What will giants do next?

george.earlslight
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Re: What will giants do next?

Post by george.earlslight »

Bring more of a simulation to Farming Simulator.
Pallet/bale/log handling, vehicle kinematics, ground response, wheel friction.

I've also got an idea for the issue they have with consoles and keybinding.
Use popup menus. Single key for all lights and use a submenu to navigate to beams, beacon, hazards, and indicators.
Same thing for other similar actions.
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Miketeg
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Re: What will giants do next?

Post by Miketeg »

They probably have already started to work on FS21

So what's next? End of support for FS19. And a big marketing push for an unfinished game called FS21.
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Farmercaseih
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Re: What will giants do next?

Post by Farmercaseih »

The only way to have a finished product is to work on it, so if they have to drop support for 19 to finish the next game, so be it.
bigsuirlife
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Re: What will giants do next?

Post by bigsuirlife »

No matter what he does..for sure it take my money anyway :)
bossmanslim
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Re: What will giants do next?

Post by bossmanslim »

Hopefully they work on livestock to make that part of the game more interesting. My most dreaded thing is that they add "pests" to game as the big 2021 feature which basically adds yet another sprayer pass to the fields. I don't want to play sprayer simulator.

I doubt they will do irrigation or soil compaction as that would probably require a fair amount of rework on the game engine.
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redglasses
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Re: What will giants do next?

Post by redglasses »

Farmercaseih wrote: Tue Oct 22, 2019 2:05 pm The only way to have a finished product is to work on it, so if they have to drop support for 19 to finish the next game, so be it.
they did that for fs19 and dropped 17 early, fs19 was still a completely unfinished beta test at start.
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fenixguy
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Re: What will giants do next?

Post by fenixguy »

There will be more DLCs. So far there has been $35 worth of them and the season pass was $50. I'd expect at least $20 more for the season pass to have been worth it.

Correct me if I'm wrong on those numbers.
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PrincessJessi84
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Re: What will giants do next?

Post by PrincessJessi84 »

they will release another dlc for fs19.. the post platinum dlc like ropa was for fs17
https://fs19communitytrader.freeforums.net/
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iLLBill606
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Re: What will giants do next?

Post by iLLBill606 »

I would expect another Decent DLC and a Small one.

Preferences

1. More Beet and Potato Equipment
2. More Implements-alot of small stuff for in game(3m-6m)

Guesses on DLC

1. Gimme DLC that has been in the works for almost 2 years

2. A DLC with MN Millennial Map(JD Equipment), although it seems Custom Modding is making ground on that. Just remember when mappers Paradise Made Welkers Map, We Got the Big Bud DLC so there might be some relation.

3. Kubota, Bobcat, Versatile, Ford are among Farming Brand Possibilities not counting implements


As For FS21

1. Seasons ready

2. Some type of Follow me or GPS for all

3. Better Terran- 3D ground modeling, diggable ground, mud, etc

4. better in game physics

5. More authentic gameplay- if u dont want authentic, then have modes for the gameplay



ALSO----remember the "Next Gen Systems" are right around the corner, so thats a thought
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FarmerLee73
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Re: What will giants do next?

Post by FarmerLee73 »

Put the kettle on and put up their feet.
adammac5858
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Re: What will giants do next?

Post by adammac5858 »

FarmerLee73 wrote: Tue Oct 22, 2019 4:28 pm Put the kettle on and put up their feet.
:lol: :this:
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SkyBurner JB
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Re: What will giants do next?

Post by SkyBurner JB »

How about making FS21 into FS22 or FS23. That way they just might have enough time to actually release a completed game that has almost all the bugs fixed instead of the beta version that FS19 was at release!
BlackFusion17
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Re: What will giants do next?

Post by BlackFusion17 »

george.earlslight wrote: Tue Oct 22, 2019 1:51 pm Bring more of a simulation to Farming Simulator.
Pallet/bale/log handling, vehicle kinematics, ground response, wheel friction.

I've also got an idea for the issue they have with consoles and keybinding.
Use popup menus. Single key for all lights and use a submenu to navigate to beams, beacon, hazards, and indicators.
Same thing for other similar actions.
I've always thought the lights issue could be fixed by using a "wheel" style pop up like FarCry 5 or GTA 5 with the weapon wheels.... But instead of selecting a different weapon there would be options for high beam low beam hazards
:hmm:
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iwan073
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Re: What will giants do next?

Post by iwan073 »

george.earlslight wrote: Tue Oct 22, 2019 1:51 pm Pallet/bale/log handling, vehicle kinematics, ground response, wheel friction.
With the locking mechanism of the header trailers, I think they made a step in the right direction.
I can see pallets locking onto the pallet forks and things like that.

blue_painted wrote: Tue Oct 22, 2019 12:34 pm Get into soil mechanics so there's a difference and a reason to use cultivator, disc harrows, power harrows etc
I always wondered why all of those did the same thing in-game. So yeah, there's room for improvement there.

Skunkworks wrote: Tue Oct 22, 2019 12:06 pm They need to work on their sounds overall....
They did a great job with the Claas sounds! They sound amazing

As for brands I'd like to see next... I'd love to see more Krone equipment.
Versatile and Kubota tractors. And more John Deere stuff
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fenixguy
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Re: What will giants do next?

Post by fenixguy »

iLLBill606 wrote: Tue Oct 22, 2019 4:21 pm Just remember when mappers Paradise Made Welkers Map, We Got the Big Bud DLC so there might be some relation.

ALSO----remember the "Next Gen Systems" are right around the corner, so thats a thought
The Big Bud DLC came out 2 months before Welker Farm did.

If Giants keeps to their current schedule, FS21 will be out before the next gen consoles come out.
FS22 is the best one yet. Fight me!
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