Yield per hectare.
Yield per hectare.
Yield per hectare is too much. It has nothing to do with real life. Was there a mod to fix this? Realistic yield per hectare...
Simulation of the King
Re: Yield per hectare.
Dont spray, fertilise or plow is the best thing I can think off
- redglasses
- Posts: 5909
- Joined: Fri Jan 27, 2017 7:01 pm
- Location: Farming land, Canada
Re: Yield per hectare.
Just change it yourself if you're on pc. My friend did this because at first cotton wasn't yielding enough.
Playing Lincoln Creek on PC
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Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums
Jack of all trades, master of the skid steer
Re: Yield per hectare.
How?redglasses wrote: ↑Mon Nov 18, 2019 2:15 pm Just change it yourself if you're on pc. My friend did this because at first cotton wasn't yielding enough.
Simulation of the King
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Re: Yield per hectare.
The mod “Real Life Numbers” by kahfs addresses this and changes in-game values to reflect real conditions in different regions of the world.
Re: Yield per hectare.
Is there a link?DirectCedar wrote: ↑Tue Nov 19, 2019 2:47 amThe mod “Real Life Numbers” by kahfs addresses this and changes in-game values to reflect real conditions in different regions of the world.
Simulation of the King
- FarmerLee73
- Posts: 411
- Joined: Sun Jul 21, 2019 5:48 pm
Re: Yield per hectare.
www.google.comfaruk9154 wrote: ↑Tue Nov 19, 2019 10:32 amIs there a link?DirectCedar wrote: ↑Tue Nov 19, 2019 2:47 amThe mod “Real Life Numbers” by kahfs addresses this and changes in-game values to reflect real conditions in different regions of the world.
Re: Yield per hectare.
It is hosted on modhoster. Search there and you’ll find it
Re: Yield per hectare.
If you just want to change yield on crops, look for the file fruitTypes.xml in the map folder. Below is a definition for wheat. The parameter literPerSqm is set to 0.89. This implies 8900 Liters per hectare. If you play multiplayer, changing the map may cause issues. Be aware that the yield is scaled according to how much you tend to your fields. If you do nothing, your yield is about half of the max yield. Seasons affect yield as well.
<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" >
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" minForageGrowthState="3" allowsPartialGrowthState="false" literPerSqm="0.89" />
<growth witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="NONE" growthRequiresLime="true" />
<windrow name="straw" litersPerSqm="7.00" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction filterStart="2" filterEnd="7" state="8" />
<mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/>
</fruitType>
As mentioned above, you can also try out FS19_RealLifeNumbers on modhoster.com. But this mod changes a lot of things, like lower prices on just about everything. And if you play multiplayer on dedicted servers, it won't work.
If you do want to try it out and have questions, just drop an e-mail. The address is at the top of every script in the mod.
<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" >
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" minForageGrowthState="3" allowsPartialGrowthState="false" literPerSqm="0.89" />
<growth witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="NONE" growthRequiresLime="true" />
<windrow name="straw" litersPerSqm="7.00" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction filterStart="2" filterEnd="7" state="8" />
<mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/>
</fruitType>
As mentioned above, you can also try out FS19_RealLifeNumbers on modhoster.com. But this mod changes a lot of things, like lower prices on just about everything. And if you play multiplayer on dedicted servers, it won't work.
If you do want to try it out and have questions, just drop an e-mail. The address is at the top of every script in the mod.
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
Re: Yield per hectare.
thank you so much. However, Real Life Numbers mod does not work on me. the game does not turn on while mod is active.kahfs wrote: ↑Wed Nov 20, 2019 7:54 pm If you just want to change yield on crops, look for the file fruitTypes.xml in the map folder. Below is a definition for wheat. The parameter literPerSqm is set to 0.89. This implies 8900 Liters per hectare. If you play multiplayer, changing the map may cause issues. Be aware that the yield is scaled according to how much you tend to your fields. If you do nothing, your yield is about half of the max yield. Seasons affect yield as well.
<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" >
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" minForageGrowthState="3" allowsPartialGrowthState="false" literPerSqm="0.89" />
<growth witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="NONE" growthRequiresLime="true" />
<windrow name="straw" litersPerSqm="7.00" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction filterStart="2" filterEnd="7" state="8" />
<mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/>
</fruitType>
As mentioned above, you can also try out FS19_RealLifeNumbers on modhoster.com. But this mod changes a lot of things, like lower prices on just about everything. And if you play multiplayer on dedicted servers, it won't work.
If you do want to try it out and have questions, just drop an e-mail. The address is at the top of every script in the mod.
Simulation of the King
Re: Yield per hectare.
You are welcome to e-mail me a copy of the log file.
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
Re: Yield per hectare.
Please unzip my mod and take a look in the top lines of one of the lua scripts.
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
Re: Yield per hectare.
Isn't yield also based on mode (new farmer, normal or hard) or is it just the price paid that's adjusted?
Playing on PC