Added Realism for vehicles
-
- Posts: 60
- Joined: Mon Sep 16, 2019 10:43 am
- Location: West Sussex UK
Added Realism for vehicles
First of all I'm a not complaining about the mod I like it but the gearbox part of it not so much so on to why I made this post is the a way to disable the gearbox part of it if not I really hope that it gets an update soon to sort out the very aggressive jerking when going through the gears
https://www.farming-simulator.com/mod.p ... tle=fs2019
https://www.farming-simulator.com/mod.p ... tle=fs2019
Re: Added Realism for vehicles
Yep, it looks similar to MR mod for FS17, but gearbox is
Fendt 1050 has trouble pulling Pronto 9DC on slight uphill.
Other than gearbox, its very nice mod.
Fendt 1050 has trouble pulling Pronto 9DC on slight uphill.
Other than gearbox, its very nice mod.
Re: Added Realism for vehicles
I tried this, the feeling is better than default. You need the correct hp Power for example to plow on the hill. Whit real manual transmission for old vehicles and this mod for the modern tractor ot’s seems to be a good compromise in my opinion. The mod doesn't work whit vehicle control addon.
Re: Added Realism for vehicles
There is a way to disable gearbox.
Go at this site and translate comments from german to english and follow instruction.
https://forbidden-mods.de/filebase/file ... /#comments
Germans Master Race.
Go at this site and translate comments from german to english and follow instruction.
https://forbidden-mods.de/filebase/file ... /#comments
Germans Master Race.
-
- Posts: 1025
- Joined: Thu Apr 20, 2017 12:47 am
Re: Added Realism for vehicles
Should I be able to see the gear, power, and wheel slip % statistics for my tractor the same way they appear in the pictures in the mod description?
I have tried running this mod on both basegame maps with several vehicles (all base game stuff with no other mods installed, so I don't think I have a conflict) and I cannot see any of those statistics. Do I have to turn something on? I scrolled through the key binding list and I don't see any inputs to bind for this mod.
Vehicle control and operation does not feel different than without the mod selected.
Am I missing something? Apologies for my thickness if this is something obvious.
I have tried running this mod on both basegame maps with several vehicles (all base game stuff with no other mods installed, so I don't think I have a conflict) and I cannot see any of those statistics. Do I have to turn something on? I scrolled through the key binding list and I don't see any inputs to bind for this mod.
Vehicle control and operation does not feel different than without the mod selected.
Am I missing something? Apologies for my thickness if this is something obvious.
Re: Added Realism for vehicles
You didn't miss something obvious, the Overlay is turned off by default. To activate it you open up the REA.lua file in the zip file with notepad++, go down to line 61 and change
Code: Select all
local UseGUI = false;
Code: Select all
local UseGUI = true;
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC) / Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
-
- Posts: 3
- Joined: Wed Nov 13, 2019 12:41 am
Re: Added Realism for vehicles
Is there a way to move where the info is displayed? it's kinda in the middle of my screen
Re: Added Realism for vehicles
I don't know about moving it but you can disable it from the xmlKeizerKronos wrote: ↑Tue Jan 21, 2020 7:21 pm Is there a way to move where the info is displayed? it's kinda in the middle of my screen
Re: Added Realism for vehicles
line 389 to 406 in the REA.luaAzfoor wrote: ↑Tue Jan 21, 2020 8:23 pmI don't know about moving it but you can disable it from the xmlKeizerKronos wrote: ↑Tue Jan 21, 2020 7:21 pm Is there a way to move where the info is displayed? it's kinda in the middle of my screen
you need to change the OffsetSideways to move it left or right. I haven't tried it but it should work.
-
- Posts: 3
- Joined: Wed Nov 13, 2019 12:41 am
Re: Added Realism for vehicles
TY! changed it to bottom left cornerfrenus wrote: ↑Tue Jan 21, 2020 8:53 pmline 389 to 406 in the REA.luaAzfoor wrote: ↑Tue Jan 21, 2020 8:23 pmI don't know about moving it but you can disable it from the xmlKeizerKronos wrote: ↑Tue Jan 21, 2020 7:21 pm Is there a way to move where the info is displayed? it's kinda in the middle of my screen
you need to change the OffsetSideways to move it left or right. I haven't tried it but it should work.
-
- Posts: 3
- Joined: Thu Dec 26, 2019 12:22 am
Re: Added Realism for vehicles
Hello, mind sharing how you moved it over there? Not really sure what to change, I'm also wanting to shrink the text a bit.
-
- Posts: 3
- Joined: Thu Dec 26, 2019 12:22 am
Re: Added Realism for vehicles
Anyone have tips for what the number means in relative to screen?
Re: Added Realism for vehicles
If I remember it right, the number is a percentage. The Sideways offset is measured from left to right, the number beside it is the vertical offset and measured from bottom to top of the screen.
-
- Posts: 18
- Joined: Thu Feb 13, 2020 6:49 am
Re: Added Realism for vehicles
Can anyone tell me why the info in some tractors is displayed in orange?
Re: Added Realism for vehicles
Hello!snoopdogg_tg wrote: ↑Sun Mar 22, 2020 7:49 pm Can anyone tell me why the info in some tractors is displayed in orange?
I have seen this but i have not invested this any deeper, the only thing i have noticed is that it seems to be connected to the colour of the speed limiter text.
I'm working on a new release but i don't think that the gui will be much different.
//900hasse