Mods In Testing - Fan Discussion

Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Wed Oct 30, 2019 5:04 pm

FarmCatJenkins wrote:
Wed Oct 30, 2019 4:28 pm
PrincessJessi84 wrote:
Wed Oct 30, 2019 4:24 pm
FarmCatJenkins wrote:
Wed Oct 30, 2019 2:13 pm
What would the purpose of a weigh station be?
drive in, stop at office and get weighed. unload at grain elevator, steel mill, etc. drive out, stop at office and get weighed again. get paid for the difference.. irl u don't magically get paid.. they want to know exactly how much they r paying u for.. if u r under contract they want to see how much of the contract your delivery fulfills.. the weigh scales help simulate this.. I love maps with weigh scales at the sale points as I always get weighed going in and out.. that's how it was when I drove irl and that's how it is for me in game (when possible)
Good to know. It's the same thing when we take in scrap aluminum for my job to the junk yard. Pretty cool to have that immersion in the game.
Just to add to this, they also test the moisture level and test weight. You get docked if the moisture level is too high or too low and if the test weight isn't good enough.
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PrincessJessi84
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Re: Mods In Testing - Fan Discussion

Post by PrincessJessi84 » Wed Oct 30, 2019 5:10 pm

absolutely! depending on the product of course.. also.. for those who have never actually done these things.. there r actually elevators what will lift an ENTIRE loaded semi into the air to dump it and its REALLY cool to watch.. I was about 10 the first time I seen it and I was absolutely amazed lol.. but then again ive always been addicted to big machines and their uses.. life long nerd here

truth be told I am secretly waiting on a modder or giants to find a way to include this in the game.. the closest elevator to grandpas farm was about 30 miles away.. it had 2 bays.. a regular bay for hopper bottoms and dump trailers and a lift bay for the ones that couldn't self unload
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Wed Oct 30, 2019 6:02 pm

That sounds cool. I have never seen that. The elevators around me all have 2 or 3 bays, but are all hopper used.
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BearClaw
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Re: Mods In Testing - Fan Discussion

Post by BearClaw » Wed Oct 30, 2019 6:11 pm

Wonder how long we will see seasons in the testing list just for teasing :hmm:
Maybe tomorrow, mabe on friday, maybe next week
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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan » Wed Oct 30, 2019 6:21 pm

chedly_farms wrote:
Wed Oct 30, 2019 4:15 pm
Okay, this drivelane mod looks interesting, being that its for console as well. I'm curious to see it actually work, and how to "program" it for sprayers with different boom widths.
It's completely manual. It lets you manually enable tramlines at desired passes with the seeder. So if you have a 24m sprayer and a 8m seeder you would set a tramline every 3rd pass. This is exactly what I have described in my tutorial about this some weeks ago, finally we can see someone making tramlines for console. I have my Vaderstad seeder in queue of course as well.
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Wed Oct 30, 2019 7:16 pm

I understand some places in the world uses the drive lanes. I have never seem anyone around here though. I will not be using them, but that's just my preference.
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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan » Wed Oct 30, 2019 7:33 pm

Illinois Farmer wrote:
Wed Oct 30, 2019 7:16 pm
I understand some places in the world uses the drive lanes. I have never seem anyone around here though. I will not be using them, but that's just my preference.
It sure is your preference. For my seeder that is in queue at Giants it can be turned off easily, so you can enjoy the Väderstad Rapid 800S anyway. :-)

Seriously though, the business justification IRL is that seeds are expensive and as long as you need to run your sprayer in a crop that grows tighter than what row crop spacing allows then you are better off just not wasting seed at those tramlines.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
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Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Wed Oct 30, 2019 7:43 pm

Sweet, I'm looking forward to trying it. Yeah, I get that. We spray our wheat and hay early in the growth stage that it doesn't affect it. It usually bounces back. I know other guys that just run it over later in the growth stage. I guess if you had thousands of acres in it and it was your money maker it would be more important.
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Ritchie
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Re: Mods In Testing - Fan Discussion

Post by Ritchie » Wed Oct 30, 2019 7:46 pm

asyvan wrote:
Wed Oct 30, 2019 6:21 pm
chedly_farms wrote:
Wed Oct 30, 2019 4:15 pm
Okay, this drivelane mod looks interesting, being that its for console as well. I'm curious to see it actually work, and how to "program" it for sprayers with different boom widths.
It's completely manual. It lets you manually enable tramlines at desired passes with the seeder. So if you have a 24m sprayer and a 8m seeder you would set a tramline every 3rd pass. This is exactly what I have described in my tutorial about this some weeks ago, finally we can see someone making tramlines for console. I have my Vaderstad seeder in queue of course as well.
There's two Amazone seeders with tramline function that have been out for some time on console. One by DasAlex and the other by Arikson.

blue_painted
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Re: Mods In Testing - Fan Discussion

Post by blue_painted » Wed Oct 30, 2019 7:48 pm

One of the reasons for tramlines, in the UK at least, is because running over the growing crops tends to slow it, so you end up with green stripes in your ripe crop and that messes up the sample, as well as being a waste of seed and fertiliser.
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Farmercaseih
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Re: Mods In Testing - Fan Discussion

Post by Farmercaseih » Wed Oct 30, 2019 8:42 pm

Even with 30-inch rows some crops get knocked down especially with side dressing corn

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WMRmodding
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Re: Mods In Testing - Fan Discussion

Post by WMRmodding » Wed Oct 30, 2019 10:26 pm

GSD84 wrote:
Mon Oct 28, 2019 4:47 pm
Do some one know how close session is for console? Is it up to Xbox and Sony to relise the update ?
The word from ginats that they said at FSL is it won’t be before Christmas. As there is simply to much to test.
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BearClaw
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Re: Mods In Testing - Fan Discussion

Post by BearClaw » Thu Oct 31, 2019 7:28 am

pitstop25 wrote:
Wed Oct 30, 2019 10:26 pm
GSD84 wrote:
Mon Oct 28, 2019 4:47 pm
Do some one know how close session is for console? Is it up to Xbox and Sony to relise the update ?
The word from ginats that they said at FSL is it won’t be before Christmas. As there is simply to much to test.

If thats correct it shouldnt be on the testing list, teasing consolers and make rumors. Like on fs17 it just appeared the day after giants made the announcement
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eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Thu Oct 31, 2019 8:33 am

Rumours? The only rumours are coming from the console players

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BearClaw
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Re: Mods In Testing - Fan Discussion

Post by BearClaw » Thu Oct 31, 2019 9:11 am

eric21 wrote:
Thu Oct 31, 2019 8:33 am
Rumours? The only rumours are coming from the console players
So we are back there again? Maybe im not good in english but seems like you allways twist my point. When we see season in the testing list peoples start expecting it on the modhub sooner or later, peoples talks about it etc ..
Point is, if its true that giants has said thar it will take so much time testing it that it woldnt get out before christmas, then i dont see the point why they put it in the list for testing, that only teases the console community. If you dont have the answer or some point to come up with, then dont bother comment this
I love the smell of farming better than the profit

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