game stop working

edwardla
Posts: 10
Joined: Sun Aug 05, 2012 7:16 pm

game stop working

Post by edwardla » Mon Nov 26, 2012 2:54 pm

Can some one help me i got this game two days ago it was working fine now it wont end any missions

no Errors come up the game dos not lock up it just wont end the missions now
i have tryed to reinstall like i said it was working fine two days ago
i have not install any thing new or add any thing
win 7 64
Q9550 cpu
8gb ram Demolition Company Gold
Evga GTX 550ti card Version 306.97
ps even the missions i played work fine a few days ago not now tks for looking

User avatar
MaxT35
Posts: 605
Joined: Mon Mar 30, 2009 1:57 pm
Location: Österreich
Contact:

Re: game stop working

Post by MaxT35 » Mon Nov 26, 2012 5:56 pm

Your system info is not enough for us to solve the problem. Please post also your Log.txt which you can find in
Documents/My Games/DemolitionCompany2010.
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion
http://www.austrianmodding.at

edwardla
Posts: 10
Joined: Sun Aug 05, 2012 7:16 pm

Re: game stop working

Post by edwardla » Tue Nov 27, 2012 6:57 pm

Ty you for getting back to me so fast were do i or who do i send this too ?

User avatar
MaxT35
Posts: 605
Joined: Mon Mar 30, 2009 1:57 pm
Location: Österreich
Contact:

Re: game stop working

Post by MaxT35 » Tue Nov 27, 2012 7:50 pm

You simply open that file which path I in my last post showed, do Ctrl+C, reply to my post and do Ctrl+V. Then we see your log file. ;)
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion
http://www.austrianmodding.at

edwardla
Posts: 10
Joined: Sun Aug 05, 2012 7:16 pm

Re: game stop working

Post by edwardla » Sat Dec 01, 2012 7:49 am

Ty all for the help Tks for fixs my game Win 7 64 seem to dis like some 32 bit game tks again i pm you next week :biggrin2:

wheeliemcpete
Posts: 2
Joined: Thu Jun 20, 2013 2:28 am

Re: game stop working

Post by wheeliemcpete » Thu Jun 20, 2013 6:39 pm

Hello. I just purchased the game from Gamersgate recently and am having the exact same issues as the person who started this thread. Can someone please explain what the fix for this is? I want to play the game! Here are my specs...

Demolition Company GOLD Edition
Windows 8 64
i7-3820 3.60GHz
16 GB RAM
GeForce GTX 780

I have the log.txt if that will help. Thanks for any help!

wheeliemcpete
Posts: 2
Joined: Thu Jun 20, 2013 2:28 am

Re: game stop working

Post by wheeliemcpete » Tue Jul 16, 2013 9:21 pm

So, after contacting gamersgate customer support and getting no resolution, and not getting any help from giants or this forum, I decided to bite the bullet and buy the game again on the Steam summer sale. The version I downloaded from gamersgate still does not work, but I can verify that the Steam version works fine for me.

User avatar
derSchreiner
GIANTS Software | QA Analyst
Posts: 3719
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: game stop working

Post by derSchreiner » Tue Jul 16, 2013 11:00 pm

can you post yout log.txt here, please
Grüße derSchreiner

How to report a BUG -> German / English | How to post a log file | How to upload images

NateTR
Posts: 3
Joined: Fri Apr 04, 2014 9:52 pm

Re: game stop working

Post by NateTR » Sun Apr 06, 2014 10:39 am

I had this issue as well, fill the green bar up but nothing happened and ESC no longer worked. The game was bought from the Demolition Company website.

Anyways I was mashing keys in frustration and I have found a work around. After you fill up the green bar hit F1

For some reason this unfreezes the menu, if you do it just after you complete the mission you'll see the green "Mission Complete" pop into view, if you wait a bit and do it a menu will come up saying "You've completed this mission, do you want to quit?" From that point on in the level the menu works fine. Hope this helps those effected by the bug and gives the devs an idea on the cause.

