Hi, I'm having a problem with the V8.0.1 exporter. The buttons for loading/applying/... attributes are missing. It looks like the plugin window is hardcoded for larger resolution screens or something like that. The buttons for checking for errors and exporting are there, but in the attributes windows I have no buttons, only the options. This means I can't apply attributes to my model.
Anybody got any idea how to solve it? (except for buying a larger monitor, which I'm not doing)
I3D exporter problem
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I3D exporter problem
Last edited by ar1g3 on Sat Apr 18, 2020 9:31 pm, edited 1 time in total.
Belgian solo mod maker
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
- RB Modding
- Posts: 25
- Joined: Mon May 14, 2018 9:18 pm
- Location: Italy
Re: Maya to I3D exporter problem
exporter 8.0.1 have only compatibility with maya 2019/2020. If you use maya 2018 use exporter 8.0.0
RL Modding Team
Modding: FS15-FS17-FS19-FS22
Player: FS2009-FS2011-FS2013-FS15-FS17-FS19-FS22
Modding: FS15-FS17-FS19-FS22
Player: FS2009-FS2011-FS2013-FS15-FS17-FS19-FS22
Re: I3D exporter problem
Thanks for the replyRB Modding wrote: ↑Sat Feb 15, 2020 2:07 pm exporter 8.0.1 have only compatibility with maya 2019/2020. If you use maya 2018 use exporter 8.0.0
Last edited by ar1g3 on Sat Apr 18, 2020 9:32 pm, edited 2 times in total.
Belgian solo mod maker
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
Re: Maya to I3D exporter problem
huh... i posted this on GDN
plugin window hard coded for bigger resolution (I think...)
i fixed it by throwing a few buttons on the file menu in the python script to execute those functions for attributes
zip
plugin window hard coded for bigger resolution (I think...)
i fixed it by throwing a few buttons on the file menu in the python script to execute those functions for attributes
zip
Re: I3D exporter problem
Yeah you posted it there, and thanks for that, but I can't figure out how to add these buttons to the file menu. It's been a while since I've coded in python..
For now I'm solving this by just adding attributes in GE
Last edited by ar1g3 on Sat Apr 18, 2020 9:32 pm, edited 2 times in total.
Belgian solo mod maker
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
Re: Maya to I3D exporter problem
buttonApply = cmds.button(parent=attributeButtonItems, label='Apply', height=30, width=126, command=I3DApplySelectedAttributes)
button in attrib tab
and here in main menu
cmds.menuItem(parent=editMenu, label='Apply Attributes', command=I3DApplySelectedAttributes)
but im sure u can set the window params differently as well like dockable or not etc
button in attrib tab
and here in main menu
cmds.menuItem(parent=editMenu, label='Apply Attributes', command=I3DApplySelectedAttributes)
but im sure u can set the window params differently as well like dockable or not etc
Re: I3D exporter problem
Okay thanks a lot!!! I'll try that!zippyo wrote: ↑Wed Feb 19, 2020 3:12 pm buttonApply = cmds.button(parent=attributeButtonItems, label='Apply', height=30, width=126, command=I3DApplySelectedAttributes)
button in attrib tab
and here in main menu
cmds.menuItem(parent=editMenu, label='Apply Attributes', command=I3DApplySelectedAttributes)
but im sure u can set the window params differently as well like dockable or not etc
Yeah I looked at the code to find a height parameter but I could only find a width parameter for the window. Thought that was weird, but maybe the lack of height definition is the reason it just becomes extremely large?
Last edited by ar1g3 on Sat Apr 18, 2020 9:32 pm, edited 1 time in total.
Belgian solo mod maker
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
My YouTube channel - for videos of my mods
My FS Nation space - news and updates
I speak Dutch, French and English.
Re: Maya to I3D exporter problem
If u want the buttons on Attributes tab then:
Line 702 should read (attributeButtonItems, 'left', 2), (attributeButtonItems, 'right', 2), (attributeButtonItems, 'top', 0)))
and it will pop the buttons up on top of loaded nodes header. no need to pull the file menu anymore.
push away.....
zip
Line 702 should read (attributeButtonItems, 'left', 2), (attributeButtonItems, 'right', 2), (attributeButtonItems, 'top', 0)))
and it will pop the buttons up on top of loaded nodes header. no need to pull the file menu anymore.
push away.....
zip
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