Things you see on real farms that aren't in the game yet

Procobator
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Re: Things you see on real farms that aren't in the game yet

Post by Procobator »

Dairydeere wrote: Mon Feb 17, 2020 6:14 pm It would probably create a more extensive file size per vehicle because, I’m guessing, each vehicle will need to have multiple tire “costumes” in order to demonstrate tire wear. It would be realistic though, because tire wear is a big part of equipment maintainence

I’m fairly certain tire wear visual aspects could be done by shader and the physical aspects by lua scripting. For a modder to do it would be a lot of work. Giants I think are more equipped to handle it.
Crazof
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Re: Things you see on real farms that aren't in the game yet

Post by Crazof »

chedly_farms wrote: Sun Feb 16, 2020 3:57 am Push starting a Farmall Cub,
Cats in the feed stall,
Cherry trees to make sure the cattle can’t eat the leaves,
Peach trees/orchard,
Corn Cribs,
Black Labradors digging down into groundhog holes in the field,
I’ll think of more later
5 gals diesel fuel to get rid of the groundhogs
FarmBoss
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Re: Things you see on real farms that aren't in the game yet

Post by FarmBoss »

Chicken transport.
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hugassi
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Re: Things you see on real farms that aren't in the game yet

Post by hugassi »

iwan073 wrote: Sat Feb 15, 2020 2:47 pmAnts
:biggrin2:
GIANTS Software: Partner Program :hi:
Bryan83
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Re: Things you see on real farms that aren't in the game yet

Post by Bryan83 »

Universal repair kit:
Bailing wire
Duct tape
JB Weld
Bubble gum
Pliers
Screwdriver
And everyone's favorite, the BFH (Big F***in Hammer)
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.

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dunnjob
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Re: Things you see on real farms that aren't in the game yet

Post by dunnjob »

Vegetation management:

Mowing headlands, ditches, roadsides, pastures, etc to keep them from becoming overgrown.

Grading dirt roads, driveways, farm lots that are not paved.
We are all ignorant, we are all just ignorant about different things.

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Dairydeere
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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere »

Bryan83 wrote: Mon Feb 24, 2020 7:04 pm Universal repair kit:
Bailing wire
Duct tape
JB Weld
Bubble gum
Pliers
Screwdriver
And everyone's favorite, the BFH (Big F***in Hammer)
You forgot the WD-40 :smileynew:
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ThatCanadianGuy
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Re: Things you see on real farms that aren't in the game yet

Post by ThatCanadianGuy »

Better grain marketing in general but futures contracts need to be added.
You lock in that you will deliver x amount of a crop at price y after z date and then at some point after that date you get a notification in the morning you must deliver that amount by 5pm today otherwise you will be fined.
Former real life farmer of lentils, mustard, and wheat on the Canadian prairies.
Mwal
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Re: Things you see on real farms that aren't in the game yet

Post by Mwal »

Crazof wrote: Mon Feb 24, 2020 6:12 pm
chedly_farms wrote: Sun Feb 16, 2020 3:57 am Push starting a Farmall Cub,
Cats in the feed stall,
Cherry trees to make sure the cattle can’t eat the leaves,
Peach trees/orchard,
Corn Cribs,
Black Labradors digging down into groundhog holes in the field,
I’ll think of more later
5 gals diesel fuel to get rid of the groundhogs
Diesel fuel? Just need a .22
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Dairydeere
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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere »

Lol had to put gopher bait in some fields, so we did that, and the weekend after we finished, my dads favorite college football team, the Minnesota Gophers, lost to the Wisconsin Badgers. It was a little hilarious
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this_is_gav
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Re: Things you see on real farms that aren't in the game yet

Post by this_is_gav »

Grain drying would add another dynamic to harvesting and selling grain. There shouldn't be too much to it - a specialist shed, grain and probably diesel and a certain amount of time must pass.

Either build it into the game that you get a bonus for drier grain (dried vs non-dried simply, or a more flexible scale if possible with varying moisture levels coming off the field, tied to the time and weather ideally), or have it as separate fruit types.
Aggie24
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Re: Things you see on real farms that aren't in the game yet

Post by Aggie24 »

I grew up on a peanut farm, so I would love to see that in the game. With diggers and real peanut combines.
bossmanslim
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Re: Things you see on real farms that aren't in the game yet

Post by bossmanslim »

My list:
  • GPS
  • Fertilizing and lime application based on soil analysis
  • No-till planters
  • North American wheels and equipment signage
  • Employees who are competent
  • Water troughs that fill automatically
  • Ability to hire contractors to do certain work
  • Vertical silage silos
  • Anhydrous
  • Older equipment
Illinois Farmer
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Re: Things you see on real farms that aren't in the game yet

Post by Illinois Farmer »

That's a good list boss. When I switched to PC, immediately I downloaded the anhydrous pack, fermenting silos, and wopster's gps mod. I haven't figured that one out quite yet, but I will.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
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Dairydeere
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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere »

Illinois Farmer wrote: Tue Feb 25, 2020 2:18 pm That's a good list boss. When I switched to PC, immediately I downloaded the anhydrous pack, fermenting silos, and wopster's gps mod. I haven't figured that one out quite yet, but I will.
Good list indeed. Where did you find the anhydrous pack. I think i will get that because it sounds interesting. If you need help with the GPS mod, let me know, I got it dialed in on my saves
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