NateTR
Posts: 3
Joined: Fri Apr 04, 2014 9:52 pm

Re: game stop working

Post by NateTR » Sun Apr 06, 2014 11:01 am

Also FYI my log has a large number of lines that display;

D:/code/demolitionCompanyGold/build/finalbin/dataS/scripts/InputHelper.lua(49) : attempt to call global 'getKeyName' (a nil value)
Lua: Error running function: draw

Like over a 100 lines of that. If I go into my key-bindings nothing is displayed, is just says Enter Vehicle in the upper left, but nothing else is in there, not my bindings, or actions, or anything.

User avatar
derSchreiner
GIANTS Software | QA Analyst
Posts: 3719
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: game stop working

Post by derSchreiner » Sun Apr 06, 2014 12:46 pm

Post your complete log here, so er can see more, please.
Grüße derSchreiner

How to report a BUG -> German / English | How to post a log file | How to upload images

NateTR
Posts: 3
Joined: Fri Apr 04, 2014 9:52 pm

Re: game stop working

Post by NateTR » Mon Apr 07, 2014 2:09 am

Physics
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 4
Input
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Name: Logitech G13 Joystick
Sound
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Rendersystem
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R7 200 Series
Version: 4.3.12795 Compatibility Profile Context 13.350.1005.0
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
OpenGL initialization successful
GPU profile: Very High
View Distance Coeff: 2
Shadow Quality: 2
Skip Mipmaps: 0
Terrain LOD Distance Coeff: 2
Demolition Company Gold
Version: 1.0 RC01
Available Languages: en
Language: en
register vehicle type: wreckingBallCrane
register vehicle type: excavator
register vehicle type: skidSteerLoader
register vehicle type: loader
register vehicle type: destructionBuilding
register vehicle type: truck
register vehicle type: car
register device type: jackhammer
register device type: sledgehammer
register device type: explosive
register device type: detonator
register device type: sonicBlaster
register device type: pickaxe
register device type: gravityGun
Mods are located at: C:/Users/Nate/Documents/My Games/DemolitionCompany/mods
Scenefile data/sky/sky_town01.i3d loaded in 2.34415 ms
Scenefile data/maps/hq.i3d loaded in 1030.49 ms
Scenefile data/vehicles/cars/car01.i3d loaded in 46.1134 ms
Scenefile data/vehicles/cars/car02.i3d loaded in 60.1353 ms
Scenefile data/vehicles/cars/car03.i3d loaded in 55.9973 ms
Scenefile data/vehicles/cars/car04.i3d loaded in 50.664 ms
Scenefile data/vehicles/cars/car05.i3d loaded in 59.8844 ms
Scenefile data/vehicles/cars/car06.i3d loaded in 61.2109 ms
Scenefile data/vehicles/cars/car07.i3d loaded in 66.9479 ms
Scenefile data/vehicles/cars/car09.i3d loaded in 68.3933 ms
Scenefile data/vehicles/cars/car10.i3d loaded in 58.9835 ms
Scenefile data/maps/hq/models/hqShopVehicles/hqShopVehicles.i3d loaded in 393.572 ms
Scenefile data/maps/hq/models/hqRoadTraffic/roadTraffic.i3d loaded in 2.92495 ms
Scenefile data/templates/player.i3d loaded in 0.208965 ms
Scenefile data/devices/sledgehammer/sledgehammerHeld.i3d loaded in 4.38072 ms
Scenefile data/maps/particleSystems/sledgehammerImpact.i3d loaded in 1.38453 ms
Scenefile data/devices/pickaxe/pickaxeHeld.i3d loaded in 10.7405 ms
Scenefile data/maps/particleSystems/sledgehammerImpact.i3d loaded in 1.33984 ms
Scenefile data/devices/jackhammer/jackhammer1Held2.i3d loaded in 37.2332 ms
Scenefile data/maps/particleSystems/debris.i3d loaded in 1.38956 ms
