why does giants software create mods for its own game instead of adding it to the main game?
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why does giants software create mods for its own game instead of adding it to the main game?
i find it so dumb that giant software creates mods for its own game for you to download on the modhub when they should just add the damn content in the main game ! like its ur own game just add it in the game your not even getting money off the mod downloads its just annoying i dont get it
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Re: why does giants software create mods for its own game instead of adding it to the main game?
What are you talking about? Are you talking about the upcoming dlc or about giants letting modders add mods to the game through the modhub?
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Re: why does giants software create mods for its own game instead of adding it to the main game?
giants do make their own mods. Look through your mod list I'm sure you have a few (like the Big X580 example). Again, this is just another forum post crying to get attention, but wanted to let ya know I F.Illinois Farmer wrote: ↑Sun Mar 01, 2020 2:03 am What are you talking about? Are you talking about the upcoming dlc or about giants letting modders add mods to the game through the modhub?
Let's get some cows!
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FS 22 [ps5] 1070 hrs [pc] 60 hrs
FS17 a few hundred hours on pc, 920 ps4
FS19 2660 hrs ps4/ps5
FS 22 [ps5] 1070 hrs [pc] 60 hrs
Re: why does giants software create mods for its own game instead of adding it to the main game?
They do it at first to get something in the in game mod hub. After that I suppose it’s an easy way to add free content in game as opposed to a dlc. I’m not sure why this is controversial seeings how they support them with updates and they are free. Plus then you don’t need to take the extra space up on your console hard drive if you don’t want them so I’m unsure why this is upsetting at all to anyone.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
I always thought they just did it to test the functionality of the modhub.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
Yeah, I know they do, just didn't understand where the op was coming from. Why complain about something being free?
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: why does giants software create mods for its own game instead of adding it to the main game?
Because the mod space is restricted on console. The DLC place isn't.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
I can't see your problem dude. I play on PC so technically I have no restriction on how many mods I use and how. Also I have 16GB RAM, so it makes very little difference how much space the game takes up and how much memory it requires. That being said I'm pretty happy with the base game not being cluttered with equipment I wouldn't use anyway. Perhaps Giants wanted to streamline the base game so that you have greater freedom. I for one found it great that there are some equipment around that we know and love from previous iterations of the game, yet we can decide wether we want to use it or not.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
Those early ModHub mods were particularly important with FS19 as the only auto-loading round bale trailer was on there, as well as a few balers. Bale technology was sorely lacking in the base game and while the Anderson DLC (and the Platinum DLC) helped alleviate some of that, it didn't come out for a few months of course.
There was a gaping hole in harvesters too which the New Holland TC5.90 filled.
Regarding mod space, I get the impression that console players want to hoover up each and every mod, which I don't understand. Just download what you want to use. I'm on PC, so my mod folder could be listed in terrabytes if I so desired, yet I'm still under the 4GB console limit.
That said, there were a few things on the ModHub that ideally would have been in the base game - certainly the aforementioned Ursus round bale auto-loading trailer, a couple of the balers and the New Holland TC5 combine. Perhaps the Big Buds and Lely mowers too.
I guess GIANTS were just time limited and chose to add them later as mods and to help get the ModHub started. It's certainly better to have them as mods than not at all!
There was a gaping hole in harvesters too which the New Holland TC5.90 filled.
Nah. They were testing the FS19 ModHub long before FS19 was released. There were a few interesting nuggets on there coming and going, including a WIP FS19 tractor (the Lindner Lintrac, which was actually in the base game rather than a mod, but it was just for testing).
Regarding mod space, I get the impression that console players want to hoover up each and every mod, which I don't understand. Just download what you want to use. I'm on PC, so my mod folder could be listed in terrabytes if I so desired, yet I'm still under the 4GB console limit.
That said, there were a few things on the ModHub that ideally would have been in the base game - certainly the aforementioned Ursus round bale auto-loading trailer, a couple of the balers and the New Holland TC5 combine. Perhaps the Big Buds and Lely mowers too.
I guess GIANTS were just time limited and chose to add them later as mods and to help get the ModHub started. It's certainly better to have them as mods than not at all!
Re: why does giants software create mods for its own game instead of adding it to the main game?
That's actually something I wondered, too. If the Giants mod was the late additions or afterthoughts that didn't get into the base game.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
The only thing that upsets me about the giants mods is that they take up so much space, and on console the mod space is limited. Otherwise I think they are great, I mean who doesn’t like free content.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
Are you speaking to actual memory on the disk or slot count?redglasses wrote: ↑Sun Mar 01, 2020 7:10 pm The only thing that upsets me about the giants mods is that they take up so much space, and on console the mod space is limited. Otherwise I think they are great, I mean who doesn’t like free content.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
I'm presuming the 4gb mod space limit.
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Re: why does giants software create mods for its own game instead of adding it to the main game?
^^Ya, the slot count on giants' stuff isn't that bad, at least not that I've noticed.
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