019 8:28 pm

Does that update mean consoles can get claas mods
Xbox one

GSD84
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by GSD84 » Mon Oct 14, 2019 8:34 pm

Can we get more slots on console ? Is that something that can be Done ? 1299 is Low when some mods can take up to 80-90 slots some time

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Unknownerr
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by Unknownerr » Mon Oct 14, 2019 9:09 pm

Will we see Fendt 1000 with finally fixed missing fan?

JD92
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by JD92 » Mon Oct 14, 2019 9:40 pm

dj57ben wrote:
Mon Oct 14, 2019 5:24 pm
Do any of the update fixes fix the fuel usage to be used faster and more realistic
from what I see it does not seem to me .. it is a strange thing because in a tread there was also a vote that said add or not to add a third setting of fuel consuption (mutch higher) .. this vote was clearly won by the YES. So I don't know why it wasn't fixed fuel consuption for console players. :confusednew:

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Lygge
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by Lygge » Mon Oct 14, 2019 10:12 pm

O5-Chris wrote:
Mon Oct 14, 2019 2:53 pm
'ello,

tomorrow Oct. 15th, we're going to release Patch 1.5.1 live, in preparation for the Platinum DLC.

The Patch will be available at the following times (EDT/BST)
GIANTS Webseite: Oct. 14 - 06:00 PM / 11:00 PM
Playstation 4: 05:00 AM / 10:00 AM
Xbox One: 05:00 AM / 10:00 AM
Steam/Origin: 04:30 AM / 09:30 AM
Please refer to this page to convert to another timezone.

Patchnotes:
  • fixed localization texts
  • fixed vehicle geometries
  • removed automatic train from traveledDistance statistics
  • fixed baleloader network issue
  • fixed several vehicle physics settings
  • fixed tutorial performance issue
  • fixed ai memory leak
  • fixed tree type directory handling
  • Improved fillevel display performance
  • fixed spraying mission
  • fixed balewrapper reconfiguration
  • added CLAAS color to color selector
Something interesting is happening. The Mode has been so peeled long time. It has been a feeling that something new is coming. :gamer:
Playing at PC via Origin

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Farmercaseih
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Re: [LS19]Patch 1.5.1 release tomorrow

Post by Farmercaseih » Mon Oct 14, 2019 10:41 pm

Something new is coming. The platinum expansion is coming.

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