Scenefile data/devices/jackhammer/jackhammerMiddleHeld.i3d loaded in 46.4447 ms
Scenefile data/maps/particleSystems/debris.i3d loaded in 1.34542 ms
Scenefile data/devices/explosive/explosiveSmallHeld.i3d loaded in 25.12 ms
Scenefile data/devices/explosive/explosiveSmall.i3d loaded in 29.4199 ms
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Scenefile data/devices/explosive/explosiveMiddle.i3d loaded in 27.0962 ms
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Scenefile data/devices/explosive/explosiveBig.i3d loaded in 30.3608 ms
Scenefile data/devices/explosive/detonatorHeld.i3d loaded in 26.8076 ms
Scenefile data/devices/sonicBlaster/sonicBlasterHeld.i3d loaded in 38.4566 ms
Scenefile data/devices/plasmaEnergyManipulator/plasmaEnergyManipulator.i3d loaded in 49.7161 ms
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Scenefile data/maps/city01.i3d loaded in 2069.52 ms
Scenefile data/maps/models/objects/debrisCrusher/debrisCrusher.i3d loaded in 148.68 ms
Scenefile data/maps/particleSystems/debrisCrusherFillHole.i3d loaded in 1.3823 ms
Scenefile data/maps/particleSystems/debrisCrusherExitHole.i3d loaded in 0.357308 ms
Scenefile data/maps/city01/models/roadTraffic/roadTraffic.i3d loaded in 14.4619 ms
Scenefile data/maps/models/destructibles/carPark/carParkStairs_static.i3d loaded in 296.026 ms
Scenefile data/maps/models/destructibles/smallHut/smallHutCarPark_static.i3d loaded in 32.6159 ms
Scenefile data/maps/models/destructibles/topStoreyBuilding01/topStoreyBuilding01_static.i3d loaded in 175.864 ms
Scenefile data/maps/models/destructibles/cinema/cinema.i3d loaded in 105.886 ms
Scenefile data/maps/models/destructibles/cinema/cinemaTrigger.i3d loaded in 15.6802 ms
Scenefile data/maps/models/objects/scrapPile/scrapPiles_CityMission01.i3d loaded in 40.1613 ms
Scenefile data/maps/city01/city01_spawnPlaces01.i3d loaded in 15.8635 ms
Scenefile data/maps/particleSystems/destructionTestParticleSystem.i3d loaded in 0.48386 ms
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Scenefile data/maps/particleSystems/destructionTestParticleSystem.i3d loaded in 0.47073 ms
Scenefile data/maps/particleSystems/destructionTestParticleSystem.i3d loaded in 0.497829 ms
Scenefile data/vehicles/steerable/wreckingBallCrane.i3d loaded in 200.341 ms
Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 1.55467 ms
Scenefile data/maps/particleSystems/ballHitParticles.i3d loaded in 1.15713 ms
Scenefile data/vehicles/steerable/wheelExcavatorCompressor.i3d loaded in 484.029 ms
Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.311771 ms
Scenefile data/vehicles/particleSystems/hammerDebrisMedium.i3d loaded in 30.2402 ms
Scenefile data/vehicles/steerable/wheelLoader.i3d loaded in 222.616 ms
Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.317359 ms
Scenefile data/templates/player.i3d loaded in 0.181587 ms
Scenefile data/maps/particleSystems/sledgehammerImpact.i3d loaded in 0.88 ms
Scenefile data/maps/particleSystems/sledgehammerImpact.i3d loaded in 0.362337 ms
Scenefile data/maps/particleSystems/debris.i3d loaded in 0.841727 ms
Scenefile data/maps/particleSystems/debris.i3d loaded in 0.393905 ms
Lua: Error running function: draw
D:/code/demolitionCompanyGold/build/finalbin/dataS/scripts/InputHelper.lua(49) : attempt to call global 'getKeyName' (a nil value)
Lua: Error running function: draw
D:/code/demolitionCompanyGold/build/finalbin/dataS/scripts/InputHelper.lua(49) : attempt to call global 'getKeyName' (a nil value)
Lua: Error running function: draw

