I have tried to Keep the parameters out of THE code so it can be easy adjusted.
//900hasse
I have tried to Keep the parameters out of THE code so it can be easy adjusted.
He just called that aspect of the mod ridiculous, said he loved all other aspects. I didn't think of it as him calling the way it specifically worked ridiculous.george.earlslight wrote: ↑Fri Jan 17, 2020 7:15 amThe most powerful tractor in the 600 series is 205HP while the round balers are around 70-80HP.
That leaves you with 130HP. Don't expect to be able to pull really fast if you're on positive inclination or the swath is too thick.
That's what this mod does and I think it does quite well.
I wouldn't bother commenting since you're just asking a solution for a personal issue, but calling the way the mod works ridiculous is another thing.
That's a problem with the game not the mod. Can't tell you how many times on Felsbrunn I took a bale contract and was given a Valtra N with Pottinger triple mower, because it was every time. Made me stop doing bale contracts.gentfarmer wrote: ↑Fri Jan 17, 2020 11:02 am When you do contracts with this mod the supplied equipment is usually under powered and you are unable to carry out the contract.
Also I'm not sure how this mod reacts with the "Fill types Mass adjustment" mod; I need to experiment
Take that 300hp left over and that’s what I would look for in a tractor to drag the baler up the hill dead with no wheels.Valko_inen wrote: ↑Fri Jan 17, 2020 4:34 pmBut it would imply that the 300-ish leftover hp isn't enough to move a tractor & baler up a slope at a steady pace which to be honest sounds a bit dodgy although I have to admit I don't know just how steep the slope in question is
I had the same problem on my play on Hinterkaifek, i let the harvester run with courseplay and drove the tractor next to it myself. I killed that game due to some other issues, but it was really frustrating to get the harvester unstuck. If you like to do potatoes, try to avoid uneven fields at all cost und if it still gets stuck use a large enough tractor to push it forward, after a few meters it will get unstuck and continue its work.Doc3d wrote: ↑Wed Feb 12, 2020 10:09 pm Is there a way to make the slippage less pronounced? As in, Im having problems getting work done because I cant move the vehicle. I Would like to lessen the sinking and getting stuck effect somewhat. Im currently trying to harvest potatoes and am using the large harvester. But even the biggest tool in the game cant move on the field when harvesting. I get stuck every 10 meters, then trying to reverse out of the rut, turn the harvester off, back up, start the harvester and go another 10 meters. Gets a bit frustrating, as I dont see a way to avoid the issue (except disabling the mod, which i dont want to do if it can be avoided)
Any tips would be great.
Ok, thats sort of what Ive been doing, but it just feels exaggerated, which is why I was looking to lessen the effect a bit.. about 50% of what we currently have would be good, i think. But I dont know LUA so I have no idea what to change..juf.de wrote: ↑Thu Feb 13, 2020 11:10 amI had the same problem on my play on Hinterkaifek, i let the harvester run with courseplay and drove the tractor next to it myself. I killed that game due to some other issues, but it was really frustrating to get the harvester unstuck. If you like to do potatoes, try to avoid uneven fields at all cost und if it still gets stuck use a large enough tractor to push it forward, after a few meters it will get unstuck and continue its work.Doc3d wrote: ↑Wed Feb 12, 2020 10:09 pm Is there a way to make the slippage less pronounced? As in, Im having problems getting work done because I cant move the vehicle. I Would like to lessen the sinking and getting stuck effect somewhat. Im currently trying to harvest potatoes and am using the large harvester. But even the biggest tool in the game cant move on the field when harvesting. I get stuck every 10 meters, then trying to reverse out of the rut, turn the harvester off, back up, start the harvester and go another 10 meters. Gets a bit frustrating, as I dont see a way to avoid the issue (except disabling the mod, which i dont want to do if it can be avoided)
Any tips would be great.
Sure it is, if you know what to look for-which I don’t. Not trying to be cheeky, but looking at that code I couldn’t understand a thing. Like mentioned, I don’t speak LUA