Seasons mod (op updated re: bug reports)

Alagos
Moderator
Posts: 1934
Joined: Thu Aug 15, 2013 2:54 pm
Location: The Netherlands

Re: Seasons mod (op updated re: bug reports)

Post by Alagos »

Sheldon wrote: Thu Jan 09, 2020 6:57 pm Hi, I have a question.
I would like to add 5 additional fruits to my map in the maps_densityMapHeightTypes.xml. However, when I start the game, a message appears: "Seasons could not be loaded on the selected card. The card is not compatible with Seasons. (There are too many fruits on the floor)"

It works with 4 entries, why not with 5?
Other cards even have over 10 new fruits in there.

Do I have to change anything? Or are there really only 4 new fruits to dump?
Thanks a lot!
Seasons adds new fruits to the maps too, that's where the problem lies. With seasons you're more limited than without.
I assume people don't use Seasons, unless they say otherwise.

How to upload your >> log<<
How to upload >>images << to the forum
How to get your gamekey's activation limit >>reset<<
How to report a >> bug <<

>>Rules<<
BernardC
Posts: 243
Joined: Mon Apr 27, 2015 7:52 pm
Location: Dark side of the Moon

Re: Seasons mod (op updated re: bug reports)

Post by BernardC »

What new fruits are added by seasons ??
juf.de
Posts: 3816
Joined: Fri Mar 30, 2012 8:04 pm

Re: Seasons mod (op updated re: bug reports)

Post by juf.de »

Drmattymd wrote: Mon Jan 13, 2020 8:47 pm Snow and salt
and drygrass
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC)    /    Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
BernardC
Posts: 243
Joined: Mon Apr 27, 2015 7:52 pm
Location: Dark side of the Moon

Re: Seasons mod (op updated re: bug reports)

Post by BernardC »

So you can seed and grow and harvest snow and salt and drygrass...
It seems to me you' re hardly confusing FruitTypes and FillTypes, what a laugh about those gurus :mrgreen: :mrgreen: :mrgreen:
empato
Posts: 1079
Joined: Thu Apr 27, 2017 1:27 pm

Re: Seasons mod (op updated re: bug reports)

Post by empato »

Why should Seasons add new fruits??
BernardC
Posts: 243
Joined: Mon Apr 27, 2015 7:52 pm
Location: Dark side of the Moon

Re: Seasons mod (op updated re: bug reports)

Post by BernardC »

empato you should read a page backward, so you' ll see some people told :

" Seasons adds new fruits to the maps too, that's where the problem lies. With seasons you're more limited than without. " :this:

Someother people answered to name those so called fruits but in fact what they call fruits are Filltypes

but i do know Seasons add no Fruits
Alagos
Moderator
Posts: 1934
Joined: Thu Aug 15, 2013 2:54 pm
Location: The Netherlands

Re: Seasons mod (op updated re: bug reports)

Post by Alagos »

And you know so much?
A question was asked and answered with FACTS. Seasons does add new fruit types. And that has nothing to do with new fill types.
Have some respect for other people.
I assume people don't use Seasons, unless they say otherwise.

How to upload your >> log<<
How to upload >>images << to the forum
How to get your gamekey's activation limit >>reset<<
How to report a >> bug <<

>>Rules<<
BernardC
Posts: 243
Joined: Mon Apr 27, 2015 7:52 pm
Location: Dark side of the Moon

Re: Seasons mod (op updated re: bug reports)

Post by BernardC »

Once again tell us what new fruits types are added by Seasons, FACTS should be easy to proof but for me and by FACTS SEASONS ADDS NO FRUITS TYPES and i can PROOF THESE FACTS :hi:
BernardC
Posts: 243
Joined: Mon Apr 27, 2015 7:52 pm
Location: Dark side of the Moon

Re: Seasons mod (op updated re: bug reports)

Post by BernardC »

Simply no you' re totally wrong, results is the same how, when, where, try to put salt hay or snow in a seeder, they are not registered in same files, and Seasons adds only FillTypes and FruitsTypes are what you can grow, not FillTypes but feel free to believe what you want that only shows you don' t understand FS Basics with or without Seasons :hmm:
JohnDeere77
Posts: 466
Joined: Tue Jul 31, 2018 3:11 pm

Re: Seasons mod (op updated re: bug reports)

Post by JohnDeere77 »

From the manual:
"Cattle can produce either manure, or slurry (liquid manure), but not both. What they produce depends on whether they have straw. This aligns better with how real farms are run. Not using straw will cause a slight decrease in productivity, but slurry is much easier to handle and worth more to a farmer than manure."

Does it matter, related to manure vs slurry, that u mix straw in the food or have straw for bedding? I mean, will they make manure either way?
Plays on pc, hardmode and loves grinding
bojanh66
Posts: 583
Joined: Thu Dec 08, 2016 4:08 pm

Re: Seasons mod (op updated re: bug reports)

Post by bojanh66 »

Straw in the TMR mix doesnt do anything, i mean, it wont produce solid manure.
To have solid manure, you need to give them straw as a bedding.
JohnDeere77
Posts: 466
Joined: Tue Jul 31, 2018 3:11 pm

Re: Seasons mod (op updated re: bug reports)

Post by JohnDeere77 »

bojanh66 wrote: Fri Jan 17, 2020 2:42 pm Straw in the TMR mix doesnt do anything, i mean, it wont produce solid manure.
To have solid manure, you need to give them straw as a bedding.
Tx!
Plays on pc, hardmode and loves grinding
gilroy222
Posts: 623
Joined: Thu Feb 20, 2014 7:36 pm

Re: Seasons mod (op updated re: bug reports)

Post by gilroy222 »

How do you actually sell/remove the horses once you have them?

Playing Lone Oak on PS4 and I cannot sell horses from the horse farm. When I tab to the right the horses will not get highlighted and thus I cannot remove them.
Lucass
Posts: 156
Joined: Tue Feb 19, 2019 2:43 pm

Re: Seasons mod (op updated re: bug reports)

Post by Lucass »

On the Shamrock Valley and Northern Ireland GEO I sowed soybean at a ground temperature of 6 deg. Of course, it didn't germinate the next day like other crops, but it was not damaged either. On this GEO, minimum ground temp. for soybean is 10 deg. Celsius.
Ground temperature exceeded to 10 degrees on the 4th day of summer (6-day season), but the soybean was still light yellow on the map (sown state). However, on the 5th day of summer (the first day when you can start harvesting on this GEO), soybeans suddenly changed to the last stage of growth (dark green) ...what shouldn't happen, right?
Someone encountered a similar case?
JD92
Posts: 124
Joined: Sat Dec 08, 2018 6:08 pm

Re: Seasons mod (op updated re: bug reports)

Post by JD92 »

I have a problem in the mod hub .. I don't know if it is from the seasons or a geo .. in particular "south moravia", after 4 years of play I would like to change it with another geo. the problem is that once deleted this continues to appear as installed in the mod hub and overwrites the new geo that I want to use. I tried in many ways but I just can't get it off me. do you know how to do it?
Post Reply