-There are about 150 pages of this error, I am not exaggerating. The forum only allows posts of 60,000 characters, it told me my entire log is 1.1 million-

D:/code/demolitionCompanyGold/build/finalbin/dataS/scripts/InputHelper.lua(49) : attempt to call global 'getKeyName' (a nil value)
Lua: Error running function: draw
D:/code/demolitionCompanyGold/build/finalbin/dataS/scripts/InputHelper.lua(49) : attempt to call global 'getKeyName' (a nil value)
Scenefile data/sky/sky_town01.i3d loaded in 2.01785 ms
Scenefile data/maps/hq.i3d loaded in 999.309 ms
Scenefile data/maps/hq/models/hqShopVehicles/hqShopVehicles.i3d loaded in 380.335 ms
Scenefile data/maps/hq/models/hqRoadTraffic/roadTraffic.i3d loaded in 2.95317 ms
Scenefile data/templates/player.i3d loaded in 0.194438 ms
Scenefile data/maps/particleSystems/sledgehammerImpact.i3d loaded in 0.411784 ms
Scenefile data/maps/particleSystems/sledgehammerImpact.i3d loaded in 0.353397 ms
Scenefile data/maps/particleSystems/debris.i3d loaded in 0.41793 ms
Scenefile data/maps/particleSystems/debris.i3d loaded in 0.405918 ms
Scenefile data/sky/sky_port.i3d loaded in 18.2442 ms
Scenefile data/maps/port.i3d loaded in 2300.04 ms
Scenefile data/maps/models/objects/debrisCrusher/debrisCrusher.i3d loaded in 162.519 ms
Scenefile data/maps/particleSystems/debrisCrusherFillHole.i3d loaded in 0.360381 ms
Scenefile data/maps/particleSystems/debrisCrusherExitHole.i3d loaded in 0.355632 ms
Scenefile data/maps/models/objects/debrisCrusher/debrisCrusher.i3d loaded in 141.724 ms
Scenefile data/maps/particleSystems/debrisCrusherFillHole.i3d loaded in 0.361778 ms
Scenefile data/maps/particleSystems/debrisCrusherExitHole.i3d loaded in 0.375187 ms
Scenefile data/maps/particleSystems/waterRipple.i3d loaded in 43.8145 ms
Scenefile data/maps/models/destructibles/tank01/tank01_static.i3d loaded in 11.1497 ms
Scenefile data/maps/models/destructibles/portBuilding/portBuilding_static.i3d loaded in 163.077 ms
Scenefile data/maps/models/destructibles/warehouse02/warehouse02_static.i3d loaded in 110.469 ms
Scenefile data/maps/models/destructibles/factoryBuilding02/factoryBuilding02_static.i3d loaded in 232.479 ms
Scenefile data/maps/models/destructibles/warehouse01/warehouse01.i3d loaded in 137.165 ms
Scenefile data/maps/models/destructibles/warehouse01/portTrigger1.i3d loaded in 13.5727 ms
Scenefile data/maps/models/objects/scrapPile/scrapPiles_PortMission01.i3d loaded in 41.1144 ms
Scenefile data/maps/port/port_spawnPlaces01.i3d loaded in 18.2113 ms
Scenefile data/maps/particleSystems/destructionTestParticleSystem.i3d loaded in 0.481346 ms
Scenefile data/maps/particleSystems/destructionTestParticleSystem.i3d loaded in 0.438044 ms
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Lolape
Posts: 1
Joined: Sat Feb 22, 2020 3:21 am
Contact:

Re: game stop working

Post by Lolape » Sat Feb 22, 2020 3:26 am

hey this suits me very well

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